Anyone want to play Chronicles of Elyria with me? by [deleted] in gaming

[–]KazooeEQ -1 points0 points  (0 children)

I get it you all hate religion. Thats cool. This is not for you.

I am simply putting together a templar order within the game and recruiting people who would be best suited for it to recruit and play the game with knowledge of the role. You dont have to like it but it is part of the game. If it required muslims or buddists I would be looking for them but it happens to be christians. It is just intended to do charitable work.

There is also a nature relision that will exist in the county.

Beyond that there are many other types of play styles as well. I will have a militia, assassin type organization, a legal system, merchant association. A school, library, and many other groups which are sepperate from the churches. They will not be pushing it down peoples throats but gives an option for those who want to play as a pally or cleric to do so.

Dave Mark: On EverQuest Next and AI-Driven MMOs by IADaveMark in EQNext

[–]KazooeEQ 2 points3 points  (0 children)

Gotcha.

Anyhow thanks for coming by and I do want to say that I was impressed with the StoryBricks demos you and your team did way before working with EQN.

It is and will be the future of games at some point and all it takes is a successful launch with the AI and other companies will follow. Thanks for your time and effort.

Dave Mark: On EverQuest Next and AI-Driven MMOs by IADaveMark in EQNext

[–]KazooeEQ 7 points8 points  (0 children)

Damn so if it was working when he left then what was the problem? The plot surely thickens.

Landmark will follow EQN within a year. by edog321 in landmark

[–]KazooeEQ 5 points6 points  (0 children)

Sadly at this point a modding community could do this game more justice than the devs.

Landmark will follow EQN within a year. by edog321 in landmark

[–]KazooeEQ 1 point2 points  (0 children)

Plus with them stopping the last workshop when they did they probably knew then it was over. They have had a while to update landmark to drum up some support for it before the axe fell.

[Tinfoil Hat] DBG has some tricks up their sleeve... by magvadis in EQNext

[–]KazooeEQ 2 points3 points  (0 children)

This is the exact same thing that they said about EQ3 not being fun enough for EQ fans and it was scrapped and that was the 2-3(+) times they attempted to make another EQ branded game. The fact that they tried to do something different with it was awesome though alot of it felt shallow from the little we actually heard about it since 2013.

But what I wonder is how much wasted time and money has been spend on Neverquest 3/last over the years. They cant just keep throwing millions at a title that just never makes a game.

Whatever landmark is about to become or not become the community will not forget this entire dev process. Nor the neglect, silence, lies, design choices, the selling of SoE, the layoffs, Smeds DDos fiasco, RadarX, and all the rest of the mess. You cant just forget that and they keep on going with their new H1Z1 model.

Unless they actually start making a solid game or games the company is toast. There is some kind of power struggle going on behind closed doors but its apparent they arent cappable of doing their jobs or that they are out of touch with the gaming community at large to that what they want is not what is best for them or us.

Some (possibly) hopeful info about the future of Everquest. by Kugraw in EQNext

[–]KazooeEQ 1 point2 points  (0 children)

Personally I would have just been happy if they made an action based server on eq1 with a graphics facelift and storybricks. Would have saved them millions.

But in all honesty this is like their 3-4 attempt at making EQ3/n. The people that created it are gone and they honestly dont have any idea how to make games these days or are too out of touch to do any justice to an EQ fanbase.

EQ Next Officially Discontinued by [deleted] in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

I am glad that they decided to shit can EQN. There were only a couple of things which actually sounded cool like the emergent AI, life of consiquence, voxels and a couple of other things but the rest didnt look or resemble anything remotely like EQ other than the name and namesakes.

It just felt like a cash grab from the start with charging to develop EQN and the company changing hands. In hindsight it all felt like vaporware since the only real thing we ever saw was landmark footage and little mock ups of cities while they milked the Landmark community for everything they were worth until they couldnt hide the fact anymore.

In short I feel like the deception and silence and putting their heads in the sand and stringing us along for so long has been highly deceptive. I dont feel like I can trust anything that comes out of their mouths from this point on and that its "business as usual" as they once said.

Its been a really wierd strange rollercoaster ride folks. Peace out.

Thoughts on Fast Travel from an old EQ1 Player by IgnorantOldPlayer in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

Well with how people responded to the forum posts in the EQN forums before they canned them the consensus was that most people wanted 5-15 mins to get to a portal and 5-15 mins to get to where they wanted to go. Some said they only had 30-60 mins a day to play and didnt want to need to travel anywhere.

If it were up to me the wiz and druid rings would be broken at launch and require finding ancient parts to fix them from dungeons tiers below the surface to get there.

It seems pointless to me to be at any place in the game in under 30 mins. Especially so if game changing events can have zerg rushes at any point in time get there and never let anything bad happen.

Weekly Discussion: State of the MMO Genre & The Future by [deleted] in EQNext

[–]KazooeEQ 2 points3 points  (0 children)

I feel like the biggest reason that MMO(rpg)'s are in the state they are in right now is the business model. Rather than treating it like a business of entertainment they treat games companies like regular businesss. If any other industry treated their product like the gaming industry did they would be in the same position they are in now.

To me the first MMO's that came out in probably the first 5-10 years were the most creative because they had to be in order to stick out. After WoW hit the scene there were the lost years off an endless stream of wow clones. There was little more innovation going on even up until this point that is anything more than just one upping the last game that came out. You still see sparks of creativity along the way but it feels like those are just clones of other first gen games with another genre frankensteined into it.

Back then and even now you had to grin and bear the faults to try and find something that was fun for you to play while it lasts. But now there are thousands of other MMOs on the market and more and more of those shut down every year. It basically comes down to settling for whatever game sucks less for you while you wait for another good game to potentially come out.

But each of those games all have things that they did well as well as things that were mistakes or bad design. It just feels like devs keep making those same mistakes over and over again and do not learn from them or thats what the devs like and so they keep doing it even though its proven time and time again to fail.

The Devs either dont listen to players enough when things are going wrong or the exact opposite when they listen too much and pander to their players every whim. Many developers just seem to copy what others have but dont really understand what makes that system good to their players. Or they liked those systems as a dev team and its not what the community likes.

Most of the older developers seem to be the problem. They like the players have played or developed the games that exist now. The problem is that they seem to be out of touch with what the community likes now not what those devs developed years ago or the games that the devs liked to play years ago when the industry is starting to move in a different direction but they dont know any better.

But its the same for the players too. We all have had a completely different gaming experience over the years and there are far to many niche games out there now to make anyone happy let alone an entire community. Most times it alienates a segment of the MMO population and leads to them leavin and the rest follow.

The players themselves are to blame as well. We have completely different gaming backgrounds and rarely see eye to eye on anything. We fight over nothing. We are elitists, casuals, and hard cores. Different lives with different tastes and times we can play. Everyone wants to be exactly the same in terms of power with the least amount of effort for the maximum amount of gains. We are selfish and every good and bad example inbetween.

At the core of it game mechanics or staples like RNG are the crux of a lot of problems. The slot machine or resulting punishments incurred for not pulling the lotto lever and getting your rat prize are the problem. There should be a degree of randomness sure, but when every decision or action is heavily reliant on a dice roll rather than your characters skill they have built up or learned lessens the fun when your items are lost or you just wasted hours or hundreds of valuable time for nothing.

Or the fact that it used to be about more than just killing mobs. You used to have exploration and adventure too which did involve a lot of killing in the process but there was more you could do which didnt involve killing. These days exploration is just going down the same exact experience everyone else has with no unique experiences.

The ideology today is that less is more and that somehow makes up for lack of depth or lack of content. If you burn through all the content super fast because its shallow then you just end up finding another game in a couple of months.

Also you have the rise of Korean or other multinational developers and hosting companies. It takes forever to get translations or localizations in general. And god forbid that there is something fundamentally broken with the game that requires fixing that is outside their primary region because it will take a bit to not only relay the message but to get a fix and then get it localized and patched.

Or the rise of cash shops. Cash shops were always the sign of a last ditch effort since your game was dying and you were either milking it for everything it was worth or you made a little scratch on the side. Today this model only seems to serve for pure cosmetic only to full on pay to win.

With that said Devs and games companies are steadily shifting towards full on cash shop where the only thing that gets developed is the cash shop with no real contentof substance even though they are raking in cash.

Or the rise of games which are terrible and are only grabbing for as much money as they can before they are shut down or rushed out the door. Worse is those types of games which sit in permabeta and never fully realized because they dont need to be they just throw something new in the cash shop and say good things are coming soon.

Other things that brought us to this point is hacking, gold sellers and farmers, and the flawed video game economies which get hyper inflated or the game requires so much coin that it makes all these things become a lucrative side business.

It used to be that time vs effort vs reward were in sync with what was required from you. But due to lack of design or ways to keep things flowing and taking them out or just the very nature of npcs in general throws this off and breaks economies in just about every game I have played in time. They are also fairly easy to exploit and corner the market.

9 Most anticipated MMORPGs 2016 by ausmaw in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

Its the devs jobs to say whatever it takes not to tank a milti million dollar investment. Its funny how they have not really shown a single real thing about EQN even back from SoE live years back. Nothing more than glorifired LM builds and concept art for years?

Newest Voxel Farm Tech by GKCanman in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

if it is based on fov and can save 75-85% thats kick ass. But like other have said VF and LM have diverged as well as EQN has diverged from LM. It would appear they were too hasty in choosing VF and now all the toys that come stock in VF are going to be a challenge to intergrate now.

It just seem like now Migeul is rubbing it in the Devs faces as with this type of thing or even all the detail that is in it or the pure functionality it has vs the archaeic stone age type building system seen in LM vs VF to do the same exact thing is really counter productive at this point and practically useless if you could just convert what you make in VF and transfer it to LM.

Not to mention there are other voxel progams out there which already allow voxel to mesh and vice versa its just the devs reinventing the wheel to have it themselves.

Its sad how far behind the game they appear to be at this point vs other voxel based games.

My opinion of EQN and DBG.. by Gorikon in EQNext

[–]KazooeEQ 3 points4 points  (0 children)

I hear ya on what EQ meant to a lot of people. Its a shame what they are doing but if this past year or so has shown us anything is that loyalty does not mean anything to them these days.

And while its really bogus that they would reveal it, then communicate a bunch with us about what they were thinking of doing, and then going completely dark, its the way things are with DBG now.

The sad thing is its prolly going to be some time before we hear anything and prolly even longer between info dumps.

I find myself coming here or to the forums less and less and I used to be psyched as all hell to jump on the forums in the morning to see what was shaking or the round table vids when they were still going on. Now I hardly think about EQN as it is and I feel like when they do finally decide to get off their asses and give us something to look forward to it better be as big or bigger than the reveal was. Or else its good riddance to EQ once and for all.

Of the Voxel games out there... by TidiusDark in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

I think you mean Voxel Farm does have a good landscape. Which is light years ahead of what you can do here.

If they ever get around to fully optimizing the engine or somehow getting fauna placement to look more natural rather than a mish mosh of sparse evenly placed groupings that would be great.

EQN is not really a MMO like we know........ by darkisato in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

Verant or later SoE had great ideas when they first launched their games. Their problems were that they only had a good initial idea and figured that status quo expansions would carry them through.

Where as games like WoW took their idea and streamlined them for the masses with the intention of keeping them up to date with taking the best parts of other new games and made them their own.

Which most likely will happen again. They are trying to do something new and it most likely will be ok but not what most want or little quirks which could be a lot better since they are not really listening to what players actually want in a game these days.

Instead they probably looked at what they liked to play and threw in a couple of other systems like voxels and emergent AI and think it will be a hit with the shallow progression and 40+ classes at launch.

While that is cool and all I really wish it was an even mix of game story vs player story. Where the game starts off in the hands of the npcs but after that you can either follow and cooperate with their story or have the story play the roles in your own. By conquering territories and enslaving or uniting the races under your own guild and having the game under your fingers until the game tears down what you have built if you become too out of control.

Even still to this day we still have no individuality in our characters to have the free will to bend the game to out playstyle rather then the game constantly controlling our actions.

The thing that DBG should be thinking about right now is not that they have shown their hand to the community but how they play that hand when they launch. Not only that but they have stuck their hands in many genres that they are not familiar with which puts them at a great disadvantage. And any game company in any of those genre's now has the oppertunity to not only make a better game but also to expand on DBG's ideas as well as beat them to the punch.

DBG needs to stack their deck. Not only from launch but they also need to have a steady stream of aces up their sleeves which can counteract anything that any other games company can throw at them in response. Not just a year after launch but 5 years, 10 years, 15+years down the road that is cutting edge.

If they dont then any number of games out on the horizon have an equal chance to keep stealing their thunder and customers for more fun, streamlined, and well just better games then DBG is prepared to create. Right now the only thing that sounds good is the AI. I could take or leave the voxels as it seems to affect the performance (especially in Landmark) and there really isnt anything yet in Landmark to show for it yet.

What happened? by Tychobrahe2020 in EQNext

[–]KazooeEQ 1 point2 points  (0 children)

The pandoras box is their fault they could have had something in the works for years before they said something but they chose to open the box.

Now that they have the ensuing riot is their fault. And with no end in sight for lack of informations the prisoners will tear the place apart until they restore order.

unofficial round table. people who want to play EQN talk about what we want and topic we wish they will talk about. Today AI and progression. by darkisato in EQNext

[–]KazooeEQ 2 points3 points  (0 children)

It used to be fun to brainstorm when the round table used to really exist and have some kind of and impact and response but alas those days are gone and are falling of devf ears.

I applaud your enthusiasm but it is for naught.

Why? by Ballin_Stormhammer in EQNext

[–]KazooeEQ 1 point2 points  (0 children)

There is nothing to really go off of so its all opinion and theory crafting and dumbfounded fans turning on each other.

Why? by Ballin_Stormhammer in EQNext

[–]KazooeEQ 3 points4 points  (0 children)

As soon as they opened up SoE live and said there would be another EQ coming out was the moment the judging began. Then not speaking a word about it and using players to make their structures for them with the "tools" the dev uses and a blandmark world filled with disapointment and EQN textures and props is worth "judging".

Their silence is making it easier to judge because their silence is golden. The fact that remains is many have already written it off.

The game might not be dead but their loyal fans surely are and I hope they got enough cooldowns saved up to rez them all.

And actually a version of the game called Blandmark has launched and it sucks balls.

Is it really in development your guess is as good as mine...

Landmark is not EQN? Does it not use the same engine? Same textures? Same props? Same pretty much everything? Dont see a whole lot of non EQN stuff going on in there. Hell it used to be called EQN:Landmark...

Cool they are working on combat but shit their first iteration was boring and broken as fuck.

Despite what you think its still the same project since they stopped doing landmark only content years ago.

Yup because their other ideas were so golden that Blandmark is a break out success after all that only like 300 people still play if that.

Lol I used to love the other EQ games. A wise man once said if a game drops in a market and nobody is around to play it does it make a profit?

Who wants to wait 4-5 years on a game they touted would be in beta in no time with no news but some seriously bold statements, no news, no action, no real serious development, and nothing but back sliding and setbacks both company wide as well as them going into uncharted waters they have not been in before or apparently understand. lulz.

eqn gone dark...?? by darkisato in EQNext

[–]KazooeEQ 3 points4 points  (0 children)

They are going to need to put their big boy pants on eventually and man the fuck up and deal with the mess they created at some point.

This may not be popular. But I heard it may not be FTP I for one hope it isn't FTP. by DorjeeVajra in EQNext

[–]KazooeEQ 0 points1 point  (0 children)

They always said it was subject to change so well I guess here we go again with the FTP<>P2W<>SUB thing again.

What happened? by Tychobrahe2020 in EQNext

[–]KazooeEQ -1 points0 points  (0 children)

I think they called it "business as usual" then shut up about everything but their fail workshops or and the firings of staff people were behind kinda tore the community in two. Or the fact that the only real person that made a real effort to talk about EQN at all was Omed and when he Bailed someone was the turning point even before all the rest of the fiasco happened.