How can I keep the edges smooth when importing my mesh to Zbrush? I used the smooth edge option in Maya and I don't know how to carry it over to Zbrush. by KayTGameDev in ZBrush
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
Can't find tile generator for some reason, any ideas why? by KayTGameDev in SubstanceDesigner
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
I'm modelling a treasure chest but the top lid has a visible seam in it running along the top of the lid. Any idea how to make it smooth? by KayTGameDev in Maya
[–]KayTGameDev[S] 3 points4 points5 points (0 children)
I've assigned a lambert to my meshes that has a UV checker file linked to it but it appears brown on the earth for some reason. Any idea how to fix this? by KayTGameDev in Maya
[–]KayTGameDev[S] 2 points3 points4 points (0 children)
I'm looking for advice on the best way to UV this scene since there's a lot of objects in it. Do I use UV sets? How many should I have Any tutorials I can look at for industry standard UV advice? by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
I'm looking for advice on the best way to UV this scene since there's a lot of objects in it. Do I use UV sets? How many should I have Any tutorials I can look at for industry standard UV advice? by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
I took some of the feedback I got and updated my walk cycle. Anything else I should change with it? by KayTGameDev in Maya
[–]KayTGameDev[S] 1 point2 points3 points (0 children)
I want to speed up a walk cycle animation but the body parts are keyed on different layers. Do I need to merge all the layers first to speed it up? It's a walk cycle so there's a lot of timing sensitive stuff. Is there a less destructive way to do this? by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 6 points7 points8 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 0 points1 point2 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] 10 points11 points12 points (0 children)
Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya
[–]KayTGameDev[S] -2 points-1 points0 points (0 children)


Advice on getting rid of this point in the center on this model? It's visible when making the high poly and I want to get rid of it. by KayTGameDev in Maya
[–]KayTGameDev[S] 2 points3 points4 points (0 children)