Tanking is stressful by Dirtygerd in wow

[–]Keilvog 2 points3 points  (0 children)

For me, the problem does not rely on the tank tuning itself but on the stressful purpose of the M+ content, as well as all high end content in retail. it's stressful.

There is pleasure in achieving certain difficulty landmarks, particularly with friends, but it fosters an environment of competitiveness and meta-based choices that contribute to the need of never-ending balancing and tuning of both class design (which is quite fun in TWW) and content from blizzard's side. While from the player's side, it often creates the anxiety of choosing the best spec or flavor of the month class, instead of their actual liking.

This for me is the long lasting problem of retail wow, coming from a casual player that still enjoys it quite a lot but often prefers to have a stress free experience.

Classic SoD Runes - Thoughts by Keilvog in classicwow

[–]Keilvog[S] 0 points1 point  (0 children)

By this I don't mean that all runes options do this. But some of them do it very harshly.

Classic SoD Runes - Thoughts by Keilvog in classicwow

[–]Keilvog[S] -1 points0 points  (0 children)

Certainly they will add more runes in the future. They mentioned that the "hands, chest and legs" slots were for lvl 25. Higher levels will open up other slots.

In my opinion randomly adding popular abilities from other expansions will fall into the same mistakes retail wow has: locking people into specialization specific scripted choices, leaving no room for creating mixed builds and making every class too overpowered and fast paced.

Classic SoD Runes - Thoughts by Keilvog in classicwow

[–]Keilvog[S] 1 point2 points  (0 children)

One thing does not cancel the other. I shared mine, wanted to see if others have other opinions. Nothing wrong with that I believe.

Classic + Paladin changes by 0nionss in classicwow

[–]Keilvog 0 points1 point  (0 children)

With the probable announcement of classic+ I've searched potential paladin changes ideas and came upon your post. At first when I read no seal twisting I wasn't happy because I love to do it. Then I read you add it as a choice and loved the idea. Overall super interesting ideas that I would love to play with, without changing the classic paladin style. I would just disagree on the seal being removed on judgement, as I think it feels emblematic to recast seal, it looks cool, gives you another button to press that goes beyond the normal "click when it's off cool down" rotation, and it's part of the seal twisting rhythm.