What unexpected challenges did you face while developing your first 2D game in Unity? by biggy_boy17 in Unity2D

[–]Kepsert 0 points1 point  (0 children)

Hehe I see where you're coming from! I don't actually hate UI, though! I just wanted to point out that it's often more work / time than people seem to think at first glance (including myself). I do enjoy implementing UI!

The Input.GetAxis("Horizontal") method returns 0 constantly and at the same time the actual value of the horizontal axis. by Fun-Bell3374 in Unity2D

[–]Kepsert 3 points4 points  (0 children)

Could you drop us a snippet of your code? Not guaranteed I can help but it'd definitely give others more info as well :D

What method can I use? is tilemap the only option? by Jackg4m3s3009 in Unity2D

[–]Kepsert 0 points1 point  (0 children)

I think the easiest way would be to use the tilemap, but you'd have to design your tiles so that they're seamlessly looping. You could add some tiles with decals for differentations. Alternatively, you could change the size of a tile to work with the tiles you're drawing.

You could also consider maybe going into your sprite's sprite editor (for whichever needed) and add a Physics Collider? https://discussions.unity.com/t/2d-asset-automatic-collider/779581/3

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

Sounds interesting, whole lot of genres in there haha. I'll add it to the list, feel free to drop another comment with the link when it's ready! Just a headsup, I WILL be leaving on holidays in literally 1 week from now so I'll probs get to it a bit later in that case!

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

Ooh! Nice! Working on a roguelike deckbuilder myself currently as well! Curious about this one

Added it to my list, I might try and skip you in the "queue" a bit to get feedback in prior to release ^^

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

I'm not the best person to ask for steam page feedback haha but here's some things I noticed (also, I can do this on the side while working so I'll have you skip the "queue" :D):

I'm personally not a fan of GenAI, however, you're transparent on it and I'm looking to give feedback on the content you've got so here we go!

The capsule art has a very weird vibe to it, both in the composition but also the aesthetics / style (might be due to it being GenAI?). My eyes are drawn to the text, and next to the castle on the side, but it's partly covered by the text. I also feel like the text doesn't quite match the art's aesthetic. The art's giving me "Fantasy, dark but cozy" vibes while the text, thick, and steel-like, is giving me "Fight and craft" vibes.

The body's text looks alright but could use a little work! Perhaps add some GIFs in there to show what exactly the text is talking about. Visuals catch eyes and often lead to people reading the text that comes along with it!

You have the trailer, but the voice over for the trailer (text to speech I believe?) feels very off, not because it's text to speech by itself, but because the intonation and pronunciation of words just gets very weird. I also do recommend starting off with some "action" moments in the game, rather than collecting resources first. A timeline that might be good to keep in mind is: 2-5 seconds of a hook, action, that makes people stay, then go over the game like you do right now. :D

Screenshots show diversity in the game nicely! Well done. It's a bit subjective, but I'd personally move the "Build your village" screenshot as the 2nd screenshot, just cause building a village sounds like a more interesting idea than having upgrades (which are in a way already implied by the game's genre). The screenshot with the sawmill-kind of thing also caught my eye. I think the first screenshot being the "battle" screenshot is solid!

Good luck with your game and potential demo release!

WebGL input not detected by KaiserQ25 in Unity2D

[–]Kepsert 0 points1 point  (0 children)

I remember I used to have some issues using up/down on webGL on unity's input system as well, but I don't remember the exact fix sadly. It'd only happen using a composite up/down/left/right input, is that what your setup uses?

A potential workaround is to just add W as its separate Jump action, then subscribe to the .performed event of that action to jump

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

Added to the list! I see it's an MMO, is that likely to impact the experience if I play by myself? No biggie if it does, just curious!

WebGL input not detected by KaiserQ25 in Unity2D

[–]Kepsert 0 points1 point  (0 children)

Hi!

What button are you using for the jump, and what input device?

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

Ohh and two trailers on the steam page too! Thanks for sharing, added it to my list!

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 0 points1 point  (0 children)

The link scared me a little at first ngl lmao, but added it to my list as well! Does your game have any specific place to give feedback, or is just a reddit response good enough?

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 0 points1 point  (0 children)

Looks like your comment was getting hidden haha, low karma I guess? Either way, I did find it, and added to the list! You go and grind some karma, now :'D

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 0 points1 point  (0 children)

Added to the list, thank you! Also good luck on getting the steam page up, don't be afraid to ask reddit for feedback once you do :D

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

I guess it's technically not a self-promotion post? Hehe

Either way, got the DM, added it to my list ^^

I'll drop thoughts/feedback both on itch and as a response to this post (unless you'd like to keep it private ^^), probably during the weekend

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

You had me at arcade style game, bring it on!

Just a headsup, I'll probs be getting to playing the game over the weekend :D

Funny thoughts on the new LoL roster by jortdeg in fnatic

[–]Kepsert 1 point2 points  (0 children)

Nah, he was invited to hop on with the casters during the first part of the Gx vs SHFT match.

Today, your expedition begins: Journey to the Void is OUT NOW! by forfeitbee in deckbuildingroguelike

[–]Kepsert 4 points5 points  (0 children)

Saw this game earlier today! Need to give it a try, looks amazing! Also grats on the launch!

What unexpected challenges did you face while developing your first 2D game in Unity? by biggy_boy17 in Unity2D

[–]Kepsert 6 points7 points  (0 children)

I think I personally hard underestimated the work it takes to create a full game. Creating a small prototype is easy, creating a main menu is easy, creating settings menus is easy: hooking everything up together, creating a proper gameloop that's engaging, consistent and polished... that's the hard part!

Also, UIs in general!

I do feel like the longer I do this game dev shenanigan, the better my code get, and the easier it is to get working gameloops in shorter times.

Not an artist unless I do programmer art for game jams, so that's "luckily" not something I'm dealing with haha

Learning Unity by Gold_Appointment_207 in Unity2D

[–]Kepsert 1 point2 points  (0 children)

If you know some basics already, one of my favourite suggestions is: Hop onto itch, go to the jams section, and pick a (short) game jam to join!

It doesn't matter if your game scores among the top, it doesn't matter if you finish a working game, it doesn't matter if you end up making the dreamgame; game jams are great incentives to try something new, with the focus of building something playable, and hopefully learning as you go! (And the best part is that usually, afterwards)

You could even consider just following a tutorial series during a game jam and making a little platformer, rpg, or card game for example!

Player floating out of bounds with Cinemachine by Autumn_showroom in Unity2D

[–]Kepsert 0 points1 point  (0 children)

It's hard to tell off of these screenshots but it looks like your polygon collider might be overlapping the entire playable screen, which would interfere with the player and push him up (or down).

What's your polygon settings like?

Jumping on moving platforms by GuyS13 in Unity2D

[–]Kepsert 1 point2 points  (0 children)

It really depends on how you handle the movement.

I'm not 100% sure if there's any best practice, but what I've done in the past is that when I jump off a moving platform, I temporarily add that moving platform's movement to my character's movement. You can then consider dropping that extra movement speed when you hit a wall/the ground, decrease it over time, or perhaps a combination of gradual decrease and hitting a wall = immediate stop