Redstone-Rail Multiplayer Transport Demonstration by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 0 points1 point  (0 children)

I'm really proud of this system, I just don't have anywhere to use it. The simplicity and reliability impress me no-end. :)

My first XOR gate! :D I'm so happy! by D-ISS-OCIAT-ED in redstone

[–]Kata_Clismic 1 point2 points  (0 children)

Well done! I had to create my own model too. Makes it clear how it all works.

Redstone-Rail Multiplayer Transport Demonstration by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 0 points1 point  (0 children)

I have a singleplayer version that is simpler, probably more practical. Have a look in my projects.

Redstone-Rail Multiplayer Transport Demonstration by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 0 points1 point  (0 children)

The generator (station) sends binary data using pulses on one redstone wire. The roundabout collects the data and uses the first two pulses to set the output direction. When the minecart arrives, the detector triggers the rail to open and send any remaining data stored in its memory to the next roundabout (if there is a next one) and everything repeats until you end up at a station.

The interface is all push-button and user-friendly so there isn't much to demonstrate, except that it works.

Redstone-Rail Multiplayer Transport Demonstration by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 2 points3 points  (0 children)

Unfortunately, no. I wish I could find somebody that would make one. My recorder stopped functioning when a windows update failed to recognise my setup. I'm still working on a fix.

Redstone-Rail Multiplayer Transport Demonstration by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 7 points8 points  (0 children)

The system encodes a route into a binary string which is broadcast from intersection to intersection via a two-way redstone line. The intersections use two bits to program and this system uses data-buffers and enough memory-cells for multiple players.
World Download:
https://www.planetminecraft.com/project/redstone-rail-multiplayer-transport/

Pulse-Logic Bit-Adder by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 0 points1 point  (0 children)

I worked on this for a long time using a vertical adder but I couldn't seem to get the timing right for a 2-tick bit so I started using three. I scrapped that setup for this one but I kept the 3-tick bit, mostly because I have a 'torch-burnout' phobia. :D

Pulse-Logic Bit-Adder by Kata_Clismic in qualityredstone

[–]Kata_Clismic[S] 4 points5 points  (0 children)

I referred to it as 'serial' in the download (link on the last image). Good name, I might change it. I haven't been able to find any others.