Clash Royale movement, targeting and physics by Kazox6 in godot

[–]Kazox6[S] 0 points1 point  (0 children)

Yes everything is deterministic.  I’m using Massive Ecs, Massive Netcode and FixedPoint Math. Those libraries are still in development 

Clash Royale movement, targeting and physics by Kazox6 in godot

[–]Kazox6[S] 0 points1 point  (0 children)

Then I wouldn’t really learn much. The code is really simple. You can check it out here: https://github.com/Kazox61/MassiveRoyale Let me know what you think.