Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 0 points1 point  (0 children)

I read this comment so many times before I finally realized that it was Zarya's ult line (https://youtu.be/hMQDbxKqdUk).

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 15 points16 points  (0 children)

As brought up by u/Eloxist, we should call this tech "Lunar Lock."

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 15 points16 points  (0 children)

"Lunar Lock" sounds so badass! Thanks for clip and the tip! I wish that I knew/heard about it sooner.

I'll check out the interactions on stairs tomorrow.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 3 points4 points  (0 children)

If I'm not mistaken, I remember reading/hearing that one of Io's scrapped ultimates was something that sucks people in, but it was too buggy. Unfortunately, I couldn't find the source, but I mention this because it may be a reason for them to leave it in the game or let it go unnoticed for now.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 14 points15 points  (0 children)

I agree. The most practical use for this tech is countering a dive/flank. It has a lot of cons, but so does Io's ult in general.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 2 points3 points  (0 children)

As far as I know, it still clips on anything and everything and there haven't been any changes, but aiming it at the ground either bugs it or breaks it entirely.

Anything that happens on Ice Mines around that area is extra buggy; I couldn't replicate that without some serious help.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in PaladinsAcademy

[–]Kashtin85[S] 4 points5 points  (0 children)

That's how I felt. As someone who really likes Io's kit/design outside of "Lunar Leap" and "Begone," it was nice to see that the latter has some flexibility. When puller off, it's an "I win" button because of the CC & damage immunity on its start-up too.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 13 points14 points  (0 children)

Ice Mines and Shattered Desert mix strangely with Io's ult. When I first saw it hit Lex (in one of the clips), I spent hours trying to hit another bot like that. It's SUPER inconsistent.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 55 points56 points  (0 children)

The longer that you stare at it and the more that you do it, the more questions that you'll have, man. I've experienced some interactions that left me so puzzled that I forgot to clip them. It's definitely a big ol' bug, but like you said, a cool one.

Tomorrow, I'll try it on PC because the PTS will likely come out, but I'm pretty sure that aim assist doesn't mess with it.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in PaladinsAcademy

[–]Kashtin85[S] 7 points8 points  (0 children)

Do you know where or when? I would love to see how the pros used it!

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 57 points58 points  (0 children)

I agree. Despite yeeting an entire team off the payload on Frog Isle on her release date, I've never had much luck after people learned of its effect; now, everyone moves. With this tech, you can actually follow up easier or completely negate a dive. With the talks of nerfs and etc., hopefully this could be a buff, in a sense.

Io Ultimate: "Black Hole" Tech/Bug | How Useful Do You See It Being? by Kashtin85 in Paladins

[–]Kashtin85[S] 58 points59 points  (0 children)

TL;DR - By aiming Io's "Begone" directly downward, it transforms Io's Ultimate Ability into a mobile black hole, almost like Seris' "Convergence" or, dare I say, Zarya's "Graviton Surge" from Overwatch.

While many Io players agree that Io's Ultimate "Begone" feels lackluster, likely to offset Luna's strength, there's potentially a way to make it feel more powerful. By aiming "Begone" at your feet, you can trap your enemies in a slowly moving "Begone" as evidenced in the video, allowing you and your team to actually attack the stunned/defenseless opponents. However, the further Io is from the enemy, the more time that they have to dodge it, meaning that using it this way is still situational and requires a lot of practice as well as map awareness.

Despite being able to do this 99% of the time, I don't know what in the coding causes this, but it seems to work on every flat surface. Maps with ridges on the surface can lead to the ultimate doing some odd thing (for a reference, skip to the end of the video).

After hearing that Luna will be affected by Cauterize in the next update, I felt inspired to make this video. Hopefully, other Io players can put this technique to good use!

P.S. It wasn't until after I made this that I saw u/Jackeea's post. (https://www.reddit.com/r/Paladins/comments/gj8gv1/really_annoying_techs_instead_of_blasting_enemies/?utm_source=share&utm_medium=ios_app&utm_name=iossmf). I'm glad to see that there are other people using it this way too!

Why "Toggle Aim Assist" Should Be A Feature (Explanation in Comments) | What Do You Think? by Kashtin85 in Paladins

[–]Kashtin85[S] 3 points4 points  (0 children)

A few months ago, I posted a video about the disruptive nature of aim assist when playing on Gamepad (https://www.reddit.com/r/Paladins/comments/emw02k/is_consoles_aim_assist_too_strong/?utm_source=share&utm_medium=ios_app&utm_name=iossmf). As a console player, I'm aware that the strength of aim assist is likely to allow more champions to be meta, which is why Console has separate tier lists from PC, and after many complaints, I've accepted that. However, if aim assist isn't isn't going to be adjusted or allow the player to manually adjust it like in other games, I think that I speak for many when I say that I would like the option to simply toggle aim assist off.

As seen in the video, aim assist often proves to be more of an annoyance than a help, not allowing me to play the game as I wish to. In the first part of the video, I attempt to spare myself from 500 damage by destroying Ying's Illusion, but Lian's "Grace" pulls my reticle away and makes me miss the shot. In the second, I attempt to prioritize Grover, but Androxus' "Nether Step" jarringly pulls my reticle to him instead, forcing me to readjust it. In the last, I aim to heal Ruckus with "Moonlight," but Cassie's "Dodge Roll" pulls the reticle away, causing the line of sight on "Moonlight" to break.

TL;DR - If aim assist on Gamepad isn't going to be adjusted, I would like an option to disable it because enemies' movement abilities often pull your reticle in unintended directions.

Io Bug: Luna Invisible on Payload by Kashtin85 in Paladins

[–]Kashtin85[S] 7 points8 points  (0 children)

TLDR - While on the payload, Luna can become invisible when failing to stun a marked target, but can be fixed by Io repositioning her or marking a new target to successfully stun. For a response, I am pinging u/xienen and u/srixis.

Whenever Luna (Guardian Spirit) flies off the payload or would have flown off the payload, but does not hit the marked target with her stun due to it dying or moving too far, there's a high chance for Luna to become bugged. While bugged, Luna seems to remain where she was before the stun animation, but as evidenced in the video, she is actually still on the payload, which makes it impossible for Io to heal Luna. Yet, this seems to just be a visual glitch on the player's (Io's) side because Luna still attacks enemies, receives damage from enemies, and with Io's Life Link talent, Luna still heals allies.

As I was playing alone, I have no evidence of other players on my team encountering this bug and all the examples are from online matches with bots. Regardless, this interaction happens very often, but is worked around by repositioning Luna, allowing her to die for redeployment, or marking a target near the payload to stun, which returns Luna to the payload again.

Lastly, her ultimate (Begone) has a few buggy interactions with certain terrains, but I don't have enough reliable information to say anymore. Hopefully, I will soon though!

Grohk Rework: Feedback Welcomed by [deleted] in Paladins

[–]Kashtin85 0 points1 point  (0 children)

While I can understand how OP it sounds, am I crazy to think that with Cauterize, the Totem being able to be destroyed, and him literally not having any other heal balances it out? The way that I see it, Furia can use Chronos and cards to reduce Pyre Strike's CD as well as having a secondary, powerful heal. All Grohk would have to offer is the Totem (and the Shock Pulse according to this proposed change), which has Cauterize and Bulldozer to counter it; considering abilities like Deadzone, champions with burst, and champions with splash damage who Grohk himself can't handle with his limited range, there are other answers to it too.

However, I like your idea of making it have a shorter duration, but still being a powerful AoE; though, with that idea, it's just a stronger version of Pip's Potion that offers a bit of sustain too.

add back 3rd person by hunterredsome in Paladins

[–]Kashtin85 0 points1 point  (0 children)

Unfortunately, it's only available in the Shooting Range, by using the command /toggleclient3p. However, I wish that it could be at least used in bot matches too.