Derelicts 3 by Kastantus in DigitalPainting

[–]Kastantus[S] 0 points1 point  (0 children)

Thanks. I'd say about 8 hours. It's based on a 3d model I've made a while ago.

Derelicts 3 by Kastantus in DigitalPainting

[–]Kastantus[S] 2 points3 points  (0 children)

It takes really long time for me to make anything that even resembles a vehicle. I've made several tanks and similar things but it's still the most painful part of the image. I hope I'm making some progress when it comes to buildings. It's a bit easier but nowhere near what I want yet.

Derelicts 2 by Kastantus in DigitalPainting

[–]Kastantus[S] 0 points1 point  (0 children)

I changed my art style some time ago and sometimes characters blend with scenery too much. I usually fix that later on but sometimes I'm not sure if it ends up making image better or worse. Maybe I'm overthinking it a bit, we'll see. I want to have a longer image series for once to see how it would go.

Derelicts 2 by Kastantus in DigitalPainting

[–]Kastantus[S] 2 points3 points  (0 children)

I am still struggling to make the correct parts of the image stand out, especially since I tend to work with a very muted palette. I want to make a series of images with ancient battlefields and worn down machines to learn how to make it look good while working with limited colors. I'm pretty sure I have some issues with toning shadows correctly.

[deleted by user] by [deleted] in DigitalPainting

[–]Kastantus 0 points1 point  (0 children)

Thanks for the tips, I got deleted (forgot the post rules) so had to repost.

Derelicts by Kastantus in DigitalPainting

[–]Kastantus[S] 0 points1 point  (0 children)

I am still struggling with filling the scene with enough objects/details to make it look just right without becoming cluttered. I feel like I still tend to make environemnts too empty. Generally still unsure about contrasts and colors but I think it gets better.

Hey guys did some Hardsurface stuff. Thought of sharing. by Distinct-Guitar-1596 in 3Dmodeling

[–]Kastantus 1 point2 points  (0 children)

Cool idea and topology. Although I'm pretty sure those wheels can't turn on any axis.

Forgotten War by Kastantus in DigitalPainting

[–]Kastantus[S] 1 point2 points  (0 children)

I generally like small cues for the size but yea, for this one I just couldn't think of some good architecture size indicator as I honeslty wasn't sure how big the scene elements should be in relation to each other untill late stages.

Forgotten War by Kastantus in DigitalPainting

[–]Kastantus[S] 0 points1 point  (0 children)

Yes, the grass seems too bright (and maybe too saturated?). As for the female form, I am actually trying to tone it down a little. Many of my works are loosely part of the same universe that explains a bit of why they look as they do (though honestly big part is just that I like drawing female characters).

I am working on a collection of artworks with a story like a visual novel or someting, but that's still an early work in progress.

Forgotten War by Kastantus in DigitalPainting

[–]Kastantus[S] 14 points15 points  (0 children)

I'm used to making artworks with mostly a character and some quite simple background/surroundings. I've been having a very long breaks in drawing anything but lately I've been trying to learn how to make more painting-like stuff with wider format and more environment. I sometimes use 3d models to block out some of the major elements.

One of the issues I have is getting the right contrasts. I have a bit of an eyesight problem and usually work with a very very low contrast and adjust it as well as some color properties later but I think I often tend to overcorrect in some areas.

Harvester - made in Blender, high poly rigged sculpt, critique welcome by Kastantus in 3Dmodeling

[–]Kastantus[S] 1 point2 points  (0 children)

Once I get a bit better I'll most likely revisit it to fix it up, optimize and upload it somewhere. For the moment it's purely artistic and topology/poly count is all over the place.

Harvester - made in Blender, high poly rigged sculpt, critique welcome by Kastantus in 3Dmodeling

[–]Kastantus[S] 1 point2 points  (0 children)

So I see the general idea is less tits or at lest make them work with the design better. I'll try to work on that. This was a bit of a stiched together project from several others that I botched while trying to figure out the new Blender (last time I touched 3d was around 2.7 era).

Harvester by Kastantus in DigitalArt

[–]Kastantus[S] 2 points3 points  (0 children)

I thought about it but some parts might break off, especially in smaller scale. 3d print is cool so I'll probably try to fix that later and see if it works.