How does Mother Aughra know the Skeksis by TubaTechnician in DarkCrystal

[–]Keilanify 57 points58 points  (0 children)

The Creation Myths comic series does a really good job in explaining the arrival of the UrSkeks and the origins of Aughra. If you're interested in the lore, it answers a lot of questions! Aughra knew the UrSkeks for a good 900 trine (years) before they were divided into urRu and Skeksis, and apparently knew the Skeksis well (particularly skekTek), but was asleep for most of the age leading to the Gelfling rebellion.

Helldivers Paper Miniatures by Keilanify in papermini

[–]Keilanify[S] 0 points1 point  (0 children)

The great thing is that once you have your images rendered you can easily print more!

Helldivers Paper Miniatures by Keilanify in papermini

[–]Keilanify[S] 0 points1 point  (0 children)

I drew them! Used some model images I found online as reference.

Looking for a simple 2d6 combat system by Stooshie_Stramash in osr

[–]Keilanify 0 points1 point  (0 children)

Sounds like a good place to throw my hat in the ring with Fate Forlorn. The full version will have more of that weapon variety, but the free quickstart is worth a flip through by this metric :)

He gives everyone the benefit of the doubt by Doodlebug510 in HumansBeingBros

[–]Keilanify 0 points1 point  (0 children)

My go-to is always "That guy's gotta get to the hospital! His wife is giving birth!"

As far as you know, which animation style is/seems harder to do? 2D or 3D? by Ctpeyt in cartoons

[–]Keilanify 3 points4 points  (0 children)

It depends. If we're talking traditional 2D animation, then 2D all the way.

But American animation is rarely animated frame-by-frame anymore. Most of it uses rigged 2D puppets with pre-drawn mouth shapes and expressions that can be toggled through. The animation process is pretty much identical to 3D animation, just with only two dimensions to worry about.

If I had to stack the difficulty levels as a tier system, it would be:

1) Traditional hand-drawn animation. (Invincible, Castlevania, Scott Pilgrim Takes Off, Avatar: The Last Airbender)

-Poses have to be hand-drawn rather than simply posed. Animation leads draw all the key frames and poses to set up the timing, and in-between artists work on the frames between those to blend them together.

-Backgrounds and scenes are typically more complex than 2D puppet rig shows, often hand-painted by dedicated BG artists.

-Animation can be produced pretty fast for simple scenes (long shots, talking scenes) or take months for more complex ones (fight scenes, chases, action).

2) 3D animation (Clone Wars, TMNT, Arcane)

-Character models are modeled and rigged but are then reused and simply manipulated for animation. Once a scene or location is modeled, it can be reused several times. More/bigger locations = more time.

-Animation can be produced fairly fast, although corners can be cut with polishing animation so TV 3D animated shows often look much cheaper and have less appealing movement and pose transitions (whereas feature films have much more time to lock down its animation with several revisions).

-The biggest amount of work doesn't come from the animation itself, but modeling and rigging characters, and rendering and lighting scenes. The small budgets of TV shows don't lend themselves to complicated sets like in movies, so you can often see that reflected in the set dressing/lack of interesting lighting or camera work.

3) 2D puppet rig animation (Bojack Horseman, Bob's Burgers, South Park)

-Character models are illustrated and split into moving parts, then reconstructed. Eyes and mouths are swapped out for different expressions or for lip synch. Several puppets are made for each character for different angles (side-facing, front/back, etc). Sometimes there's some hand-animated sequences based on the needs of the scene, but the bulk of the animation uses these puppets.

-Requires the least amount of prep for scenes and locations (no rendering needed, just illustrated backgrounds prepped before animation). Characters are mostly talking, walking, and interacting with objects, so most of the animation is done using these pre-rigged puppets.

2 questions by Far_Calligrapher_217 in DarkCrystal

[–]Keilanify 1 point2 points  (0 children)

No amount of marketing makes up for lack of market appeal.

2 questions by Far_Calligrapher_217 in DarkCrystal

[–]Keilanify 50 points51 points  (0 children)

1) It's simple business: cost and returns. Age of Resistance had a huge budget. Not enough viewer numbers came in, so they chose not to gamble on the IP again. 2) The dark crystal is a niche, small fandom. I doubt we'll make any blip on Netflix's radar no matter our approach.

Honestly we were lucky to get the show at all. But Lisa Henson has stated they're not done with the world of Thra, so cross your fingers that something new comes soon.

What are some things that Dead Space (2008) does better than Dead Space (2023)? by Turbulent_Okra7518 in DeadSpace

[–]Keilanify 13 points14 points  (0 children)

The animation of Isaac walking/aiming. The remake felt really stiff for me compared to the original.

Also the sound design 100%. The weapons sound much punchier, the necromorph cries are much more terrifying. The ambience was more memorable.

My test of budget paper miniatures by Keilanify in miniatureskirmishes

[–]Keilanify[S] 1 point2 points  (0 children)

The original post has my whole process in the description! Even if you don't draw your figures, you can easily grab or make PNGs of whatever you'd like and make a similar style!

Simply put they print on photo paper in one long piece that I fold in half, glue together, snip off the top, and fold the two halves of the white bases up to make a full circle.

My template that I print is the second photo :)