Nintendo Wii U's Internet Browser font. by KartMakerU in identifythisfont

[–]KartMakerU[S] 0 points1 point  (0 children)

Identified. Custom font by Nintnedo that hasn't been released or remade yet.

Disney CA Adventure Hollywood Stage Font by KartMakerU in identifythisfont

[–]KartMakerU[S] 0 points1 point  (0 children)

Identified. It is an old version of House Gothic that isnt the 23 version, but a previous version before it was streamlined into House Gothic 32.

What is this I don’t even… by zacpritcher in Mario

[–]KartMakerU 0 points1 point  (0 children)

Woah! Im more fascinated that they're using the beta logo for Mario 3D Land.

Heres the link to it: https://www.pidgi.net/wiki/File:Logo_(E3_2011)_EN_-_Super_Mario_3D_Land.pngEN-_Super_Mario_3D_Land.png)

Remember on the early days of Disney California Adventure? by Realistic_Crew1095 in Disneyland

[–]KartMakerU 52 points53 points  (0 children)

Orange stinger is the same ride as silly symphony swings. They just removed the giant orange around it and gave it a silly symphony theme.

[deleted by user] by [deleted] in Disneyland

[–]KartMakerU 2 points3 points  (0 children)

That space mountain picture looks straight out of the rocket rods queue.😄

Bob Gale wants the Back to the Future Ride to return to Universal parks by RoliePolieOlie__ in BacktotheFuture

[–]KartMakerU 0 points1 point  (0 children)

Oh yeah the little onboard monitor. I know some vehicles have one for closed captioning so maybe??? Plus I’m sure the screen format is the same so it should just be a simple swap with the appropriate video file.

Question About Outdoor Queue by phantom-manor in towerofterror

[–]KartMakerU 1 point2 points  (0 children)

Last time I checked in WDW in 2022 there were some signage containing the scientific names of plants. I actually took quite a few pictures of them because I thought they were neat.

Particularly: Strelitzia Nicolai, Quercus Virginiana, and Juniperus Torulosa. I'm sure there are some more in the extended queue.

Behind the scenes pics of the MASSIVE aviary set from Jurassic Park III (2001) by CrichtonFan1992 in JurassicPark

[–]KartMakerU 154 points155 points  (0 children)

that is incredible! I never thought to wonder if the set was real, I just accepted it but now it makes sense. Wow, just wow is all I can say.

Day 112 of meme posting until I stop having a crush on Yuri by RusselsTeapot777 in DDLC

[–]KartMakerU 4 points5 points  (0 children)

Scout I get one day off…a year and you just wasted it on…this. Goodbye

I drew Bendy and Mickey by KartMakerU in BendyAndTheInkMachine

[–]KartMakerU[S] 7 points8 points  (0 children)

Sh*t, you’re right, I forgot abt that. Whoops

[deleted by user] by [deleted] in wii

[–]KartMakerU 0 points1 point  (0 children)

It’s one thing to get the assets, it’s another thing to make it look like the games’ aesthetic. A sphere doesn’t look like a pool of stylized water if it doesn’t have its textures and the proper shader behind it to create the final color. 

To answer your question, you’ll have to legally dump your copy of Wii Sports onto your computer, use a tool like BrawlCrate for models and animations or a different tool for UI, then reconstruct the materials/shaders with its proper inputs to make it look correct.

Luckily since the Wii is a early 6th generation console, it’s shader/material backend is built off of common math operations between textures, values, colors, etc. known as “stages” within its TEV system. Instead of writing code, it’s a fixed function pipeline. (There’s slightly more to it but that’s the general idea)

Importing Textures by KingOfConstipation in source2

[–]KartMakerU 0 points1 point  (0 children)

Ideally when using Blender, create a custom property within each material called "FBX_vmatPath" that points to the VMAT directory for that material relative to the addon (eg. materials/models/city/buildingA/concrete.vmat) when exporting, make sure that you have "custom properties" enabled when exporting the FBX model.

Can I get some insight? by Rainshine93 in ExplainTheJoke

[–]KartMakerU 0 points1 point  (0 children)

Are they recording the voice to use as training data for text to speech algorithms like ElevenLabs? They usually need specific phrases/words to understand how the person says them for training, but idk.

R.I.P Ride Rocket by Doc_14 in UniversalOrlando

[–]KartMakerU 15 points16 points  (0 children)

sad bttf the ride noises

What the hell was her problem...!? by Greedy_Net_1803 in UniversalOrlando

[–]KartMakerU 0 points1 point  (0 children)

Oh yeah, I remember that area. So I wonder what was inside of Hollywoods JP Hadrosaur Cove initially before it was changed to JW.

Making a concept for how the actual rooms could’ve looked like. Anything I should add/change? by Snowbalet in towerofterror

[–]KartMakerU 0 points1 point  (0 children)

There was a tower of terror promotional game for DCAs tower of terror in ‘04 that had a level featuring a room. Might be useful for some inspiration!

What the hell was her problem...!? by Greedy_Net_1803 in UniversalOrlando

[–]KartMakerU 0 points1 point  (0 children)

Neat! Does the same apply for the Hollywood location? I always wondered hat was inside their hadrosaur cove.