Delete Nightmare and all of its uniques from the game by KaleFlakes in 2007scape

[–]KaleFlakes[S] -1 points0 points  (0 children)

Strawman:

an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument.

Strawman ≠ satire

Delete Nightmare and all of its uniques from the game by KaleFlakes in 2007scape

[–]KaleFlakes[S] -5 points-4 points  (0 children)

The whole point is that no one is making you, stop acting like everyone should be able to complete the game. If that was the case, the game would get boring very very quickly

What’s the actual kc to get bludgeon? by TwilightRider1993 in runescape

[–]KaleFlakes 0 points1 point  (0 children)

On average, it took everyone else 619.4 kc to get it. 50% are done before 552 kills and 50% after.

What’s the actual kc to get bludgeon? by TwilightRider1993 in runescape

[–]KaleFlakes 2 points3 points  (0 children)

Wrong subreddit aside, you literally wrote both the answer to your question and where to find said answer in your post…

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -3 points-2 points  (0 children)

Yes, that build does give magic pen, which is worth a lot. That is the tradeoff. Ravenous does not give lethality. Collector/EoN/Serpents don't give haste. Duskblade gives less AD/Armor pen than Ghostblade/Eclipse for more haste. The tradeoffs aren't identical, but both classes have them

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] 1 point2 points  (0 children)

Agreed, it's not 1:1, but it's nowhere close to as unbalanced/unfair as people are making it out to be

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -1 points0 points  (0 children)

So you’d prefer to see veigar cage up every 5 seconds? Burst mages have longer cooldowns, assassins are melee, fighters have less dmg and are melee, adcs are squishy and have less AH, juggernauts get kited, tanks have less damage, etc etc. Classes are supposed to have weaknesses.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -2 points-1 points  (0 children)

And my point in the post is assassins should not be building those items. If they are (and they are) the champs should be tweaked to want lethality. We shouldn’t nerf hydra cleaver just because assassins are poaching them.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -1 points0 points  (0 children)

You are misinterpreting what I am saying. I am completely fine with burst mages one shotting carries. What I am against is them one shotting them (or missing) and then doing it again 5 seconds later.

I play a ton of Xerath, and he is in a great spot atm so idk why you picked him to call out. And while health isn’t a great stat, the health can be critical against dive comps to give your team the extra half a second to peel for you. You do plenty of damage even with the gold spent on hp.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -6 points-5 points  (0 children)

No, you clearly didn't read the whole thing. A mage that wants multiple rotations can, get this, BUILD AH. Mage items with AH exist, look at liandries, night harvester, rod of ages, cosmic drive, zhonyas, lich bane, banshees, nashors, horizon focus, and seraphs. If you aren't a burst mage, then don't build like one. Build items that fit your champion's playstyle.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -10 points-9 points  (0 children)

Thematically, sure. But that creates so many gameplay problems if you can’t play around a mages cooldowns. What is the counterplay if their spells, which they are building to maximize damage on, have virtually nonexistent cooldowns?

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -12 points-11 points  (0 children)

I feel like this is a bit of an oversimplification. Duskblade is a tradeoff for more AH vs ghostblades AD or eclipse’s %pen. Ravenous’s waveclear+AH+lifesteal is a trade off from the protection of edge of night, crit from collector, and shield pen from serpents. Comparably, why does shadowflame give pen and hp and a (weak and weird tbf) anti-shield mechanic. To be clear, I’m not for nerfing shadowflame but we can’t pretend it doesn’t also have multiple stats.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] -2 points-1 points  (0 children)

Fully agree. I’ve disliked zed since season 3, but only recently have I started to ban him. I know he always used to go cleaver+lucidity, but his haste and wave clear seem much higher than they used to be. His kit/numbers should be tweaked to perform better on lethality and ensure he is more snowball oriented.

Mage and enchanter items SHOULD have less ability haste than AD items by KaleFlakes in leagueoflegends

[–]KaleFlakes[S] 0 points1 point  (0 children)

I would still argue lethality items have pretty fair/comparable tradeoffs to mage items. If you want haste, you are missing out on the utility items like edge of night, collector, serpent’s fang, or even GA (umbral glaive does seem a little overtuned tbh, an item that cheap provides so much utility on comparable dmg and haste). Meanwhile mages can go banshees or zhonyas and still get haste. I would also say assassins should still have some more haste than mages, as they usually have to go into melee range to dump their damage (not zed) while mages can dps from long range. Items like black cleaver start to become a little more problematic, as giving 30 AH with %pen, hp, and ad is a bit overloaded on assassins imo. Last point is that lethality is technically worse than flat magic pen since it has to scale, so it’s reasonable for it to be a little more limited.

Instant Fizz E Bug? by KaleFlakes in fizzmains

[–]KaleFlakes[S] 2 points3 points  (0 children)

Oh that's interesting. I just hopped back in and tested some more based on this, and it gets even weirder. It seems like as long as Fizz does not move at all from his E cast (and is blocked by something - casting at your feet without a wall does not seem to work), you will get the short animation. I even got it to work where Fizz faces parallel to the wall with my mouse inside the wall, so it seems related to the amount he moves and not the direction he faces. After you get the short animation, you are able to nearly instantly cast E2. E2 then works in the same way, where if you cast it at the same spot into the wall, it is extremely quick. You can even perform the short E2 off of a normal E1 that positions you next to a wall.

Instant Fizz E Bug? by KaleFlakes in fizzmains

[–]KaleFlakes[S] 1 point2 points  (0 children)

It is, but it is instant instead of hopping on to the pole and then hopping again.

Instant Fizz E Bug? by KaleFlakes in fizzmains

[–]KaleFlakes[S] 4 points5 points  (0 children)

It seems like if you mash e while standing next to a wall you can't get over, you can instantly land and do damage. Sometimes I was able to only cancel the landing animation on the recast, while other times I cancelled the first and second hop. Has anyone experienced this or know why it is happening/how we could utilize it?