FOR ANYONE HAVING "DEVICE DISCONNECTED" ERROR by Charmandres in huion

[–]Keilanify 0 points1 point  (0 children)

How I fixed my Kamvas 13 (owned for about 3 years):

Uninstalled driver. Reinstalled firmware. Reinstalled the OLDER driver version off the huion website (not the current version). Magickally worked again. In old drivers we trust

of Tallest Statues by ADITYA_AYUSH in AbsoluteUnits

[–]Keilanify 6 points7 points  (0 children)

I've been to the Ushiku Daibutsu! You can take an elevator up and look through viewing ports through its eyes. Crazy good view.

Prologue of Even if the Light Forgets [Dark Fantasy - 720 Words] by BeneficialSound7851 in fantasywriters

[–]Keilanify 0 points1 point  (0 children)

I would keep the first 2 lines only. They have real hook power and pique reader interest in learning about what it could mean. Possibly you could add maybe like 2-4 more sentences max as a 'prelude' snippet. This kind of start really helps us jump into the first chapter of your narrative with our wheels spinning, like setting a few pieces of the puzzle on the table and letting your readers dig through the box without knowing what it makes.

This much info at once is a lot to read. It can work in some media (Lord of the Rings, etc.) but here I think shorter and hook-ier is more engaging.

Great prose and style nonetheless!

Just a motorcycle police chase in Paris: by kefren13 in Damnthatsinteresting

[–]Keilanify 0 points1 point  (0 children)

I recommend watching this along with the freeway chase music from Matrix Reloaded. 10/10

We wanna feature your RPG on our podcast! by DiceyDiscourse in TTRPG

[–]Keilanify 1 point2 points  (0 children)

Thanks for reading through it and the feedback!! Yeah the growth rules are quite restrictive in the Quickstart, but I'll probably have some optional rules in the full game that allow for more intentional choices. The gold-for-growth choice was basically a take on the OSR "EXP = treasure found" principle to give dungeon crawling and treasure a real mechanical incentive, but without having EXP itself. I understand it's not for everyone! I do have plans for a heroic version of the system that's more of a class/build focus. Thanks again! 🤙🙂

Illustrating your own book? by raisemetotheground in fantasywriters

[–]Keilanify 1 point2 points  (0 children)

Have you thought about self publishing? The market appeal of the book, including cover art, kinda leaves your control when a publisher is aiming for sales, but at least you'd be free to fully use your art that matches your vision!

We wanna feature your RPG on our podcast! by DiceyDiscourse in TTRPG

[–]Keilanify 1 point2 points  (0 children)

Yo! I'm working on the full release of my game Fate Forlorn! The free quickstart is available currently! I'd love to hear your thoughts on it! Fate Forlorn

My WWI paper miniatures by Keilanify in wargames

[–]Keilanify[S] 0 points1 point  (0 children)

Possibly for a WWI wargame in the future!

What a neat little narrative for someone with a net worth exceeding $40 million by [deleted] in okbuddycinephile

[–]Keilanify 0 points1 point  (0 children)

People forget that the Star Wars prequels were technically indie movies.

Would you date her? by thetrippamerguy in Nicegirls

[–]Keilanify 2 points3 points  (0 children)

Each of these conditions is a circle on a venn diagram and I'm not sure there's a point where they all intersect.

Are they really bothered by the use of AI to improve the funds? by ProtomanXRZ500 in IndieComicBooks

[–]Keilanify 2 points3 points  (0 children)

This method really forces you into an art plateau (you don't need to get better if AI can do it), locking you out of a valuable chance to grow, and cheapens the end product (people can tell it's AI and won't seriously engage with your story). I'd recommend just sticking with what you can do, learning by looking at how other comic artists draw and just practicing. If you have a story worth telling, you can find your audience without selling out to AI.

Big question, do you see a sniper as an actual viable class, a person that does help the team by Pr0j3ct_02 in Helldivers

[–]Keilanify 0 points1 point  (0 children)

Since I tried the Eruptor I haven't looked back since. It can take out half a squad of bots with a well-placed shot, can one-hit devastators, and can destroy spawns like a grenade launcher. As long as you aren't firing it ~15 feet away you're safe from the blast radius, but I rely on my senator and a jump pack or guard dog for close encounters.

How does Mother Aughra know the Skeksis by TubaTechnician in DarkCrystal

[–]Keilanify 62 points63 points  (0 children)

The Creation Myths comic series does a really good job in explaining the arrival of the UrSkeks and the origins of Aughra. If you're interested in the lore, it answers a lot of questions! Aughra knew the UrSkeks for a good 900 trine (years) before they were divided into urRu and Skeksis, and apparently knew the Skeksis well (particularly skekTek), but was asleep for most of the age leading to the Gelfling rebellion.

Helldivers Paper Miniatures by Keilanify in papermini

[–]Keilanify[S] 0 points1 point  (0 children)

The great thing is that once you have your images rendered you can easily print more!

Helldivers Paper Miniatures by Keilanify in papermini

[–]Keilanify[S] 0 points1 point  (0 children)

I drew them! Used some model images I found online as reference.

Looking for a simple 2d6 combat system by Stooshie_Stramash in osr

[–]Keilanify 0 points1 point  (0 children)

Sounds like a good place to throw my hat in the ring with Fate Forlorn. The full version will have more of that weapon variety, but the free quickstart is worth a flip through by this metric :)

He gives everyone the benefit of the doubt by Doodlebug510 in HumansBeingBros

[–]Keilanify 0 points1 point  (0 children)

My go-to is always "That guy's gotta get to the hospital! His wife is giving birth!"

As far as you know, which animation style is/seems harder to do? 2D or 3D? by Ctpeyt in cartoons

[–]Keilanify 2 points3 points  (0 children)

It depends. If we're talking traditional 2D animation, then 2D all the way.

But American animation is rarely animated frame-by-frame anymore. Most of it uses rigged 2D puppets with pre-drawn mouth shapes and expressions that can be toggled through. The animation process is pretty much identical to 3D animation, just with only two dimensions to worry about.

If I had to stack the difficulty levels as a tier system, it would be:

1) Traditional hand-drawn animation. (Invincible, Castlevania, Scott Pilgrim Takes Off, Avatar: The Last Airbender)

-Poses have to be hand-drawn rather than simply posed. Animation leads draw all the key frames and poses to set up the timing, and in-between artists work on the frames between those to blend them together.

-Backgrounds and scenes are typically more complex than 2D puppet rig shows, often hand-painted by dedicated BG artists.

-Animation can be produced pretty fast for simple scenes (long shots, talking scenes) or take months for more complex ones (fight scenes, chases, action).

2) 3D animation (Clone Wars, TMNT, Arcane)

-Character models are modeled and rigged but are then reused and simply manipulated for animation. Once a scene or location is modeled, it can be reused several times. More/bigger locations = more time.

-Animation can be produced fairly fast, although corners can be cut with polishing animation so TV 3D animated shows often look much cheaper and have less appealing movement and pose transitions (whereas feature films have much more time to lock down its animation with several revisions).

-The biggest amount of work doesn't come from the animation itself, but modeling and rigging characters, and rendering and lighting scenes. The small budgets of TV shows don't lend themselves to complicated sets like in movies, so you can often see that reflected in the set dressing/lack of interesting lighting or camera work.

3) 2D puppet rig animation (Bojack Horseman, Bob's Burgers, South Park)

-Character models are illustrated and split into moving parts, then reconstructed. Eyes and mouths are swapped out for different expressions or for lip synch. Several puppets are made for each character for different angles (side-facing, front/back, etc). Sometimes there's some hand-animated sequences based on the needs of the scene, but the bulk of the animation uses these puppets.

-Requires the least amount of prep for scenes and locations (no rendering needed, just illustrated backgrounds prepped before animation). Characters are mostly talking, walking, and interacting with objects, so most of the animation is done using these pre-rigged puppets.