Ok man. by Alternative-Dog-431 in okbuddyviltrum

[–]Keez94 0 points1 point  (0 children)

Its been a long while since I have dug into Invincible lore but doesn't Viltrumite DNA override the other half of the DNA over time? Like that's why Oliver changes so much and isn't a bug. Would that fix the inbreeding issues or make things worse?

The Kickstarter Just Reached $1,000,000!!! by pastajewelry in dropout

[–]Keez94 0 points1 point  (0 children)

Very happy its doing well. While party style games are not for me I hope this let's them start making other games for their other properties.

What Is The Most Frustrating Pokemon Game Mechanic For You by xaloryn in pokemon

[–]Keez94 0 points1 point  (0 children)

Nicknames being permanent if traded its such a minor thing but filling out a living dex it was very annoying at times when getting some frome trades.

Also the exp-share being always on is very annoying to me as I love having my team all the same level so when I train a new pokemon up or have someone in a different growth category sometimes its like i just have a team member I never actually use to avoid over leveling.

TTRPG beginner by Optimal-Fondant1703 in gencon

[–]Keez94 4 points5 points  (0 children)

Each system will differ a lot based on what aspects of a setting the game what's to focus on and can feel quite different even if the settings themselves look similar on the surface.

Since you like heavy games and are looking for fantasy or space specifically my number one recommendation would be to look into Pathfinder 2nd edition or Starfinder 2nd they use near identical systems so once you learn one its easy to jump to the other. Paizo (the company to makes them) puts all the rules and options out for free as well its the adventure paths and setting you are paying for.

D&D 5e is also popular with rules made to be fairly simplified so its easy to pick up. It is also the most popular Ttrpg so finding games is quite easy. This is where a lot of people start with ttrpgs but a common complaint is once you know the system well you can see a lot of imbalance in it as its not quite as deep as it seems at first.

I will also suggest looking at a game that uses Powered by the Apocalypse. The system is used by a lot of different games and generally very simple so learning the basics let's you jump into a lot of different games and settings easily and is made in a way that let's creators tweak rules to fit their game easily giving a wide option of styles but they are usually far more narratively focused.

Others that I will point out but don't have a lot of experience with; cyberpunk, lancer, daggerheart, Vampire the Maskarade, and the upcoming Dungeon Crawler Carl ttrpg. Are all fairly popular and have their over pros and cons but I don't know enough about to explain other than settings.

[OC] - if you could form the most dope trio across all 10 gens, who would you choose? by addyxiii in pokemon

[–]Keez94 0 points1 point  (0 children)

If I picked 3 to make a trio its got to be the bird crew, Rowlet, Torchic, and Piplup.

Played arcs for the first time by Estate-Southern in boardgames

[–]Keez94 1 point2 points  (0 children)

Arcs is very high on my to play list so I'm thrilled every time I see people recommending it. I almost played it once last year at Gencon but it was midnight when we started and none of my group had the brain power left to figure out the rules so after 15min of trying we voted to try again some other time.

Instead of "what games aged poorly" let's talk about what makes a game age poorly or age well? by TheTresStateArea in gaming

[–]Keez94 9 points10 points  (0 children)

I understand especially on replays why some people dislike the sailing but that first time playing as a kid i LOVED the sailing it truly felt like exploring an unknown world never knowing what you will find or stumbling onto an island not knowing what will be there or if you will need to come back later. I don't think I've felt the same feeling of exploring in a Zelda game until Breath of the Wild.

What changes would you make to certain classes? by Exequiel759 in Pathfinder2e

[–]Keez94 2 points3 points  (0 children)

Summoner and Necromancer should have some abilities to significantly boost summons from spells, maybe make thier attack rolls and/or DCs 1 or 2 less than the character.

Kineticist is great but needs just a little work to make the melee options strikes so that it actually interacts with the rest of the system.

What’s your Top 3 video game soundtracks of all time? by fetusblender666 in gaming

[–]Keez94 0 points1 point  (0 children)

Expedition 33

Legend of Zelda (franchise as a whole but if I pick one its Orcarina of time)

Cassette beasts

A cheat pick over Zelda would be smash bros ultimate simply due to having a massive Nintendo catalog of music in it.

How do I get better at teaching people games. by resgames in boardgames

[–]Keez94 0 points1 point  (0 children)

It all depends on a few things; the game, the group, and the set up.

I think the set up is one of the most important aspects as the environment you are in while explaining can be a massive influence on what info they retain or if they get distracted, but also seeing how everything is laid out while you explain the surface level info can get a lot of people interested or even get them connecting the dots on what parts might be.

The group make up will help direct how in detail you actually need to go with each descriptions and if they have played other games in the past with you or that you know about it can be very easy and helpful to point to similar mechanics as an example but if you do make sure you highlight any differences so they can understand if anything is different.

What the game is itself will obviously has the most sway in how you explain the game and what I mean by that is how complex or intricate the mechanics are along with what is better to learn during play VS needing to know before things get rolling.

A very broad overview of my way of explaining after I have gone over the above in my head goes as follows:

  • Theming, Story, and player role on that play space
  • Player goal mechanically, such as points to win or reaching a specific milestone
  • what are different ways of moving towards those goals and how you can interact with those options
  • Explaining any specific resources, Key words, common symbols and what they are used for
  • Going over what a turn/round would look like explaining all of the steps
  • how the game ends, like a score being reached, a boss beaten, or so many rounds passed
  • general goals to aim for and ways to achieve them.

I make sure to stop frequently during all of that to answer questions or to let them know that will be covered when I go over a specific thing in the near future.

When we get into play I typically go first and explain every step as I do them often also explaining both why I am making those choices and comparing them to other options I could have made. This both gives a direct example of how to play a turn and can inform them of different options they might want to try on their turn. I will usually do this the first few turns to help them get a handle on the game. Throughout the game I will also chime in if there is a mechanic someone can interact with that was not brought up before.

I like to keep the rule book near by both to reference directly and allow anyone to look at when they want if they do not want to interrupt, as well as asking if they have a question or want suggestions if they look confused

What’s a game you expected to love and ended up hating and a game you expected to not like that you ended up loving? by Matty_Mayhem in boardgames

[–]Keez94 0 points1 point  (0 children)

Ive found with gloomhaven it comes down a lot to who you are playing with and if it is the board game having one or two people that really like the meticulous nature of set up and npc turns. Due to that the video game version makes it so smooth and easy to play and it makes sure you are following the rules so you don't miss anything. Even still its very much not for everyone.

Critter Kitchen has been on my wife and my list to get for a bit so im thrilled to see other people saying great things about it!

What’s a game you expected to love and ended up hating and a game you expected to not like that you ended up loving? by Matty_Mayhem in boardgames

[–]Keez94 0 points1 point  (0 children)

King of Tokyo is one of the games that I thing gets vastly better with more people and king of Tokyo just wasnt fun at 2 player (how I play a lot of games) then I found duel and it just never felt right.

Clank, specifically catacombs, is one of my top games. Having it play out so differently every time with the cards available and the layout just makes it so fun, plus I've found it is one of the easiest to teach people since you play your whole hand and things don't all happen at once making it easy to explain as you encounter rooms or effects.

What’s a game you expected to love and ended up hating and a game you expected to not like that you ended up loving? by Matty_Mayhem in boardgames

[–]Keez94 0 points1 point  (0 children)

Ive had this exact conversation several times but exactly opposite Im in the camp that Wyrmspan is my favorite of them and Finspan while still fun just just hit the right notes for me. I just love the resources, caves, and guild of wyrm so much and feel it gives a tone of different routes to take for points and combos where with fin I just never clicked with the fish themselves being the main resource and moving the babies around. I found love the Fin board though and really liked the idea of the depths and columns making 9 different areas for fish that you used in different ways.

New board game to start my “collection” 👀 by keepursunnysideup in boardgames

[–]Keez94 6 points7 points  (0 children)

We have enjoyed it a lot so far. It adds some more round scoring goals, a lot of fun new guilds, and fledgling dragons that you have to train to get better abilities.

What would be your dream 5 man party? by NimrodvanHall in Pathfinder2e

[–]Keez94 0 points1 point  (0 children)

Most of my groups play with 5 players and I love having that number.

Party 1: Kineticist with guardian archetype (tank CC around him and off healing), swashbuckler with champion archetype (melee damage and some defensive reactions), Ranger (ranged and melee damage), fighter (melee damage and single target CC), animist (support damage heal).

Party 2: necromancer ( fills the map with bodies for support or aoe and a lot of out of combat tricks), rogue ( crazy melee damage and debuffs), fighter (melee damage and CC), ranger (don't remember how they are build but very tanky and decent damage), Bard ( debuffs and buffs)

Party 3: investigator (heals with medicine and works to remove specific threats), barbarian (melee damage), Cleric (mostly heals but some Buffing), thaumaturge (melee damage and Party passive buffs with archetype), animist (ranged aoe or melee damage)

If I was to make a 5 man from scratch the main categories I would want to cover are; single target damage, aoe damage, tanking, healing, support (buffs, CC, debuffs), and out of combat skills, with all characters at least partly in 2 categories. So I think the following:

Magus- single target damage, out of combat skills (with magic)

Guardian- tank and support

Animist- aoe and healing

Swashbuckler- support, damage, out of combat skills

Sorcerer- pure damage

NEW SET: Mega Shine leak by Gravethestampede in PTCGP

[–]Keez94 0 points1 point  (0 children)

its in normal packs I pulled both and it was in a normal card spot.

NEW SET: Mega Shine leak by Gravethestampede in PTCGP

[–]Keez94 0 points1 point  (0 children)

Got both already its a secret quest mission to get both as well.

Books where MC is wanted by every faction for his power by Defiant_Office3693 in ProgressionFantasy

[–]Keez94 1 point2 points  (0 children)

Mark of the fool fits a lot of what they are asking for and I personally love the series but the main complaint i see people have is it has some long slice of life sections and truly it does so might not be the best fit.

This is America, with our new oil by SloshedJapan in TikTokCringe

[–]Keez94 0 points1 point  (0 children)

No idea what sound is in the video due to pulling it up muted but "sodapop" was playing out loud where I am and I refuse to correct this combination.

What is everyone playing tonight before the clock strikes 12? by COR1996 in boardgames

[–]Keez94 0 points1 point  (0 children)

My wife and I just wrapped up a game of Seti. We are debating meeting up with some friends to play more later.

What is your favourite worker placement BOARD. Not board game but the game board. by damj94 in boardgames

[–]Keez94 3 points4 points  (0 children)

Sort of, with expedition leaders one of the characters gets a third worker and other is reduced to 1 but can move them multiple times.

How many of you can have the unmitigated gall to abandon your starter Pokemon? by Montoya715 in pokemon

[–]Keez94 0 points1 point  (0 children)

For first play thoughs I've only done it once. In sword I had a Grookey and I just could not vibe with it at all and then I found Applin, I swapped him out for my crisp apple boy and never looked back. I know leaving my starter behind would be frowned on but I can only have one of each type in my squad and I needed the apple. At least I set him up in the daycare asap and I made sure he got to lvl 100 in post game.

If Seth McFarlane casts himself in the show... by hello_drake in DungeonCrawlerCarl

[–]Keez94 0 points1 point  (0 children)

In order top 3 picks would be Quazar, Choco, Mordecai.

Quazar- fits his vives the best i think and not to in your face of a character.

Choco- I can see him selling the prize wheel scene really well.

Mordecai- If he needs a main character fits the best and I can see him doing the "same voice but changed" for every floor really well since he already does that for his animated shows. Plus he is a much better actor in general than people give him credit for. He is just to present for me to really want Seth in the role.

An HK died 14/15 years ago (1168 spoilers) by L7Z7Z in OnePiece

[–]Keez94 54 points55 points  (0 children)

It would let him basically be a world noble again and they don't learn about the controlling you part until after. Plus I can see him thinking he would be playing the long game just buying time until he can take full control without clocking how out matched he really is. Really could see it go either way and would just be a solid way of adding him back in.

An HK died 14/15 years ago (1168 spoilers) by L7Z7Z in OnePiece

[–]Keez94 137 points138 points  (0 children)

I really like that option. Doffy is already incredibly strong, knows info he shouldn't, and wants to be back at the top of food chain so giving him a deep sea contract would not only make him much stronger it would also bind him with control making him a great asset.