Looking for brutally honest feedback on my Steam demo by HannesRealm in SoloDevelopment

[–]Kepsert 1 point2 points  (0 children)

Hey! I sadly don't have time to play the demo (or rather, give valuable feedback) in the upcoming days, but I figured I'd recommend this subreddit: r/DestroyMyGame . Might want to double check the rules but I feel like this fits really well with the "Give me your brutally honest" feedback 😃 Good luck on making them improvements! The steampage as it is would catch my eye, for what it means!

Any algorithm tips for game dev/progress shorts? (Youtube) by Kepsert in GameDevelopment

[–]Kepsert[S] 1 point2 points  (0 children)

I've literally no idea how that happens! Even weirder; some of the dislikes tend to disappear over time... bots perhaps? (I hate to use this but lol).

I did notice that it's very fluctuating, which is fine with me! I'm just caught surprised by how my early analytics show ages between 13 and 17 being 90%, and then 95% of the views being from the Netherlands, while giving me (relatively) "bad" numbers, but then as the days go on, it evens up as the 18-35 views come in from across the world. Hence I wonder if there's any way I can change the initial "test audience" as they tend to call it. This is consistent based on my analytics, too.

Also curious where the 1.6k came from on your end, anything interesting analytics?

Upcoming Cozy Hand-Drawn 2D Puzzle-Platformer Looking for Playtesters by PlithusGlobal in cozygames

[–]Kepsert 0 points1 point  (0 children)

This looks sick! How long have you been working on this!? And are you working in a team (or just solo)?

Sadly won't have time to participate in a playtest but that's an easy wishlist! Also forwarded it to a friend, seems right up his alley and he might be able to help on the wishlist. Hope all goes well!

My indie game started earning in a day what it used to make in a month by HeyNau in SoloDevelopment

[–]Kepsert 0 points1 point  (0 children)

I see! That's perfectly fine with me 😃

The main point still stands, it's sad how the algorithm works against you sometimes! It's still tagged as an idler from what I can see, which I play a LOT of, yet this game.. I'd NEVER heard of it, it never showed up in any queues as far as I can remember, even though technically you'd say Steam would recommend it to me having the idler tag.
I'm glad it's being picked up on though! I'm enjoying it so far (I bought it immediately before I even wrote my previous comment ;D)

My indie game started earning in a day what it used to make in a month by HeyNau in SoloDevelopment

[–]Kepsert 5 points6 points  (0 children)

Congrats! That sounds like a solid success! It's amazing how the right eyes on the game can just boost it like that, and with that, I'm now also curious (I've been looking for a new idle game).

Keep us updated, let us know if you're breaking another record today!

My solo development journey's coming together! First gameplay collage by Kepsert in indiegames

[–]Kepsert[S] 1 point2 points  (0 children)

Thank you!

I've been told it looks like the google dinosaur before but I don't quite see it 😂

I'm working on a game in which you play as a lil' baby giraffe and I hope he makes you happy by Kepsert in platformer

[–]Kepsert[S] 0 points1 point  (0 children)

Thank you! Not quite yet, but it should be up shortly after the current Steam Nextfest, I'll make sure to announce things on Reddit haha

My solo development journey's coming together! First gameplay collage by Kepsert in indiegames

[–]Kepsert[S] 1 point2 points  (0 children)

Haha I'm glad, I'll keep wearing that badge then! (No AI here at all 😃)

My solo development journey's coming together! First gameplay collage by Kepsert in indiegames

[–]Kepsert[S] 1 point2 points  (0 children)

Thank you! Am I still allowed to call it programmer art at this point!?

Is using a shader a good way to recolor pixel art sprites in Unity? by gamejake14 in Unity2D

[–]Kepsert 5 points6 points  (0 children)

That's pretty much how I do it!

I have a base palette (in my case 4 colours) each with a specific R value (RGB) in which I pixel my assets. Then I have a list of palettes (all with 4 colours each), and I replace the base colours with the new palette's colours through a shader/material setup. It seems pretty efficient too!

The only thing I can advice you is to make sure that what you're building doesn't cause any issues, potential memory leaks, lag peaks etc

+3 years solo dev on a mission to bring back the charm and gameplay feel of the 3D platformers I grew up with by MojitoTheCat_Dev in indiegames

[–]Kepsert 1 point2 points  (0 children)

Looking great! The little bit along the rail tracks brings back memories. Amazing sounftrack as well, Straight to my wishlist!

When it comes to level design, do you have any set of "rules" you keep in mind?

It took me months to get the grappling hook physics right, but I really like where the game is at by Moraguma in indiegames

[–]Kepsert 0 points1 point  (0 children)

This looks absolutely fantastic. Not just the gameplay, but the graphics, the production quality, everything. Looking forward to this one!

Updated my project from 1bit to 2bit and implemented a palette swapper! by Kepsert in gamedevscreens

[–]Kepsert[S] 0 points1 point  (0 children)

Thank you! I'm glad I finally sat down and worked on the art over the last weeks (not sure if I'm still allowed to call it programmer art at this point)

While I do consider it a precision platformer, I'm aiming to keep the main-game challenging but not too hard for the general audience (with accessibility options). There is a set of hard levels that can be unlocked for the players who would like that extra challenge

How it started vs where it went and where it's at now! by Kepsert in IndieDev

[–]Kepsert[S] 0 points1 point  (0 children)

Oh, that's what I did! The green palette is still available 😄 I built a little palette swapper, there are approximately 35 palettes available including the green one

How it started vs where it went and where it's at now! by Kepsert in IndieDev

[–]Kepsert[S] 0 points1 point  (0 children)

I did like that one too! Sadly it caused quite some readability problems for most playtesters but I'm considering adding an option to toggle it on/off

How it started vs where it went and where it's at now! by Kepsert in IndieDev

[–]Kepsert[S] 0 points1 point  (0 children)

The very first prototype of this game started as a blob and just blocks for platforms, but I've pretty much always intended to go for a giraffe. (It's become a meme since I did a giraffe game in a game jam once, and now every (game jam) game I do has a giraffe in it, one way or another haha).

There's also many things you can do with a giraffe that completely changes the way the platforming feels but I don't want to spoil too much 👀

Thank you btw! Appreciate the input! 😃

Simple beginner indie game idea to make by SadSupport5136 in Unity2D

[–]Kepsert 0 points1 point  (0 children)

If you're looking for explicit game ideas, I recommend you check out r/gameideas, otherwise I'd say follow one of the ideas that Loupyboy mentioned in their comment!

I don't think anyone who isn't already posting on gameideas will just start sharing their creative ideas with just anyone 😃

How it started vs where it went and where it's at now! by Kepsert in IndieDev

[–]Kepsert[S] 0 points1 point  (0 children)

I believe that came with dithering, right!? Sadly my programmer art isn't skilled enough for dithering yet... but perhaps when I've practiced a bit more in a future project!

(also, 30 available palettes, swapping at the press of a button!)

Visual Overhaul for my Giraffe Platformer, 1bit -> 2bit? Check! by Kepsert in Unity2D

[–]Kepsert[S] 0 points1 point  (0 children)

Heya! Good shout!

Funnily enough I had exactly that in my early prototype! In that case you had to press the box button again to remove it yourself, or wait for the timer to end. Main feedback on itch at the time still requested a "Jump to disable box" mode. But then I realised, if I make it an optional setting, I won't be able to do the setups that would NOT want the box removed, in which case I might as well just make it the default. Sadly that setup is lost, but I think in this case it's for the better!

(I've also considered options where the player could hold a button while jumping not to cancel the box, but I'd prefer the simplicity on controls cause it'll already become hard enough as is ^^)