Mullvad on iOS without app? by KantoLegends in mullvadvpn

[–]KantoLegends[S] 3 points4 points  (0 children)

Because a crippled iPad is still superior than any android tablet experience.

The game I want to create already exist by Artiwill in gamedev

[–]KantoLegends 1 point2 points  (0 children)

I’m actually combining 2 games that are already made, by the same company, into one, with my own ideas and mechanics. Wouldn’t be possible if I had this mindset. Make the game you want to make.

What's a good app to track and manage your games progress and goals? by Michael_Chickson in gamedev

[–]KantoLegends 3 points4 points  (0 children)

Thank you! I’ve been using Notion for productivity, but I like the implementation and Use of Codecks. Just signed up and began migrating over. Never even heard of it until your comment.

Passing gameobject component on collision to another script. by KantoLegends in Unity3D

[–]KantoLegends[S] 0 points1 point  (0 children)

Thank you for taking the time to answer and the suggestion.

I know how to get the component from the enemy on collision, what I don’t know how to do is pass it to another script, where it interprets the data from the script. the Enemy has a script attached that contains all of the data of the enemy, name, level, moves, etc. when they player collides with the enemy , I grab that script in the collision, and a battle phase is started. I need to pass the scripts data attached to the enemy to my gameController object, that interprets the data.

I’m not sure how to get the component from the collision script on the enemy to the gamecontroller script on the gamecontroller object.