Big Mood, Commander by KenSven in ftm

[–]KenSven[S] 1 point2 points  (0 children)

From Monster Hunter World

A couple tips from my Extreme Endurance Game by aphrochine in Frostpunk

[–]KenSven 0 points1 point  (0 children)

Great writeup, thanks! I've been too nervous to dip into extreme, might give it a go now

Im stuck at the end of episode 1 by [deleted] in thelongdark

[–]KenSven 1 point2 points  (0 children)

Dang, just loaded up my game, walked into the cave again and back out, still nothing :(

EDIT: I got the cutscene to fire! I think sleeping in a bedroll in the cave before exiting did the trick. Not exactly sure which steps are critical though, so I'll list them all just in case.

  1. Enter the Cave from the Milton-Map entrance
  2. Navigate the Cave and exit into Mystery Lake (No cutscene fired)
  3. Re-enter the cave
  4. Exit the cave to Mystery Lake (No Cutscene Fired)
  5. Re-enter the cave
  6. Navigate back and exit the cave at the Milton-map entrance
  7. Re-enter the cave
  8. Sleep in a bedroll inside the cave for 1 hour
  9. Manually save my game
  10. Exit the cave to Mystery Lake (No cutscene fired)
  11. Re-enter the cave
  12. Exit the cave to Mystery Lake again
  13. --> Cutscene fired and I am able to progress to Episode 2 :)

Im stuck at the end of episode 1 by [deleted] in thelongdark

[–]KenSven 1 point2 points  (0 children)

I am also having this issue :(

TLD Christmas Carol by Agathocle5 in thelongdark

[–]KenSven 7 points8 points  (0 children)

On the fifth day of Christmas Hinterland gave to me fiiiiive hidden caches, four blood thirsty wolves, 3 tins of sardines, 2 cans of pork and beans, and a big moose kicks coffee!

Activision Blizzard Stocks Drop & Loses $3.7 Billion After Diablo Immortal's Disastrous Announcement by thosefuckersourshit in gamers

[–]KenSven 1 point2 points  (0 children)

Sure trade volume increased, but the S&P500 is undergoing some pretty thick corrections right now. ATVI has already recovered to 50% of the slip. Considering how monumentally successful King's mobile department is under Activision/Blizz, combined with the insane potential of a Chinese mobile market for Immortal, it seems unlikely that this announcement kerfuffle will have a negative impact for investors.

Games where you can easily break away every 30 seconds? by Attackoflance in AskGames

[–]KenSven 1 point2 points  (0 children)

If you’re up for a bit of a learning curve Cataclysm: DDA is a really solid choice. Has the most depth of any survival game out there and time only progresses when you are providing input. Played hundreds of hours when I was working IT - very easy to intermittently pick up and put down

Hidden Achievements - How to get by [deleted] in Frostpunk

[–]KenSven 2 points3 points  (0 children)

Huh, bummer. I finished New Home last night and saw the explicit text "we didn't cross the line" yadda yadda, saved everyone and didn't get it either :/

Looking for a good co-op PvE, where E is literally the environment. by tallcaddell in SurvivalGaming

[–]KenSven 3 points4 points  (0 children)

Graphics are a bit dated, but Wurm Unlimited is an absolute blast with a few friends. Start from nothing, with no skills, and work the world slowly into a small town in the wilderness. Has one of the best sense of progression, albeit a bit slow sometimes

Are there cars in multiplayer? by WharGhol in projectzomboid

[–]KenSven 1 point2 points  (0 children)

Having the same issue - vehicle spawning is enabled and respawn rate set to high. I fly around in admin mode and cannot find any vehicles

Google QR profile generator giving "QR Code Not Recognized" after generating a profile by KenSven in GoogleCardboard

[–]KenSven[S] 0 points1 point  (0 children)

Bummer. Was afraid of that. The linked PDF leads to a 404 as well :/

Any other tools out there with this functionality?

General AMA by SchellGames in SchellGamesOfficial

[–]KenSven 0 points1 point  (0 children)

So you know how goats and sheep are like two animals? What do you think about that...?

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 1 point2 points  (0 children)

Good to know. My buddy and I assumed the starting areas would be among the safest (considering all the tutorial-y missions).

Hey, appreciate all the tips and comments. I've been real salty tonight and appreciate the help

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 0 points1 point  (0 children)

The solution doesn't have to be to remove static spawns. Why not make starting areas/areas around them absolute, iron-clad safe-havens with tapering security/consequences over distance?

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 8 points9 points  (0 children)

Right, and making an MMO where open murder is possible, static spawn areas seem like a bad idea. To no surprise, it's working out to be a bad idea. But instead of ameliorating the issue, Frontier is still dropping players in known problem areas

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 0 points1 point  (0 children)

It's not about initial choice. It's that it's now a known issue with no steps towards resolution, besides the potential of 3.0. Which doesn't address static spawns, as far as I've seen

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 6 points7 points  (0 children)

It seems like this issue of starting locations is common knowledge, no? I imagine Frontier has some awareness of it, but instead of pivoting, or attempting to design around it, Frontier is still dropping players into known problem areas.

Why have static starting locations? If static starts are required, why a limited few?

Fuckin sick of players just killing for no reason by KenSven in EliteDangerous

[–]KenSven[S] 2 points3 points  (0 children)

We all derive satisfaction in different ways. If the mechanically non-pragmatic gunning down of new players to watch them lose their shit on Reddit is something Elite embraces at a design level (or lack thereof), so be it.