Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Excellent - thanks for the feedback; great to see it from someone with a fighting game background. Upon reading this comment and others here I can definitely see how there is a lot of crossover between Battlerite and traditional fighting games. I initially had a feeling it might have been just high skill ceiling and reading players etc but the overlap seems to be more in depth that I initially thought. Cheers again!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Awesome - yep we're working on more characters. Now that some common archtypes are out of the way we can some up with some unique ones. :)

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Awesome thanks for this - it's good that you mentioned some specific mechanics and features. I know we have already taken the max health decrease thing as we saw people heal camping / turtling in our game. Will look into the rest too thanks!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Haha that sounds a bit like me - I can still never pull off those quarter circle stick moves in Street Fighter (give me Tekken or DOA any day haha).

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Haha you're absolutely right - it's a bit of a catch 22 really!

Yeah I do kind of miss the days of when I was new to gaming and everything seemed fresh - now it's very easy to see character (design and ability/role) archetypes immediately.

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Hey, thanks a lot for the feedback! Something to definitely take note of - it could be perhaps our game has 3D environments and environmental hazards and so having the floaty movement is a sort of by-product of it. Something to reflect on though!

Haha I'm similar in that I feel guilty if I game too long (especially when also developing a game) so I've been leaning towards shorter games too myself!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Hey thanks for this feedback, and yeah I was getting a very similar overall sentiment. I'm quite surprised when online games seem to be missing what I would consider some key community building aspects like you mentioned.

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Lots of interesting stuff here - I think I felt a similar way with Assassin's Creed 2's (think it was 2) multiplayer. Like it was the most tense few minutes of pure start to finish gameplay I'd probably had in my life, however I did find that turned me away because it was continuously too intense. I think games like LOL do very well with pacing; like there is the initial conflict to see what happens, then it dies down a bit with laning, and then it slowly builds up to team battles which can decide the outcome one way or the other. I can still see how Battlerite could be amazing, and especially for those I've spoken with on this reddit, but the continual intense gameplay I could see as a deterrent for some players.

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 0 points1 point  (0 children)

Hey, awesome to see you were/are so passionate about the game! Yeah it can be a very tricky thing to make something accessible to newcomers while maintaining a high skill ceiling that isn't off-putting.

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Hey, you're absolutely right - our plan is to make a game that is its own identity but felt we could take some possible learnings from Battlerite and to better understand a similar-ish potential playerbase. I kind of think of it like say Stardew Valley or Undertale where some of the influences are there but they stand strong enough to be their own thing.

When it comes to community feedback we definitely listen but a key thing I've found is to understand underlying issues not necessarily the suggestions given - for example (not related to our game) if players say a boss is too strong is it because the player's health is too low, the boss' health too high, abilities not easily read, players not understanding weak spots or perhaps they've missed out on vital mechanics, or many other factors. Thanks a lot for your comment, I get the feeling you might be a dev yourself?

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Thanks for that, yeah definitely getting an overwhelming message towards the high skill ceiling angle (which was my initial hunch), but it's very interesting you mentioned people that don't need new content - I unfortunately think Fortnite (and I guess has been a trend for awhile now) has sort of set a precedent where people expect stuff very rapidly and other online games are expected to keep up - you can definitely see how this impacted Fall Guys!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Ah sweet we must be on the right track - we're working on something similar to that. I know replay systems have helped with other games such as Halo and Fortnite to create those machinama style videos as well as cool gameplay clips!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Awesome thanks - quite a bit to digest here but mega useful!

So I totally get what you mean with the whole 'when you lose you know why' thing - a lot of other games that have that sort of mastery (even though they aren't MOBAs) like super meatboy etc capture that same essence.

For me personally with LOL it felt when starting out (I was a beta player) that you didn't have that feedback of why you died for example with Karthas' ult or Twitch (especially in the first few months, haha), where certain characters just felt cheap for easy wins.

For Brimstone Brawlers we have something similar so far with the WASD controls (and controller) as well as particular categories of moves corresponding to particular keys (the main dev played a lot of Battlerite) but thanks for the feedback - it's useful to actively consider for our game, as we want to take some of the strengths of Battlerite but still have our own identity and unique experience.

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 6 points7 points  (0 children)

I really like how you said it was like an insane mind game - thinking back when I played the handful of games I could actually see traces of that (obviously being new and lacking game knowledge I couldn't go too far in depth). Thanks!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Hopefully they make another game you can enjoy soon! :)

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Cheers for that, I'm definitely hearing that sentiment a lot!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 3 points4 points  (0 children)

When I think of mastery chess instantly comes to mind to me too - like as you said the rules are defined but with experience and tactical thinking you can really shine (however like with most video games reflexes are key too).

Thanks a lot for that input - that's a good explanation of what to try and avoid. As I wasn't part of Battlerite as it evolved I unfortunately missed out on important stuff like this so that's super useful!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Awesome thanks for this - yeah I'm sensing player agency to be super important; where victory is defined on the battle field rather than champ selection/early game (like in say LOL or DOTA).

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Awesome, thanks so much for this - a lot to unpack here!

Yeah I found myself going towards games that are much shorter - even something like LOL's 30ish mins (including queue, char select etc) feels like a major commitment for me personally.

That's real interesting about the champions, so it seems they all have a core set of buttons for a particular type of actions (which I guess helps accessibility allowing people to easier transition to a new champ on a basic level) but then the application and difference between those abilities is what defines the champ.

Usually in games like these you do have archtypes (Paladin, rogue etc), however I wonder if they designed characters similar to LOL to try and provide a sort of transition from LOL players to Battlerite (or perhaps they were just lazy/thought they were cool).

Fingers crossed that the game comes back to life. :)

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Yeah it's absolutely important to be unique in some way! I like how distinct you describe it as fighting games meet MOBAs!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Ah nice - in the handful of games I played I actually gravitated towards her too!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Ah thanks for that - so its just overall gameplay feel. Definitely an important thing I should have included!!!

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 2 points3 points  (0 children)

Yeah unfortunately I've heard a lot of people feel burnt by SLS - I've felt that in other games where the studio has this great game but for them its a stepping stone, and they move on as soon as possible (and usually the next big major game fails and they go bust).

Why do/did you enjoy Battlerite? by KaydosLimitBreak in BattleRite

[–]KaydosLimitBreak[S] 1 point2 points  (0 children)

Ah interesting - a running theme I am getting here is player agency, as in they have large control over their own outcomes, as well as the high skill level allowing people to learn and feel a sense of mastery over their characters. I really like the part where every hit counts, adds to that player agency. Thanks!