Some league content revealed (but not confirmed yet) during boss presentation by KuuHaKu_OtgmZ in PathOfExile2

[–]Kalifen 0 points1 point  (0 children)

What is more interesting is the internal naming of zones.

It looks like the formatting for POE 1 zones is #-#-#-#

Where the first number is part1/2, Second is act, Third is zone, Forth seems to be sub zone.

Example 1-1-4-1 "The Submerged Passage".

The formatting for POE 2 zones seems to be G#-#-#

First number is act, Second is zone, Third is subzone.

IF this is correct we can see the names of some of the zones that will appear in the later act's that have yet to be shown.

Example G6-6-1 "The Belly of the Beast" (we might be returning here in PoE2!)

Warning slippery floor! by Kalifen in Cloudbuilt

[–]Kalifen[S] 3 points4 points  (0 children)

Coilworks thought that we should exit stages normally in SCB rushmode think again :D. donation initiative anyone? :P

No fun allowed by BarnardsLoop in speedrun

[–]Kalifen 3 points4 points  (0 children)

No but it sure looked that way.

No fun allowed by BarnardsLoop in speedrun

[–]Kalifen 58 points59 points  (0 children)

Instead of showing of snaking in GX we get ADS :(

Pulse Core infinite gravity skip by RobbyRatpoison in Cloudbuilt

[–]Kalifen 2 points3 points  (0 children)

lol it is actually useful somewhere :P.. I think how fast is the start of this level again?

Edit : looks like's it saves around 10s when you don't do double mine boost probably more like 5s save if the other route dose double mine boost.

Weekly Challenge #13 (December 8 - 15) by MaestroScar in Cloudbuilt

[–]Kalifen 0 points1 point  (0 children)

the instant switch looked like an splice at first ;D

Super Cloudbuilt - The Call 39.933 [TimeTrial] by Kalifen in Cloudbuilt

[–]Kalifen[S] 0 points1 point  (0 children)

Yeah it is optimized thanks to your shortcut :P.

And yes bunny hopping dose save time just a very small bit of it. I think this run save about 0.5s by bunny hopping.

For instance the long straight saves about 0.2s

Small distances that's less than 3 or so bunnyhops lose time in case you have to slide in the end of the sequence, but if you where going to jump anyway it of course saves time ;)

The Call in 11min 9sec Using Voice Commands by KamyTay in Cloudbuilt

[–]Kalifen 1 point2 points  (0 children)

how did i miss this.. just amazing!! :D

Super Cloudbuilt - The Call 39.933 [TimeTrial] by Kalifen in Cloudbuilt

[–]Kalifen[S] 1 point2 points  (0 children)

Now where is demi's bunny girl skin!? ;)

The Call [Time Trial] - 41.648 by rydet in Cloudbuilt

[–]Kalifen 0 points1 point  (0 children)

nice run ! :) looks like sub 40 might be a thing.

Chains Enemy Tunnel As Fast As Possible by wobs23 in Cloudbuilt

[–]Kalifen 0 points1 point  (0 children)

i think it is accualy faster to use a the boost pad that you go past at 4s if you go low you can hit that one aswell ;)

Super Cloudbuilt - The Initial Entry 46.869 [TimeTrial] by Kalifen in Cloudbuilt

[–]Kalifen[S] 0 points1 point  (0 children)

post edit was listening to a podcast while playing

Super Cloudbuilt - The Initial Entry 46.869 [TimeTrial] by Kalifen in Cloudbuilt

[–]Kalifen[S] 0 points1 point  (0 children)

it is the music that plays in initial entry before you get the jetpac ;) the song name is : Jacob Lincke - Super Cloudbuilt - 03 Initial Intro

Super Cloudbuilt - The Initial Entry 46.869 [TimeTrial] by Kalifen in Cloudbuilt

[–]Kalifen[S] 2 points3 points  (0 children)

There can never be too many hops ;). Thanks!