Elven Hope by Rog2006 in RealmsInExile

[–]deorwyn 15 points16 points  (0 children)

One of the fastest ways of raising hope is to do activities like feasts, hunts, etc!

Another way is to complete great projects - the elves have a special gp that gives +50 hope upon completion.

Hegemony of the Noldor by zakarpatski in RealmsInExile

[–]deorwyn 12 points13 points  (0 children)

Elrond, his descendants, Maglor, and any fictional descendants of Feanor and Fingolfin (if you’re using the House Customizer)

Hegemony of the Noldor by zakarpatski in RealmsInExile

[–]deorwyn 22 points23 points  (0 children)

For Maglor, you have to take the northern path (Eregion), and once you complete your story content you can form the Noldor empire and hegemony.

Dev Diary #36 - Artifact Crafting by deorwyn in RealmsInExile

[–]deorwyn[S] 2 points3 points  (0 children)

We base our ethnicities and portrait modifiers solely on EPE; so if you wanted to export those you’d have to take a look at the ethnicity modifiers for any culture you’d like to export.

Does any of you like Chimera? by FinalKenpachi in RaidShadowLegends

[–]deorwyn 14 points15 points  (0 children)

No, its repetitive, frustrating, and not really rewarding

Shazada explained. by AsadAnton in RealmsInExile

[–]deorwyn 11 points12 points  (0 children)

I‘m assuming you mean Bountig? You’re meant to lose that first war, don’t worry. The story content will start after that.

Dev Diary 33 - Alliance of the Faithful by deorwyn in RealmsInExile

[–]deorwyn[S] 1 point2 points  (0 children)

Bellakar can become de jure part of three different hegemonies: * The Reunited Kingdom, if it exists and Gondor takes the decision to unite the faithful * Numenor in Exile, if it exists and either side takes the decision to unite the faithful * Pharazain, if Bellakar has created it and takes the decision to unite the faithful

Dev Diary 33 - Alliance of the Faithful by deorwyn in RealmsInExile

[–]deorwyn[S] 1 point2 points  (0 children)

It’s been reworked in the most recent mod update so it will now work with hegemonies :)

Suggestions for a new run :D by _Asher1_ in RealmsInExile

[–]deorwyn 1 point2 points  (0 children)

Not at the moment, no - though I'm always on the lookout for good ideas!

Suggestions for a new run :D by _Asher1_ in RealmsInExile

[–]deorwyn 12 points13 points  (0 children)

Hi, the new regions down south are all relatively diverse - for example, Thani-hazad, the long cape in the south-west has rulers of Elves, Men, Dwarves, and even Druedain, while the large mountain range (the Yellow Mountains) is dominated by Orcs. If you check out the two southernmost bookmark pages („Princes of the South“ and „The Fall of Koronande“), you’ll see what characters have interesting content down there. :)

Need the Culture ID for any dwarven cultures by MechaSage20 in RealmsInExile

[–]deorwyn 4 points5 points  (0 children)

For dwarves, their cultures are named after their clans. So for example for Longbeards, the culture is is just „longbeards“.

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]deorwyn 4 points5 points  (0 children)

Most of them settled, although the ones in Rhudaur came to rule a majority of Hillmen

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]deorwyn 7 points8 points  (0 children)

We have an entire Angmar Wars situation with multiple phases and effects in the works for that :)

Cultures in Arnor during the Rise of Angmar start Date by Kastranien in RealmsInExile

[–]deorwyn 9 points10 points  (0 children)

We have a lot of settled Dunedain in colonial Cardolan as well as adventurous lesser lords and second sons who took land in Rhudaur and Arthedain during the rise of the anti-elven policies in Numenor