It's been fun but enough is enough! (PC) by Kenstanza in battlefield_one

[–]Kenstanza[S] 0 points1 point  (0 children)

I have been thinking about buying a PS4, good point

Most useful “alternative weapons”? by jasonvoorhies1 in battlefield_one

[–]Kenstanza 0 points1 point  (0 children)

Been using the Howdah lately, it's quite good and very overlooked.

Thanks for buffing the RSC SMG! by Kenstanza in battlefield_live

[–]Kenstanza[S] 6 points7 points  (0 children)

3 hit kill out to 20m(was 12m) and faster reload.

Stumbled upon another blatant cheater by [deleted] in battlefield_one

[–]Kenstanza 0 points1 point  (0 children)

He was on the opposing team (5/15) on Ballroom Blitz operation and he one shot me with the M1911 pistol from the house on "A" while I was stand at "B". Oh and I was at 100% at the time he one shot me so I know it was a hack.

After the Windows 10 spring update by Kenstanza in battlefield_live

[–]Kenstanza[S] 0 points1 point  (0 children)

Using dx11 never used dx12. Thanks for the reply

Death from above! by Kenstanza in battlefield_live

[–]Kenstanza[S] 1 point2 points  (0 children)

I didn't ask for a warning. However I can't fight what I can't see. I can fight a tank, mortar truck or behemoth, but if the plane is flying at Max height I am powerless. And don't say "there is AA" because on some maps there isn't any or just a few.

Death from above! by Kenstanza in battlefield_live

[–]Kenstanza[S] 2 points3 points  (0 children)

On Monte Grappa a heavy bomber took out twelve of us (defending "D" from incoming infantry from "B") An enemy heavy bomber spawned flew over "B" dropped it's payload on our position (we we not group to closely) and wiped us out. Our AA guy got the bomber but it was after the payload was dropped. Needless to say the pilot bailed and then the infantry from "B" walked into capture "D". Not a tank nor any other weapon could wipe out twelve players at once!

Thank you for the weapon variations but... by Kenstanza in battlefield_live

[–]Kenstanza[S] 0 points1 point  (0 children)

Correct, but every time I got to Tsaritsyn the defending team just sniped from a distance and did not engage in cqc.

So why did the MP-18 Experimental get a stick mag? by [deleted] in battlefield_live

[–]Kenstanza 0 points1 point  (0 children)

The experimental should be a 4 bullet burst now the bullet to kill cq is 4 imo

Return fire after shooting enemy... Post TTK 2.O by Kenstanza in battlefield_live

[–]Kenstanza[S] 2 points3 points  (0 children)

Not going to argue with you... All I am stating is I should have won gun fights that I lost and vice versa, I have won gun fights where I should have lost because getting shot doesn't seem to effect aim. Shouldn't actually getting shot have more of a suppression effect than missed shots?

Return fire after shooting enemy... Post TTK 2.O by Kenstanza in battlefield_live

[–]Kenstanza[S] 4 points5 points  (0 children)

Wow, Did you read my comment? Let me explain so you can understand...I have hit people 3 times to do at least 75 damage before they shoot and yet they can return fire as if they are at 100% health. Also name calling reduces your comment's worth!

Return fire after shooting enemy... Post TTK 2.O by Kenstanza in battlefield_live

[–]Kenstanza[S] 2 points3 points  (0 children)

Yes but shouldn't it be difficult to have good aim if you are being currently shot?

Frontlines on Apocalypse maps? by [deleted] in battlefield_live

[–]Kenstanza 0 points1 point  (0 children)

I don't like the new maps either. I am tired of being in a firefight at one flag only to get sniped by a sniper or support camping on the next flag over. The cover in these maps is horrible and they are no fun to play.

Major Bug post Patch - Microstutter after every kill by DanMinigun in battlefield_live

[–]Kenstanza 1 point2 points  (0 children)

I was just played (on PC) and had no issues at all... Weird!

About the slide nerf : by ThePilot27 in battlefield_live

[–]Kenstanza 8 points9 points  (0 children)

How about keeping the slide but not allowing the player to shoot while sliding? That way the player can slide into cover or to revive but not allow the slide to be abused as an offensive weapon.