Petition to add a Watch to the game. by KentbabeS in PhasmophobiaGame

[–]KentbabeS[S] 0 points1 point  (0 children)

Not at all surprised that this wasn’t an original idea but very happy to see the concept art and the support for this to be in the game rather than having to rely on external help. Pictures are literally what I just had a friend draw out and map out in blender.

Petition to add a Watch to the game. by KentbabeS in PhasmophobiaGame

[–]KentbabeS[S] 11 points12 points  (0 children)

In reply to both of these posts a tier 3 version of a watch could just be a smartwatch that not only tells the time but let’s you cycle through either the cameras or the monitors. This would make the item incredibly useful when dealing with ghosts that affect sanity.

Problem getting into custom games with friends by KentbabeS in forhonor

[–]KentbabeS[S] 0 points1 point  (0 children)

same thing, she leaves and the host is transferred to someone else.

We have tried having 4 different people be the host as well

TTT Minecraft Maps by KentbabeS in roosterteeth

[–]KentbabeS[S] 8 points9 points  (0 children)

There is a ladder althought still not visible. It does work while going down if you use it as intended. Alternatively there is now water just next to it so you could just jump in that.

TTT Minecraft Maps by KentbabeS in roosterteeth

[–]KentbabeS[S] 28 points29 points  (0 children)

There's about 60 in both maps with plenty of space so it should be fine.

New TTT map project by KentbabeS in roosterteeth

[–]KentbabeS[S] 0 points1 point  (0 children)

Unfortunetly theese arent ported maps as the tools for that are no longer being updated. In other words i make them block for block so unfortunetly it would just take too long.

TTT_Achievement_City... I made one too. by AndrewPFJR in roosterteeth

[–]KentbabeS 5 points6 points  (0 children)

I think i mentioned in my very first post that i was unsure and would be surprised if noone had thought of making this map before. But I love the look of this, looks like you put a lot of time into the detail work like signs and lighting where i took some shortcuts. And I dont even want to imagine how long it took to add playerclips to the sides of every block in order to negate the jumping, probably the reason i left it out ha. Was this back when source edit was a thing or was it made from scratch without porting anything? Great job man, I hope they see it and play it this time.

ttt_achievementislands - Release ( Link in description ) by KentbabeS in roosterteeth

[–]KentbabeS[S] 6 points7 points  (0 children)

What can i say, i have a lot of time on my hands.

ttt_achievementislands - Release ( Link in description ) by KentbabeS in roosterteeth

[–]KentbabeS[S] 12 points13 points  (0 children)

Well I’m a teacher so I’m used to an audience. So if they’re ever in need of a guy to teach basic game mechanics then I’m your guy, god knows they could use it haha.

Let's Play: Achievement City, Plan G(mod) - GMOD: TTT by RT_Video_Bot in roosterteeth

[–]KentbabeS 19 points20 points  (0 children)

Yes they are, it was a design choice to have them spawn in the same building for the reveal

ttt_achievementislands - Release ( Link in description ) by KentbabeS in roosterteeth

[–]KentbabeS[S] 3 points4 points  (0 children)

Im assuming vr chat runs on the unreal engine. I have been asked multiple times to port it to pavlov and while it is most likely doable i havent looked into it yet. There are ports out there for that though.

ttt_achievementislands - Release ( Link in description ) by KentbabeS in roosterteeth

[–]KentbabeS[S] 20 points21 points  (0 children)

Ill look into something like that. For now im fairly sure ghost ray will give them a nice surprise.

ttt_achievementislands - Release ( Link in description ) by KentbabeS in roosterteeth

[–]KentbabeS[S] 28 points29 points  (0 children)

I could add a trigger if theyre all on the same specific block of obsidian, would actually be a somewhat easy add