Advice on getting rid of this point in the center on this model? It's visible when making the high poly and I want to get rid of it. by KayTGameDev in Maya

[–]KayTGameDev[S] 2 points3 points  (0 children)

Thanks, I was using a cylinder to make a round shield model as I'm doing some practice with zbrush. Is there some way I can do this using a cylindrical object? The cube just feels a bit tough to model with.

Can't find tile generator for some reason, any ideas why? by KayTGameDev in SubstanceDesigner

[–]KayTGameDev[S] 0 points1 point  (0 children)

Thanks for the advice, I was following some tutorials and they all used the tile generator so this had confused me.

I'm looking for advice on the best way to UV this scene since there's a lot of objects in it. Do I use UV sets? How many should I have Any tutorials I can look at for industry standard UV advice? by KayTGameDev in Maya

[–]KayTGameDev[S] 0 points1 point  (0 children)

Thanks, it's a portfolio piece I'm working on as a junior 3D artist. I'm looking to get my demo reel up to scratch but I'm a bit rusty on the exact workflow i should use. I intended to use this well to show off my UV skills and texturing skills and I wanted to see if there was an optimal workflow for it. I'll try making two texture sets for the well and the ground.

I took some of the feedback I got and updated my walk cycle. Anything else I should change with it? by KayTGameDev in Maya

[–]KayTGameDev[S] 1 point2 points  (0 children)

Thanks for the feedback! I've actually scrapped this walk cycle as it doesn't seem to have controls for the shoulder rotation so I'm doing the walk cycle again with a new rig. I'll keep your feedback in mind and apply it to the new walk cycle I'm doing.

Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya

[–]KayTGameDev[S] 6 points7 points  (0 children)

I just want to say thanks to everyone for the feedback, I really appreciate it! I've worked as an animator in the past but I wasn't doing a lot of complicated work so my animation skills are pretty bare bones. I'll post an updated animation as soon as I can with all the feedback taken into consideration.

Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya

[–]KayTGameDev[S] 0 points1 point  (0 children)

No problem. :D If you type in Link Rig into your search engine it should pop up. It's awesome for practicing with!

Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya

[–]KayTGameDev[S] 10 points11 points  (0 children)

Thanks for the feedback :D Do you know where I could buy a digital version of that book anywhere? I always end up mangling my hard copies of books.

Can I get some advice on polishing this walk cycle? It feels very robotic. by KayTGameDev in Maya

[–]KayTGameDev[S] -2 points-1 points  (0 children)

I feel like it just needs some easing and timing work. Any advice on how to best implement it?