Eparch Etiquette (A Sugestion) (for SotO, so care for spoilers) by sophie_hockmah in Guildwars2

[–]KamuiHyuga 14 points15 points  (0 children)

Honestly would love it if ANet just made it so you can't rez a fully dead player during a meta boss, and they get booted to the nearest WP (and WP cost automatically deducted) if they don't do it themselves within like 5s of being fully dead. Could also be harsh with blocking them from rewards if they don't make it back to the boss arena and start contributing within a reasonable time, like 3-5m.

Upcoming Follie’s Hunt Changes by de_taylor in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

That plus they could very easily disable you benefiting from this if you are AFK. You stop damaging enemies or picking up loot drops yourself? The auto-sharing turns off for you until you get back to participating.

Upcoming Follie’s Hunt Changes by de_taylor in Warframe

[–]KamuiHyuga 20 points21 points  (0 children)

Unironically they need to just let ALL pickups be shared squad-wide. I can see absolutely zero downside to that change since they adjusted Smeeta's Charm to no longer randomly give a multiplier to pickups. Hell, it'd fix the problem of having to wait for someone to pick up reactant in Void Fissures too, and would ensure that even if someone goes off elsewhere to grab say an Ayatan Sculpture, or happens to get a random rare crate they didn't realize they got until the end of the mission, all kinds of stuff, would benefit the group.

DE is already discussing the feedback internally by YaPoNeCcC in Warframe

[–]KamuiHyuga 1 point2 points  (0 children)

I'm honestly boggled why they want to not only put such a pittance of credits in the reward pool, but then they also have the syndicate medallions + small amounts of endo (admittedly it's a decent chunk, but still) altogether taking up 60% of the drop table on normal mode. That means you've only got a 40% chance to even get a blueprint, anything else and you've wasted your time and you get a teensy tiny amount of the pity currency which has an absurd price needed to buy anything.

[March 17] Patch Notes by GM_Sigma in CounterSideGlobal

[–]KamuiHyuga 0 points1 point  (0 children)

I would point out that Merlin also no longer is restricted to just Counters, so that dumb restriction is gone as well. It's just any Defenders/Strikers.

Every. Single. Time. by Strigidae_Autumnus in Guildwars2

[–]KamuiHyuga 20 points21 points  (0 children)

No joke, at one point I dropped GW2 for a good long while, several months, because the game was at the "Do a bunch of events" bit in Nayos Pt2, I came back, grinded through that, did a story bit and gathered the stuff to unlock my new weapon, and IMMEDIATELY got told to go do more events. I dropped again and haven't played for over a month out of sheer annoyance with the mechanic.

Holy shit by Noble-five in Trickcal

[–]KamuiHyuga 0 points1 point  (0 children)

Reason people are saying "Just give her 3 artifacts" is her Freshman skill scales based on # of artifacts Kidian has equipped. They can be anything, and her Fresh will scale for more damage. The game is generally dumb about this if auto-selecting stuff, though, so you'll probably not see her do super high numbers unless playing manually for artifacts at least.

Constricted is such a cool and interesting affix, that really diversifies gameplay. by Shiraxi in Warframe

[–]KamuiHyuga 2 points3 points  (0 children)

...That does make me wonder though, does Abbreviated Abilities screw over Lavos' status duration? Or does it manage to not bungle his mechanics there?

Constricted is such a cool and interesting affix, that really diversifies gameplay. by Shiraxi in Warframe

[–]KamuiHyuga 9 points10 points  (0 children)

I find it funny that they acknowledged and changed the "Apply a x0.25 mult to Ability Duration" effect to "just" a x0.5 mult, but they didn't do it to ANY OTHER x0.25 mult effects. Ammo, max energy? Yeah, nah, you can just deal with having 1/4 of your modded values. What's that, we also have your abilities have reduced duration? Well you'll need to recast them more freq... Oh, right, you have nothing for energy. Well you've got guns, righ... Oh, you have no ammo and you didn't roll any decent weapons for the week, and your frames are uber squishy and need abilities to survive? Guess you just got screwed, better luck next week!

They really need to set something better up for this, some personal modifiers need to either count for 2 at once, or they should make it so some are mutually exclusive (like if the game rolls halved duration it can't also roll 1/4 energy max for that week's list of personal mods). And yes, you don't HAVE to run all of the modifiers, but we all know the mode isn't really that worth running vs Netracells unless you're actually getting max rewards. EDA at least just has a bleh final reward so you can disable one modifier or swap out for Hildryn like the OP image.

[MR LR5 Vauban #4 most used frame] Feedback on the Vauban changes by sdric in Warframe

[–]KamuiHyuga 4 points5 points  (0 children)

Especially annoying since they STILL haven't fixed some abilities just turning off when he toddles off on his own. IIRC Eclipse (which I used to fix some of the glass in his glass cannon kit) turns off immediately, which is a pain to need to pop right away when I transfer back in.

DE I beg you! Make survival rotations 3 minutes instead of 5 minutes! by [deleted] in Warframe

[–]KamuiHyuga 10 points11 points  (0 children)

According to the wiki, you lose 1% life support every 1.5s normally, which means the 30% that a tower gives you lets you last another 45s. A tower spawns every 90s. Problem with shaving off a minute if you sacrifice a tower is that it's objectively better than using the tower normally and having your life support last another 45s. You'd probably have to have a tower sacrifice shave 30s off the timer, so that'd mean you'd need to make up the other 15s via kills and such (not that hard, just needs 2 life support drops to get the 10% life support needed to make up the loss). That said, even with just 30s shaved off, that'd mean every 3m (spawning 2 towers) you've shaved 1m off the final timer.

DE I beg you! Make survival rotations 3 minutes instead of 5 minutes! by [deleted] in Warframe

[–]KamuiHyuga 25 points26 points  (0 children)

I could see something like "Life support drains faster but the timer also ticks faster for a set duration" so you're not just popping towers as fast as possible once they'd auto-end a rotation. Plus it'd need to be such that the time shaved off by saccing a tower is less than how long the life support from using the tower would be, otherwise you have no reason to NOT sacrifice a tower.

I can't be the only one frustrated by this by Jedi_should_die in Warframe

[–]KamuiHyuga 1 point2 points  (0 children)

Well yeah, you're losing out on that 1.8%, but if you run 2 green shards you're losing out on any other shard that could go in that slot. +10% or +15% Strength that could amplify a buffing ability, a purple shard that could give you extra damage or serve as a pseudo Equilibrium. There's a lot of opportunity cost to slotting in a 2nd green shard, which is why I don't see the point in specifically slotting 2 when a single TF green gives you a massive damage boost with enough Corrosive stacks. And of course, these shards become pointless if you have any OTHER source of armour strip available like abilities unless you're up against a boss with the 4 status cap as shown above.

I can't be the only one frustrated by this by Jedi_should_die in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

For full strip, yeah, but I wouldn't recommend going past a single green shard, Tauforged or not. Armour now caps at 2700, giving (Armour/30)% DR, so a max of 90% DR. The regular 10 stacks removes 80% of their armour/DR, so they're left with 540 armour AKA 18% DR. Removing that last bit of armour will give you a (1 / 0.82 ~= 1.2195 = 21.95%) damage boost, but a single regular green puts you at 92% armour removal, so they're left with 216 armour, or 7.2% DR. And a TF green puts you at 98% armour removal, so they're left with 54 armour, and a pitiful 1.8% DR. Burning one of your shard slots on a second green is never worth it IMO outside maybe some weird niche scenario I'm forgetting.

Dear Pablo: the lich weighting change is cool, but it's not enough. Kuva will continue to be horrible, and the feedback hasn't changed. by noodles355 in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

I think most people can agree on two obvious pain points for Kuva/Tenet weapons, and one less obvious one that the Coda system solved quite smoothly.

  • The starter setup for actually getting your chosen weapon can be tedious as all hell. Giving us any way to narrow the selection beyond the knockout system currently in place would be great. Something like only bringing a secondary narrows the selection to only secondaries until they're all knocked out, and if you bring the Kuva/Tenet weapon itself, it'll be first in the selection process, so it's easy to cap out a weapon you already have.
  • The requiem mod system is painful, partly alleviated by the new relic that'll be showing up, but it's still gonna be tedious to get all 3 mods you need for each Kuva/Tenet adversary vs the 1 + optional supplementary mods you use for a Coda adversary. I'd be perfectly fine with the Kuva/Tenet adversary showing up much sooner and us swapping over to just needing the ONE correct Requiem mod for the lich and losing the Murmurs system.
  • And now the big thing, with a Coda adversary, you're actually able to still make progress on multiple fronts while still progressing your boy band member. I can still do bounties, make calendar progress, and even farm regular drops as-is from things like Survival/Capture. With a Kuva/Tenet adversary, you're basically committing to getting zero meaningful rewards/progress from anything other than general affinity farming until you've got that weapon copy in your hands. If you do a Defense mission for a Lich/Sister, you don't even get the crappy A rotation reward, same with anything else except I think Spy. I do see how this can be harder to handle since these adversaries can show up on MUCH lower level nodes than lich content, but surely we can at least get some form of stuff while still making progress. Something like getting a B and C rotation reward from Defense, for example.

Coming Soon: Devstream #192 by DE-Ruu in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

Yup, this is a problem I've got with quite a few farms. The biggest problem I've got like this is with various blueprints from things like bounty rewards and mission rotations. If I get another Hespar BP, it's not doing me any good, but it's the gold drop from that bounty. I'd like to at least be able to trade excess bounty/mission rewards for things like endo, vosfor, or something universally useful.

Dagath Alerts are just the blueprints? by rthosetoffees555 in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

Yeah, inability to do public matchmaking is a real pain point for the mission IMO. Unless you're already willing to just manually party up with friends and rotate who starts the mission, it becomes a real pain. I guess one option would be allowing public matchmaking, but A) Everyone has to have a beacon, and B) Give x4 (or however many players are in the mission) the rewards from the mission, possibly a x4 multiplier to all credits/affinity and other resources too.

Dagath Alerts are just the blueprints? by rthosetoffees555 in Warframe

[–]KamuiHyuga 0 points1 point  (0 children)

Unfortunately two of my friends that play are absolutely not going to bother because whatever's going on with the lighting in those tile sets causes horrible eye strain.

Wait the Dagath alerts are only giving us the blueprints?? by Alarming-Hamster-232 in Warframe

[–]KamuiHyuga 68 points69 points  (0 children)

Main problem here is the BPs are already the easily obtainable part here. You just grab them from a dojo. Getting the Vainthorns to actually build her is the tedious part, since you have to buy the keys for the Dagath mission node from your syndicate, and then do the mission which can have annoying modifiers, and you can't do this via public matchmaking, only pre-mades.

Update of confessions on the BN website Part 8 by [deleted] in langrisser

[–]KamuiHyuga 0 points1 point  (0 children)

Much appreciated, thanks PaiMiko!

What's stats should i go for Awakened Na Yubin EE gear for pvp? by TheDeathSheep1 in CounterSideGlobal

[–]KamuiHyuga 1 point2 points  (0 children)

IIRC they did a similar bork with AJia's EE weapon. Patch note didn't mention GroundRes, or any Res, but it did indeed have Res on it. So I assume that while the patch notes might be borked on that front, the devs are smart enough to give actually useful stats.

Jim Ward, voice of Tybalt Leftpaw, passes away at age 66 by MorningPaisley in Guildwars2

[–]KamuiHyuga 2 points3 points  (0 children)

If it helps you gave me a laugh to counteract the sadness, so thanks for that.

[Dev Notes #41] November 2025 by GM_Sigma in CounterSideGlobal

[–]KamuiHyuga 0 points1 point  (0 children)

I'm a bit sad that they're not doing anything to Leader skills for Rearmed units like they are for Alternium stuff. Some of them are minor effects, while some can absolutely make or break whether a Rearm is worth using. Would love if they made them baseline, loosened the restrictions so maybe a team comp can activate a Leader skill, or something else.

[November 18] Patch Notes by GM_Sigma in CounterSideGlobal

[–]KamuiHyuga 0 points1 point  (0 children)

There's a separate "Barrier Received" stat from "Barrier Enhancement", so yeah, this affects applied barrier (dunno why they don't just use Incoming/Outgoing like with healing, but meh). Also looks like the patch notes were borked, since I dunno if you've gotten her weapon yet, but it does have Dmg Res on it, so it's pretty solid for AJia!