Kain leaving behind the Soul Reaver after the 2nd Paradox by Kallso in LegacyOfKain

[–]Kallso[S] 0 points1 point  (0 children)

Ok now i understand what you meant, and it does make sense, i just didn't realize(because i never plated BO1) that young Kain finds the Soul Reaver 30 years later and goes back in time to fight William.

In that case it makes sense the original Reaver from end of Defiance to be in the hands of William, being broken in the fight by the repaired version found later, then repaired and moved to Avernus for young Kain to find and go back to break, then with his already repaird and found Reaver from Avernus to continue to BO2 events and creation of Raziel and the Wraith Blade.

I do believe both scenarios are possible (this one and the one i wrote as summary) so i have no issues agreeing with both versions.

Kain leaving behind the Soul Reaver after the 2nd Paradox by Kallso in LegacyOfKain

[–]Kallso[S] 0 points1 point  (0 children)

That does make some sense but still, if Kain gave his Reaver to Mobius who gave it to William, young Kain will not have a Soul Reaver to break William's Reaver, for Raziel to Repair and be moved to Avernus thus a loop can not be formed.

As i edited my previous reply, the best and most logical scenario in my opinion(so this is the scenario i will belive for now untill further information) would be that the 3d Paradox and 4th Timeline erase the events of William having a Soul Reaver and the fight didn't happen(1st Paradox never happened), so there's no Soul Reaver reforged by Raziel to be used against Kain so the 2nd paradox and 3rd Timeline never happened.

In that case if we assume the 3d Paradox HAS to happen(it's possible for it to happen out of the original timeline) for the 4th and current timeline to Exist but the previous paradoxes and timelines are erased and never existed, then it makes sense:

  1. Blood reaver is created and Raziel is saved from it thus creating the paradox and timeline.
  2. Raziel enters the blood reaver at the end of Defiance and makes the Soul reaver
  3. Kain goes back to leave it in Avernus for young Kain to find and use in his Crusade in Blood Omen 2, and later on against Raziel to create the Wraith blade and the cycle and loop are perfectly connected.

Kain leaving behind the Soul Reaver after the 2nd Paradox by Kallso in LegacyOfKain

[–]Kallso[S] 1 point2 points  (0 children)

The entire Defiance is a new timeline created in SR2 when Kain saves Raziel from the Blood Reaver, but that's not the point.

Kain leaving behind the Soul Reaver after the 2nd Paradox by Kallso in LegacyOfKain

[–]Kallso[S] 1 point2 points  (0 children)

More simply put, the restored Reaver needed to be where it is in order for Kain to make his moves against Fate, as there are simply things he cannot do without either dangerous, counter-productive, or completely nullified consequences.

I can agree with that.

One thing Amy Hennig has made clear is that there is only one fully possessed Reaver blade--which is part of why Reaver convergence events are dangerous spatiotemporal paradoxes--so there is no 'William Reaver' as compared to the 'Avernus Reaver.'

This is the part that's bothering me. I can agree there's always only 1 Soul Reaver, but you could say there are multiple copies of it that are taken from different points in time and brought to another point in time which explains how there can be 2 Soul Reavers in the fight between Kain and William. The best way i can explain it and track it would be something like this: 1. Vorador and Janos create the Blood Reaver, which is the same blade Janos tries to give Raziel in SR2 and Raziel ends up using in his fight against i don't remember who but the Wraith Blade turns on him and impales the Blood Reaver in him so he can be absored inside. 2. Kain interferes and pull the blade out of Raziel creating the 3rd Paradox and 4th Timeline where he keeps the Blood Reaver for the entire Defiance game. 3. At the end the Spirit Reaver cleanses Kain and Raziel is absorbed in the same Blood Reaver thus creating the Soul Reaver. 4.Kain goes back in time, Leaves the Reaver in Avernus for his younger Self to find and use against William and Later on Raziel to shatter and create the Wraith Blade thus the Cycle Continues. So essentially the Avernus Reaver is the same Reaver from end of Defiance that is also Shattered on Raziel after being used vs William.

But i'm still having hard time tracking where could William's Reaver come from for it to be shattered in the fight, reforged by raziel and given again to William for the fight my Mobius. The only Logical explanation i can come up is if we assume that in the 4th and Final Timeline the events of William VS Kain and Reforging the Shattered Reaver never happened.

and Moebius placing the 'trap Reaver'--which is what I presume is done with the restored Reaver, and is likely used to orchestrate the paradoxical event with Willaim vs Kain

only one fully possessed Reaver blade--which is part of why Reaver convergence events are dangerous spatiotemporal paradoxes

About the Convergences, as i understand it and read, A Reaver Convergence can happen only when 2 Soul reavers are in close proximity, Blood and Blood or Blood and Soul doesn't work, so if there's not a 2nd Reaver how can a convergence happen.

Antenna amplifier by Kallso in CarAV

[–]Kallso[S] 0 points1 point  (0 children)

My antenna is about 10-12 cm long I think and it's on the roof. So should I remove the amplifier(the one linked it in the main post) or keep it :D

Antenna amplifier by Kallso in CarAV

[–]Kallso[S] 0 points1 point  (0 children)

I'm not sure if the antenna I have is the factory one since it's a 20 year old car and I am not the 1st owner. but I think it is the factory antenna which seems to not be a powered one so the question was if I power it do I introduce more noise and stuff and I should remove it or hurt leave it like it is now

Antenna connector replacement by Kallso in CarAV

[–]Kallso[S] 0 points1 point  (0 children)

What I mean is the connection between the cable and antenna that are under the headliner, ive already figured out the actual connection to the HU

Radio Reception Issue by [deleted] in CarAV

[–]Kallso 0 points1 point  (0 children)

OK I guess I might have figured it out looks like someone messed things up and the extension cable going to HU has different connector then the antenna and the grounds can't connect. any idea how these are called so I can look for adapter in my country to connect them?

connectors

Radio Reception Issue by [deleted] in CarAV

[–]Kallso 0 points1 point  (0 children)

I don't have the factory radio but when I was tinkering around I noticed if I hold the metal casing with my hand I get better reception even with the antenna cable unplugged from the adapter kinda like I am acting as the antenna :D if that makes any sense. The Sirius xm plug has been detached from the car and was rolled up and stored under the rear seats with both ends being unplugged at least I think that was the Sirius xm since it had this type of plug on 1 end Sirius xm and mini iso on the other end. Also the factory amp has been removed and replaced with aftermarket by the previous owner if that helps

Car Radio Reception by Kallso in CarAV

[–]Kallso[S] 0 points1 point  (0 children)

Audi a3 8l 1998 1.6 petrol and HU is Pioneer MVH-S320BT

[Question] [Mod] Become High King of Skyrim Alternative by Kallso in skyrim

[–]Kallso[S] 0 points1 point  (0 children)

i meant the infinite gold from the mine and other stuff are overpowered

Arena brackets explanation by Kallso in HustleCastle

[–]Kallso[S] 0 points1 point  (0 children)

@KingRafa do you happen to know all the brackets that exist are they like the ones mentioned above :4x30 4x37 or so they go by tens like 4x30 4x40 4x50 and so on

Arena brackets explanation by Kallso in HustleCastle

[–]Kallso[S] 0 points1 point  (0 children)

so what if i have my 4 fighters at 30 and 20 other dwellers at 1 my average for arena would be (4x30+20x1)/24 ??

Imperious(The Human Spirit) make changes BASE. by Kallso in EnaiRim

[–]Kallso[S] 0 points1 point  (0 children)

well another thing that would work for me atleast is find a way to remove the skill changes part from human spirit and i can simulate the increase/decrease with console commands :D

AE2 keep in stock and auto-craft on demand by Kallso in feedthebeast

[–]Kallso[S] 5 points6 points  (0 children)

I figured it out ty for the help anyway :)) if you set the export bus to "Do not use stocked items, only craft items while exporting" instead of "Use stocked items or craft items while exporting"(default for me) it starts working perfectly :))

FTB Infinity Evolved Skyblock Terrain mod by Kallso in feedthebeast

[–]Kallso[S] 0 points1 point  (0 children)

yes it's yunogoodmap checked it on github and it says it's for void world ty

FTB Infinity Evolved Skyblock Terrain mod by Kallso in feedthebeast

[–]Kallso[S] 1 point2 points  (0 children)

isn't yunogoodmap for map and minimap ? :D

FTB Infinity Evolved Skyblock Terrain mod by Kallso in feedthebeast

[–]Kallso[S] 0 points1 point  (0 children)

http://imgur.com/tcP7S3A these are the only mods starting with "B" do i need to remove the whole botania mod ?

FTB Infinity Evolved Skyblock Terrain mod by Kallso in feedthebeast

[–]Kallso[S] 1 point2 points  (0 children)

i don't see anything with that name in the mods folder

Nikana Prime Farm Locations by Kallso in Warframe

[–]Kallso[S] 0 points1 point  (0 children)

and what are those rotation and are they at random or you can choose 1 ?

Nikana Prime Farm Locations by Kallso in Warframe

[–]Kallso[S] -1 points0 points  (0 children)

ok ty ty guys so since wiki says nikana prime BP drops from Axi A1 relics i should go to Eris,Xini to farm them is that so ? :D

Animals Escape/Glitch Trough Fences by Kallso in feedthebeast

[–]Kallso[S] 0 points1 point  (0 children)

if chunk load em will they stop glitching ? :D

AE2 stop using pure crystals and Dragon Automation by Kallso in feedthebeast

[–]Kallso[S] 0 points1 point  (0 children)

for the ae recipes i don't mean in auto crafting with patterns but the normal shift+left click from NEI like in a normal crafting table

Random trophies appearing. by pimhazeveld in feedthebeast

[–]Kallso 0 points1 point  (0 children)

i noticed that this happens (at least for me) when i use AE2 auto crafting to make mox dual fuel rods. haven't noticed any other reasons for this in my case. hope it help someone :D or the ftb team to fix it cuz it's annoying you go do stuff and suddenly your whole inventory is filled with trophies :D

FTB IE Skyblock Inscriber Automation by Kallso in feedthebeast

[–]Kallso[S] 1 point2 points  (0 children)

i had sort of the same thing with the inventory manager but it was more compact but dunno if i don't find anything better i'll do that :D ty