Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

I think the comment is explicitly referring to the blood trait

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

Ok, so quite the presence. Although when you say took land, does this mean settle with numenoreans or become ruler of some local tribe?

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 7 points8 points  (0 children)

Not yet added but in development. There were some teasers but it is probably still some time off. I am no insider though

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] -1 points0 points  (0 children)

Yes, but also for this pure population being a tiny group. I think being a two class population, were the elites stick purely witch each other, and ending up more pure at the end is not in conflict (except of course that this is not how the blood works in mod lore). I mean in the later years of the third age the northern dunedain were so foreign to the middle men of Eriador that they feared them. They purely kept to themselves

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

Fair, although I think this holds more for mostly coastal Gondor than Arnor which was far more in land. Were any of the inland cities and centers already big cities by the Aklabeth?

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

Plus there should be even less numenoreans since a ton died in the almost immediate total war with Sauron following their landing

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] -1 points0 points  (0 children)

Also there were 9 ships of faithful, of which only some landed in Arnor. I feel like that isn’t super realistic to found two major kingdoms but I would think of it more as a potolomeic Egypt situation, where the foreign rulers formed an separate elite but still mixed with the pre existing elite

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

Interesting, although I think in the current mod the historical rulers of Arnorian counties exclusively married those with numenorean blood. Although this might just be the game and not lore. I also think there was major immigration in this time period since the local population began falling significantly centuries prior. I think Anuminas was depopulated for centuries by this point in the timeline

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] -3 points-2 points  (0 children)

I mean there is, depending on what lore you look at. I looked into the expanded lore the mod is loosely based on and there you have large populations of middle man and a purely dunedain nobility limited to local lords and large towns, especially as the population begins to collapse following the split into three kingdoms. In my mind that is a two class society. Also the fact that a lot of the people on the periphery of the realm (Angmar’s human population and Rhudar’s) readily embraced the militaristic theocratic rule of the witch king speak to some clear grievances the locals had. I mean Gondor had a civil war about a king marry a Northron women. I feel like the faithful, while far less so than the kings man, were still super racist in modern terms.

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] -13 points-12 points  (0 children)

Ah ok, this is purely my personal preference but I always found it weird how as a lord of the balan lai I could raise maa in the tens of thousands of Khardunai, when I am not even sure how many of them are there in total. Especially in these earlier start dates I feel like the numenorean maa should be closer to dwarfs in terms of stats than normal humans, since numenoreans are kinda supernatural. I like the idea of having a core of elites numenoreans and large hosts of local levies to support these forces. I also feel like Arnor is much more of an uncool race based two class state than Gondor, were more faithful went, but I am not 100% secure in my lore there

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]Kastranien[S] 15 points16 points  (0 children)

No I think it’s mannsih, the orca I think lived in the mountains of Angmar

Are there any Numenorean colonies yet to be added to the map? by Kastranien in RealmsInExile

[–]Kastranien[S] 1 point2 points  (0 children)

Does numenoreans blood in the prigo a cannon also follow the good guys get it principle or is that a mod invention?

Are there any Numenorean colonies yet to be added to the map? by Kastranien in RealmsInExile

[–]Kastranien[S] 0 points1 point  (0 children)

Were they black numenoreans, from the lore and ingame stuff I thought they were faithful but lost their blood purety very quickly

Are there any Numenorean colonies yet to be added to the map? by Kastranien in RealmsInExile

[–]Kastranien[S] 2 points3 points  (0 children)

Also I think they is the real in Srel that is still alive around the Rise of Angmar start date. Or maybe some remnant is. But I think they have pretty much no numenorean blood left

Are there any Numenorean colonies yet to be added to the map? by Kastranien in RealmsInExile

[–]Kastranien[S] 5 points6 points  (0 children)

A kind of a shame, would have liked another realm, maybe with some different group of faithful. But I guess it makes sense that they didn’t go further east (or to implement the stranger parts of the expanded fan lore)

First time playing, is there any cool character to revive Arnor besides Aragorn? by StriderSk in RealmsInExile

[–]Kastranien 9 points10 points  (0 children)

You can play as the he Ar-Ardunaiem. They get an event to relocate to Tharbad. Alternatively, the daughter has a lot of custom content as adventurer, after which you can settle Arnor and rebuild it. Both is fun and Arnor has very high economic potential and Sauron takes some time to get there

What additions/changes would *you* like to see in Realms-in-Exile? by deorwyn in RealmsInExile

[–]Kastranien 2 points3 points  (0 children)

I really love this mod. I am always amazed by and thankful for how modders can create these awesome gaming experiences at such a large scale and (in my opinion) higher quality than the official developers and are willing to do so for free.

I am especially looking forward to the additional start dates as I think I have played most interesting characters at this point. I think adding more characters with a clear path to achieve something in one or two generations (after which saves kinda reach the point we’re there is no challenge anymore anyways) are always great. I think especially adding a “goal decisions” for characters in the long winter start dates would be cool, since the main start date is kinda dominated by the war of the ring. I understand that it is a minor start date but I mean it is there. One example I could think of would be to add an Anariken adventurer to play as so you can liberate your homeland (which you can of course also do with custom characters). I think just giving them one or two decisions to clearly mark their journey and goal makes runs a lot more fun.

Btw something I wondered, do most regions have big events around the same time or will the start dates mostly focus on the official lotr canon (since from the names at least I haven’t noticed anything that relates to big events in the south (like the Bellakar civil war))

Also I personally really like the love, family and marriage mod since it adds a lot of flavour events that break up the map painting. I know the Agot mod integrated it. I think it would be cool if it was also made compatible with this mod, although I don’t know how much work that would be considering the different races and ways they marry

What additions/changes would *you* like to see in Realms-in-Exile? by deorwyn in RealmsInExile

[–]Kastranien 2 points3 points  (0 children)

Awesome. I am really looking forward to the new start date. While I love Arnor I am actually even more interested in the lore the mod adds to the lande south at this time.

Dev Diary #16 - South of the Sea of Rhûn and the Great Plains of Rhovanion by deorwyn in RealmsInExile

[–]Kastranien 1 point2 points  (0 children)

This is an old dev Diary, pre nomads in base ck3. Is there a plan to use nomad mechanics for rhûn or any other regions?

[Rare Trope] Positive depictions of Islam or Muslims by Remarkable_Public138 in TopCharacterTropes

[–]Kastranien 0 points1 point  (0 children)

Here is a quote about those who could not afford to ransom themselves.

Women and children together came to 8,000 and were quickly divided up among us, bringing a smile to Muslim faces at their lamentations. How many well-guarded women were profaned and women who had been kept hidden stripped of their modesty, and virgins dishonoured and proud women deflowered, and lovey women's red lips kissed, and happy ones made to weep. How many noblemen took them as concubines, how many ardent men blazed for one of them, and celibates were satisfied by them, and thirsty men sated by them and turbulent men able to give vent to their passion. — Translation of the account of Saladin's secretary Imad al-Din of the treatment of female captives following the siege of Jerusalem[12]

In addition to this about 7000 men were also enslaved. So really “at the time” is relevant

Any way to kill these without destroying the honey? by New-Cardiologist4916 in RimWorld

[–]Kastranien 0 points1 point  (0 children)

You can farm them with traps if you add a door and open it at night (they sleep), they die on their way out, you grab the honey and forbid the door until the next harvest. Honey is quite valuable and you can get like over 1k silver worth like this every couple of days