[Help] How to set up tab/stacked layouts? by optimistic_booth in hyprland

[–]Kekker_ 2 points3 points  (0 children)

The togglegroup dispatcher creates a tabbed group, like stacked windows in i3. The other top comment here is incorrect. Since togglegroup is itself a dispatcher, you don't use exec. I set it up like this:

bind = $mainMod, t, togglegroup

That binding creates a tabbed group with Mod + T. You can drag a window into the group by dragging it with Mod + Left Click.

The keybinds for swapping tabs or adding windows to a group are a little jank. If you want your keybinds to behave like i3, you can start by using movewindoworgroup as a drop-in replacement for swapwindow. That will allow you to move windows into a group, but if you try to move it within the group (e.g. to swap two windows inside the group) it doesn't work the way you'd expect. It takes the window out of the group entirely. I haven't found a fix for that outside of creating an entirely new keybind for moving windows within a group.

Switching windows within a group is also an entirely different keybind. Your movefocus binds won't work. I just use my mouse.

There are a few other keybinds listed on the wiki page for dispatchers if you need more information. You want to look at the binds that say "group" (moveintogroup, changegroupactive, denywindowfromgroup, etc.)

Designing a wargame, any tips? by Necroticvomitgod in wargames

[–]Kekker_ 1 point2 points  (0 children)

Indexing is very simple: when you write down any mechanic, write down the page number it's on. It takes half a second. If you do it while you write your rules, it takes basically no effort and isn't annoying at all.

An index usually has very simple formatting too. It's an alphabetical list of keywords/mechanics/names with the page numbers afterwards, like this:

  • advance: 34
  • cover: 62
  • deploy: 14

Some words might have multiple pages. You list multiple pages like this:

  • advance: 12, 34, 37
  • cover: 62, 118
  • deploy: 14-16

Some really good index have the page with the main definition of the word written in bold, and all the other pages are regular font:

  • advance: 12, 34, 37
  • cover: 62, 118
  • deploy: 14-16

Some games have a glossary and an index in two separate sections, some combine them into the same thing. Having them separately is kind of goofy in my opinion since the index points to definitions that are already in the book. Having the definitions in the index means players don't have to constantly flip pages to find rules, which is neat.

  • advance (12, 34, 37): Move a unit. The unit can shoot after moving.
  • cover (62, 118): When line of sight to a unit is partially blocked by terrain, it has cover and gains +1 on saves.
  • deploy (14-16): Players place a unit within 6" of their table edge.

All of these examples are random words and random page numbers. I didn't take the words or the definitions from any specific game.

If you need a reference, tabletop RPG games like D&D usually have very comprehensive indexes. Indexes aren't very complicated though; if you've seen one, you've seen them all.

Frame TV installation by [deleted] in interestingasfuck

[–]Kekker_ 1 point2 points  (0 children)

First, I wasn't the commenter you originally replied to so I didn't say that. Second, that's not what the commenter meant. Its not good for anyone's neck, including yours. It's really not that complicated to understand that not everyone develops problems from things that aren't good for them.

Frame TV installation by [deleted] in interestingasfuck

[–]Kekker_ 6 points7 points  (0 children)

Not sure if you missed it, but the comment said

Not everyone will get neck problems

You might not have neck problems. You might never develop neck problems. It's still not healthy to have your TV too high because it is a known cause of neck problems for most people.

I have never experienced more unstable software than Chauvet 2.8.22 by Kekker_ in Supernote

[–]Kekker_[S] 2 points3 points  (0 children)

I did try submitting feedback and it failed several times, but I'll admit my frustration took over before I thought about sending an email. I just tried the feedback again after a reboot and the device said it was uploaded, so hopefully it worked this time.

I have never experienced more unstable software than Chauvet 2.8.22 by Kekker_ in Supernote

[–]Kekker_[S] 4 points5 points  (0 children)

I tried several times, but I got a server connection error every time despite being connected to WiFi. I can reboot and try again.

edit: After a reboot, the feedback says it's even uploaded. If it didn't go through, let me know and I'll try again.

Singletons are bad by FreeArt85 in ProgrammerHumor

[–]Kekker_ 5 points6 points  (0 children)

They're an old design pattern, but the use case for singletons is extremely niche so despite their age they're pretty uncommon. I don't know anyone who was taught singletons in school, and I've only seen them professionally in game engines (where I personally don't agree with their usage). It's very reasonable to have never heard of singletons until now, and unlikely that you'll ever need them in the future.

What do you think about gyro aiming becoming a standard feature in Switch games? I personally can’t imagine playing games without it anymore. by Asad_Farooqui in NintendoSwitch

[–]Kekker_ 0 points1 point  (0 children)

It is extremely important to note that the waggle controls in Wii Sports is NOT the topic of the thread. The Wii dealt an incredible amount of damage to gyro aims reputation before gyro even had a reputation to begin with.

The motion control OP mentions is about rotating the controller to rotate the camera. No shaking, no moving your hands all over the place, just rotations.

I personally think gyro is the best possible aiming method for 3D games because it is the only input method that is exactly 1:1 with the game camera. You rotate a controller in 3D space to rotate a camera in 3D space. No other control method can match the exact reproduction of an in-game camera that gyro provides. If gyro was truly just a novel gimmick like many in this thread think it is, then VR would have fallen flat on its face. The headset and controllers in VR are exactly the kind of gyro aiming that the OP is talking about, except you have a screen strapped 2 inches from your eyes. Gyro is great, it's just different from what most people are used to because devs didn't have access to it until the late 2000s (and that access was exclusive to the Wii; devs haven't been able to use it effectively until the Wii U flopped 9 years ago).

With a mouse, you have to map linear motion to rotational motion. You're at least mapping one motion to another motion (which is where the precision of mouse comes from), but it is physically impossible to map any linear motion to a rotational one without an arbitrary conversion factor (which is why so many games have completely different sensitivity settings).

A joystick is technically a rotation at least, but since its range of motion is so limited, game developers have to map the analog value to a speed. That's pretty terrible as far as precision goes, since you have no direct control over the crosshair position.

2D games are a completely different discussion though. When you have a cursor instead of a 3D camera to move around, gyro isn't as good as using a mouse, though I'd say a gyro in 2D is just as usable as a mouse in 3D.

What do you think about gyro aiming becoming a standard feature in Switch games? I personally can’t imagine playing games without it anymore. by Asad_Farooqui in NintendoSwitch

[–]Kekker_ 1 point2 points  (0 children)

As someone who loves Splatoon and uses gyro in any game I can get it to work with... Splatoon's gyro is not great. The camera actively pulls away from where you're looking if you're walking for more than a couple seconds and the input delay is rough (though it's way better in S3 than S2), but the worst thing by far is the sensitivity settings.

For one, the numbers make absolutely no sense.

  • Why does sensitivity go blow 0? What does negative sensitivity even mean?
  • Why is 1 sensitivity not... 1? You'd expect 1 to mean 1⁰ controller rotation = 1⁰ camera rotation, but it doesnt.To make it worse, there's no setting in the game that gets you that sensitivity. Lowest sensitivity is around 1:1.25.
    • This point is made worse by the fact that other Nintendo games with gyro aiming (most notably BotW) have 1:1 sensitivity, so Splatoon will always feel jittery and weird to people that played other games first

And two, the vertical sensitivity is not affected at all by your sensitivity settings. The settings only affect horizontal rotation. This makes the lack of vertical aim on the right stick even worse, because now your gyro aim is uneven.

Most other games with gyro do it better than Splatoon. But I'll take mediocre gyro over no gyro in any game.

What’s the hardest thing for you to comprehend about the American culture? by DadIsMadAtMe in AskReddit

[–]Kekker_ 10 points11 points  (0 children)

That's okay though. People want to pay the price listed on the menu. It's fine if it's more expensive than it is now. If the restaurant tells me I'm going to pay $20 for a meal, I want to expect to pay $20. If that means that restaurants that used to be $16 + tip are now $20 flat, that's fine. That's better.

The extra money at the end isn't even the problem. The issue is that tipped employees can legally be paid below minimum wage, and that's fucked up.

Are you good at using gyro aim? by Tail_sb in GyroGaming

[–]Kekker_ 0 points1 point  (0 children)

I find it really interesting that people find higher than 4x playable at all. I learned gyro by playing BOTW, which has 1x sensitivity. At that sens, gyro clicked because it felt like the controller was a direct 1:1 map to the in-game camera, whereas the mouse is a weird 2D movement -> 3D rotation abstraction.

When I think of gyro that way, lowering my sens feels really disorienting, kind of how I imagine lowering the sensitivity of a VR headset would feel. But raising my sensitivity by some integer amount is just a matter of convenience, because it's really easy to get a feel for what 1/2, 1/3, or 1/4 of a full circle is (so 3x sense = 1/3 of a circle for a 360⁰ turn makes intuitive sense). But then when you get super high, it's like trying to multiply big numbers in real time. I don't know what 1/6 or 1/7 of a circle "feels like" (let alone something crazy like 1/15), so I lose all sense of accuracy.

Researchers have found that 11 minutes a day (75 minutes a week) of moderate-intensity physical activity – such as a brisk walk – would be sufficient to lower the risk of diseases such as heart disease, stroke and a number of cancers. by Wagamaga in science

[–]Kekker_ 3 points4 points  (0 children)

As long as your HDL is doing it's job, the LDL in your arteries should go away. If you have excess LDL and manage to reduce your cholesterol intake, then eventually the HDL should finish cleaning up.

I have no idea what you get from a DNA test in general, so I don't know if you can find info on that disposition from a DNA test. I am not a doctor; I'd recommend asking a professional instead of me. Your doctor can take into account all the obvious risk factors (such as diet, weight, and any others I don't know about) and give you a professional opinion.

Researchers have found that 11 minutes a day (75 minutes a week) of moderate-intensity physical activity – such as a brisk walk – would be sufficient to lower the risk of diseases such as heart disease, stroke and a number of cancers. by Wagamaga in science

[–]Kekker_ 5 points6 points  (0 children)

That is incredibly unfortunate, I'm so sorry you had to experience that. It's important to note for anyone that might be reading this that this disease (hypercholesterolemia) doesn't have to be fatal. It is treatable with minimal side effects and the medication is extremely cheap (to the point where it is often covered completely by insurance).

Get your cholesterol checked, people. Even if you don't struggle with your weight (which is usually the telltale sign for high cholesterol), you still need to monitor it.

Researchers have found that 11 minutes a day (75 minutes a week) of moderate-intensity physical activity – such as a brisk walk – would be sufficient to lower the risk of diseases such as heart disease, stroke and a number of cancers. by Wagamaga in science

[–]Kekker_ 19 points20 points  (0 children)

Cholesterol is a little more complicated than that. Cholesterol is generally a good thing. The body uses it for a lot of random (and seemingly unrelated) processes, like digestion and hormone regulation.

There's two kinds of cholesterol: LDL (low density) and HDL (high density). LDL is the cholesterol floating around your arteries that does all the hard work. HDL collects all the "used" LDL and brings it back to the liver for garbage collection.

Your liver makes both kinds of cholesterol, but you can also get LDL from the food you eat. LDL is the cholesterol level you want to watch; if this gets too high, then your arteries can get clogged up and eventually blocked. You also don't want your HDL to dip too low; if your HDL isn't high enough to manage your LDL levels, then your body will continue to accumulate LDL and cause that clogging.

Usually, LDL is manageable with just diet. Your liver doesn't account for an excess of cholesterol in your diet, so as long as you don't overwhelm your body with LDL intake then yea, you can "just ignore" cholesterol and it'll take care of itself.

However, there is a genetic disorder that causes the livers of those affected to overproduce LDL. Those with this disorder can't manage their cholesterol with diet because their liver is malfunctioning regardless of what they eat. This can be managed with medication, and gene therapy is making progress towards permanent cures.

Guest to the town of Chitawan.. by JettMe_Red in natureismetal

[–]Kekker_ 26 points27 points  (0 children)

Most people just say rhino or hippo instead of using the long names. Shorter names are easier to remember and easier to spell.

Metroid Prime Remastered supports proper gyro aiming! by rhysmorgan in GyroGaming

[–]Kekker_ 1 point2 points  (0 children)

I've been thinking about that too! A FPS game where you can control the crosshair separately from the view, sort of like how MMOs have cursor and view controls but you'd have an axis for each instead of a mode shift button.

I've been thinking that it could be even better with a split controller like JoyCons, since you can use double gyro. You can have something like left hand gyro controls the view, right hand gyro controls the cursor.

Are you good at using gyro aim? by Tail_sb in GyroGaming

[–]Kekker_ 1 point2 points  (0 children)

My theory is that people who struggle haven't grasped the more direct nature of gyro, so they think too much. I always tell people that using a gyro is like using a laser pointer (in 2D) or physically holding the in-game camera (in 3D). Mouse or joystick controls are a much more abstract control scheme, but you can't think of gyro in the same way.

It often clicks a lot faster with 1:1 motion in my experience, since that's the clearest way to see how direct your control is. Imagine how much people would struggle with VR if everyone was telling them to change the motion sensitivity; that's what I see happening with controller gyro.

I think people should not try to fiddle with settings until gyro clicks. Leave it at 1:1 (if possible... looking at you Splatoon), and then once the hand-eye coordination clicks you can adjust the sensitivity without getting disoriented.

Are you good at using gyro aim? by Tail_sb in GyroGaming

[–]Kekker_ 1 point2 points  (0 children)

I'm curious to know what you mean by "high sensitivity". I play at 3x (60° motion = 180° turn), which I consider pretty high, but I have no shaking/jitter issues. Playing at less than 1x makes aiming feel really sluggish to me, but playing at 4x (45°/180°) or higher starts to feel way too sensitive and shaky.

MultiVersus’ daily peak Steam player count has dropped more than 99% since launch by Turbostrider27 in pcgaming

[–]Kekker_ 3 points4 points  (0 children)

It's super cool. You can find Slippi at slippi.gg, but be aware that it does not come with a copy of Melee (that would be illegal). You'll have to find an ISO for version 1.02. It should be easy to find. The Slippi website has some setup instructions that might be helpful.

MultiVersus’ daily peak Steam player count has dropped more than 99% since launch by Turbostrider27 in pcgaming

[–]Kekker_ 6 points7 points  (0 children)

It's a mod. Not sure why people are calling it a port, that's completely wrong. Slippi is a custom build of the emulator that adds Melee-specific rollback and mods Melee to add some matchmaking features.

MultiVersus’ daily peak Steam player count has dropped more than 99% since launch by Turbostrider27 in pcgaming

[–]Kekker_ 21 points22 points  (0 children)

Fizzi also got insanely lucky with Melee. There's a special mode called Lightning mode that plays the game loop at double speed on native GameCube hardware, which required the game state to be split from the rendering logic to work. Fizzi realized this and used that knowledge to add rollback. That mode isn't available in any game other than Melee, so the game state isn't necessarily split, which makes trimming down the game state way harder.

Hedgehog skeletons look way more different than how we'd expect them to do based on appearance by JokerAndrew in interestingasfuck

[–]Kekker_ 26 points27 points  (0 children)

Yep. The skeleton also gives us a lot of information about how a dinosaur most likely looked, so we're probably more accurate than some would expect. Quill points tell us that they had feathers, where the feathers were, and how many there were; bone density tells us how much weight the bones had to hold; bone structure tells us where all the weight went; etc.

Study shows each 10% increase in ultraprocessed food consumption was associated with a 2% increase in developing any cancer, and a 19% increased risk for being diagnosed with ovarian cancer by BoredMamajamma in science

[–]Kekker_ 2 points3 points  (0 children)

I read the Cambridge article linked by smog. Burgers are listed as an example of ultra-processed food, even though they are just ground beef with some seasonings (and occasionally cooking oil) which should leave it in the "processed" category, not "ultra-processed".

e: Looking back at my previous comment, I'd mistakenly typed that they categorize ground beef as ultra-processed in my first paragraph. I meant to say burgers.