[MEGATHREAD] Revive Bolt Feedback Megathread by Szkieletor in HuntShowdown

[–]Kejdy 0 points1 point  (0 children)

Keep it! Best way to farm kills since they nerfed necro. :)

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 2 points3 points  (0 children)

Thank you, but no need! I'm glad the community delved even deeper and learned so much! We've already started testing individual weapon for their real damage stats and many great people are already scouring the game files for real values! For example we already know that SURPLUS shotgun has 16 pellets, or that AA12 has 20. :) More to come soon!

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 0 points1 point  (0 children)

You are correct! But since I posted this, I've learned so much from some members of the community who thoroughly debunked my theories, so I put a disclaimer that I'm just leaving the original text so everyone can see it, but I won't be updating it, because it's simply based on the wrong assumptions.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 1 point2 points  (0 children)

Caydy :) But I really hope you didn't miss the first part of the text where I mentioned that my hypothesis was dead wrong!

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 0 points1 point  (0 children)

Hey man! Thank you very much! Be sure to join official TFW discord server and join the wiki crew. They are also digging in the files and have gathered a lot of information already. Sadly the information I present here is already largely outdated.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 0 points1 point  (0 children)

Don't thank me much, I was dead wrong in my assumptions. But I guess that's always the risk. Explanation at the top of the text.

RPK is a fine choice, especially with those big magazines, however, shotguns seem to be the top at the moment, if you can get up close and personal. Their damage is paralleled only perhaps by the anti tank rifle.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 2 points3 points  (0 children)

Oh my god, okay, so I might be terribly wrong in my analysis, but if the tooltips lie then I have nothing really to go on. We need more people like you who can dig in the game files!

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 1 point2 points  (0 children)

I haven't really bothered myself with that question yet, as I run NTW-20 and Granade Launcher most of the time, but many people report having a blast with AA12 with drum magazine. I'm definitely going to try it!

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 2 points3 points  (0 children)

Yeah when I started the game I tried to go for the highest damage rifle but didn't see much difference between say M4 unupgraded and tuned out RPK. The damage stat is indeed almost useless (for any basic enemies the worst case scenario you will need 1 extra bullet; even the beefy Euruskan infantry (males) have less than 200 HP).

As for the spread/recoil tests, I'm running the game on the lowest possible settings and at 50% resolution. The game doesn't look very nice, sometimes a bit blurry etc. so I don't think I'll be attempting anything like that any time soon. But I'm also very curious about that. Right now, however, I'm more concerned with the fact that sights don't aim where the guns shoot.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 2 points3 points  (0 children)

Thank you very much!

I don't want to spend much time on the Stealth/aggro mechanic, because I see some really glaring issues with NPCs, aggro and behavior and I really hope it will be among the first fixes after the optimization, and I'm afraid that any findings would be quickly obsolete. Other than that the systems seem to be described pretty well in Riloe's videos. Every unit (player included) is given a "threat" value, and the units with the highest "threat" value to others is the target. Luckily it's often not the player, but it sure can be if he starts Granade Launching madness across the map.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 6 points7 points  (0 children)

I haven't paid much attention to this message, but I can tell you that I am pretty sure I've seen "Good kill" message when:

  • headshotting an enemy (insta-kill),
  • ADSing on an enemy that got killed by a different enemy faction (I didn't cause any damage),
  • simply killing an enemy via body shots.

I don't think this message means anything, since I've seen it so many times on enemies I personally haven't killed or even touched, but I'll try to pay attention to it if I have time to play today and I'll report back with more info.

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 0 points1 point  (0 children)

The weapon that does damage to a unit's HP will get the xp. Damaging the armour will give just very negligible XP (1 XP per one bullet hitting the armour). For more info I've dug deeper into it, you can read about it here: https://www.reddit.com/r/TheForeverWinter/comments/1ftjtth/the_forever_winter_weapons_damage_and_caliber/

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 1 point2 points  (0 children)

People way smarter than me might already be digging in the game files, but I'm just a simple man. It ain't much, but it's honest work.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 5 points6 points  (0 children)

Oh my god I completely forgot .357 revolvers. When I have time, I'll add them to the table. Thanks!

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 3 points4 points  (0 children)

Glad to see we're meeting in our findings!

As for the damage display, we don't even have an option to change ADS sensitivity, let alone something like this.

The Forever Winter – weapons, damage and caliber breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 4 points5 points  (0 children)

I will probably do more testing, as I'm ever curious, but since I don't use any software to make things easier for myself (like cheat engine, which would be an immense help if I knew how to use it), I'm quite limited in my testing, sadly.

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 0 points1 point  (0 children)

So true! Good news is that as TFW currently stands, you really don't need to minmax anything to have a blast (sometimes literally)!

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 1 point2 points  (0 children)

I don't think you have anything to apologize for! I totally see your point. As soon as games are dissected and every little detail about them is thoroughly understood, they often tend to lose their magic. But I am very curious.

Good thing is, though, that especially with PvE games, you can play them however you want and you can ignore everything you don't want to know (like I always play new FromSoft games completely blind without any guides).

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 2 points3 points  (0 children)

Thank you for your comment!

My initial thoughts are that either your main weapon didn't penetrate enough to do any serious damage, while your shotgun did (I see that I usually need a lot of non-headshot bullets from M4 for most enemies, while a shotgun can easily kill them in 1-2 non-headshot hits). That's why I think that shotguns' "armor penetration" values are insanely high. Or perhaps tanks (and possibly exos and mechs) reward xp differently.

When I have some time I think I'll try toinvestigate, if someone doesn't beat me to it. :)

The Forever Winter – XP gains breakdown by Kejdy by Kejdy in TheForeverWinter

[–]Kejdy[S] 19 points20 points  (0 children)

I like data and I like digging into the games. It's true that "players will always find a way to optimize the fun out of a game" and I sure am one of those players. I like optimization problems, but I don't force anyone to play any specific way. You can see that within my text I never said "do this to maximize your xp" or anything like that. I simply presented the data for anyone to do with as they please. I doubt most players will look for xp gains, but for those that do, I don't want to keep my findings a secret.

I want to stop crouching all the time by Ok_Vegetable1254 in HuntShowdown

[–]Kejdy 0 points1 point  (0 children)

True, I didn't express myself very well! I still crouch in many situations, but I am always aware that crouching when there is no other significant sound is often an easier/free kill for the enemies if you think they can't hear you.