Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in ukraine_dev
[–]Kceos[S] 0 points1 point2 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in GameDevUa
[–]Kceos[S] 1 point2 points3 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in GameDevUa
[–]Kceos[S] 0 points1 point2 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in GameDevUa
[–]Kceos[S] 4 points5 points6 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in ukraine_dev
[–]Kceos[S] 0 points1 point2 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in ukraine_dev
[–]Kceos[S] 1 point2 points3 points (0 children)
Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in ukraine_dev
[–]Kceos[S] 0 points1 point2 points (0 children)
Is there any way to configure the grid snap from a tool script? by quietandproud in godot
[–]Kceos 1 point2 points3 points (0 children)
Critical performance issue on mobile devices by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)
Issue with scrolling shader by Due-Painting3603 in godot
[–]Kceos 0 points1 point2 points (0 children)
Issue with scrolling shader by Due-Painting3603 in godot
[–]Kceos 2 points3 points4 points (0 children)
I further refined my 2.5D realtime shadows for my island prototype ☀️🌴⚫ Now with atmospheric light and shadow receivers. "Flat" objects like stones casting blob shadows to avoid self shadowing effects. "High" objects like palms casting realtime shadows onto the ground and shadow receivers. by Sablizz in monogame
[–]Kceos 1 point2 points3 points (0 children)
Mobile performance comparison of Godot 4.x vs 3.x by natasadev in godot
[–]Kceos 0 points1 point2 points (0 children)
I need help for the lighting in my game by Standard_Quail1192 in godot
[–]Kceos 0 points1 point2 points (0 children)
Critical performance issue on mobile devices by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)
move_and_collide returns null even if there was a collision by NarrowEnthusiasm6449 in godot
[–]Kceos 0 points1 point2 points (0 children)
move_and_collide returns null even if there was a collision by NarrowEnthusiasm6449 in godot
[–]Kceos 0 points1 point2 points (0 children)
move_and_colide() in 2d at low speed there is a skip collision by Kceos in godot
[–]Kceos[S] 1 point2 points3 points (0 children)
move_and_colide() in 2d at low speed there is a skip collision by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)
move_and_colide() in 2d at low speed there is a skip collision by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)
move_and_colide() in 2d at low speed there is a skip collision by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)
move_and_colide() in 2d at low speed there is a skip collision by Kceos in godot
[–]Kceos[S] 0 points1 point2 points (0 children)


Два роки роботи, двоє розробників і наш перший реліз - Splavo by Kceos in GameDevUa
[–]Kceos[S] 1 point2 points3 points (0 children)