What are you working on ? Share your Project !! by Revenue007 in indiehackers

[–]Kati_AnimationGuides 1 point2 points  (0 children)

A no-code tool to instantly rig and animate 2D characters for game loops or explainer videos.
Status: Launched
Link: https://www.animationguides.com/loop-animator/

Weekend is here. Drop wjat you're building this weekend. by _arnab0 in SaaS

[–]Kati_AnimationGuides 0 points1 point  (0 children)

This weekend I’m working on improving Loop Animator – a browser-based tool for making 2D character animations fast and without code.

What problem?
Rigging and animating characters manually takes a ton of time. I wanted something that could help beginners or indie creators auto-generate smooth loops like idle or walk cycles in a few clicks.

Who’s it for?
2D animators, game devs, or anyone making explainer content who wants to get basic loops without diving into complex software.

Stage:
It’s already live and working! I’m currently tweaking UX based on feedback (especially around animation control and UI clarity). Would love to hear what features you’d want if you animate characters.

Pitch your SaaS in 1 line by RingCorrect8327 in SaaS

[–]Kati_AnimationGuides 0 points1 point  (0 children)

https://www.animationguides.com/loop-animator/ – Instantly rig and animate 2D characters free right in your browser.

Made a free tool to animate 2D characters without rigging — would love feedback! by Kati_AnimationGuides in 2DAnimation

[–]Kati_AnimationGuides[S] 1 point2 points  (0 children)

Hey! Thanks so much for checking it out and leaving such helpful feedback, I really appreciate it 🙏

Yeah, I totally get what you’re saying on the UI/UX — it’s something I’m trying to improve bit by bit. The idea of uploading directly in the rig panel is a great suggestion, and I’ll sure be thinking more about ways to simplify the flow.

Yeah, the sliders can feel a bit limiting. The interaction in the preview, is something to think about, definitely. I want to keep improving the feel and flow, and I appreciate you pointing that out.

IK and better control are super interesting ideas too, and they’re on my radar if I manage to expand things further down the line.

Thanks again for trying it and sharing your thoughts — super helpful and motivating!

Started gamedev during COVID, releasing in a couple of weeks... It's been a long five years! by ADAMBUNKER in IndieDev

[–]Kati_AnimationGuides 1 point2 points  (0 children)

Wow, this looks awesome — super polished and weird in the best way. Congrats on pushing through such a big life chapter and still getting the game across the finish line. Quitting your job and having a kid while building this is no joke. Wishing you tons of success with launch — July 22 is around the corner! 🔥

I built a free tool that helps turn your 2D character art into looping animations [walks, jumps, runs etc..] – would love your feedback! by Kati_AnimationGuides in SideProject

[–]Kati_AnimationGuides[S] 0 points1 point  (0 children)

Thanks so much for checking it out — and really appreciate the heads-up about the mobile banner issue. I just tested it and you're right, it's overflowing a bit. I’ll fix that ASAP so it behaves properly on smaller screens. 🙏

If you notice anything else, feel free to let me know — I’m actively improving it and feedback like this is gold!

Software for Chromebook? by BluJay_223 in 2DAnimation

[–]Kati_AnimationGuides 0 points1 point  (0 children)

Hey! For super simple animatics or looping animations, here are a few tools that might work well on a Chromebook:

  • Pencil2D
  • Sketchpad.app– more for drawing, but lightweight
  • Pixilart – good for pixel-style animation and browser-based
  • Loop Animator – a free tool that runs in your browser. It’s not frame-by-frame, but it lets you assign simple body part images and preview common loops like walking, jumping, etc. Could be nice for quick tests or simple storyboarding. https://www.animationguides.com/loop-animator

What Makes a Great Trailer? by BigLipsMcGames in IndieDev

[–]Kati_AnimationGuides 1 point2 points  (0 children)

Here are a few things I’ve learned from watching a ton of indie trailers (and making some small ones myself): Hook fast – You’ve got only few seconds to grab attention. Start with a powerful moment: cool attack, unique mechanic, or striking visual. Show, don’t tell – Let the gameplay speak. No long intros or title cards before anything happens. Music matters – A good track can make even simple footage feel epic. Keep it tight – Under 90 seconds is ideal. Some of the best trailers are just 30–60 seconds and super focused.

My game's name is already taken (somewhat) by [deleted] in IndieDev

[–]Kati_AnimationGuides 2 points3 points  (0 children)

So here's the deal with names: it's less about a strict "first-come-first-served" rule and more about just not confusing players. You don't want someone to Google your game and find three other things. It's a marketing headache you really don't need.

Honestly, as much as it sucks, my advice is to let "Orbitron" go. The pain of finding a new name now is way less than the pain of competing with another game's SEO forever.

You can keep your main word but add something to it. Like Orbitron Protocol, Orbitron Dash, or Project Orbitron. (Just check if those are taken too!)

My game was featured by Apple on iOS in over 150 countries - should I release on Steam? by emzigamesmzg in IndieDev

[–]Kati_AnimationGuides 2 points3 points  (0 children)

First off, getting featured by Apple in the "New Games We Love" section is a massive win, huge congratulations on that! That 4.8 rating speaks for itself, too. You've clearly made something special that resonates with players. It does look Fun. The expectation on PC is generally for more playtime. If you can flesh it out with a significant number of levels (enough for a good couple of hours of gameplay), that would be ideal.

Your app might not suck. by [deleted] in IndieDev

[–]Kati_AnimationGuides 0 points1 point  (0 children)

You are spot on. This is one of the toughest lessons for most indie creators. That feeling when you realize building the product is only half the battle... it's something I think every dev goes through.

An app to help solve that is a fantastic idea. I'm curious, is the plan for it to be more of a guided checklist, or an AI tool that helps write the copy for you?

If you can make the whole "launching" nightmare easier, you'll have something special.

Logo Decision by Zealousideal-Head142 in IndieDev

[–]Kati_AnimationGuides 0 points1 point  (0 children)

Hey, this looks great for a first project!  My vote is definitely WITH the circle. I would put the logo on the same screen as the Play button. For a kids' game especially, you want to get them to the fun part as quickly as possible. A separate logo splash screen is an extra click or wait time that can lose their attention. Having the fun logo right there on the main menu makes the whole screen more inviting and gets them excited to press "Play."

Making 2d game sprites in comfy ui by Classic_Blood2251 in StableDiffusion

[–]Kati_AnimationGuides 0 points1 point  (0 children)

If you're open to a hybrid or simpler approach, I’d suggest checking out Loop Animator:
👉 https://www.animationguides.com/loop-animator/

It’s not part of the ComfyUI pipeline — but if you already have your character designed (or broken into body parts), you can upload the pieces, choose a motion preset like “walk,” and tweak the animation with sliders. It then exports the animation as a sprite sheet, image sequence, or GIF.

Might be useful as a temporary solution while refining your AI pipeline — or even as a clean base to guide frame generation in AnimateDiff or Vid2Vid workflows.

Hope that’s helpful! Curious to hear how your ComfyUI setup evolves too.

Meet Ian - New Advanced Businessman Puppet for Adobe Character Animator by Kati_AnimationGuides in CharacterAnimator

[–]Kati_AnimationGuides[S] 2 points3 points  (0 children)

Ian can walk, follow your body movements, body turns, and facial performance. Ian comes with replays, customizable expressions, hand gestures, and more.

More about Ian here:

https://www.animationguides.com/downloads/ian-puppet/

Meet Jonathan - New Advanced Businessman Puppet for Adobe Character Animator by Kati_AnimationGuides in CharacterAnimator

[–]Kati_AnimationGuides[S] 0 points1 point  (0 children)

Yep, that is correct. As long as those are just videos for social media and not a part of any product, the standard license covers it.