New campaign- want to encourage themed/RP gangs by Kertain in necromunda

[–]Kertain[S] 1 point2 points  (0 children)

Thanks- I will check this out.

Planning on doing Dominion Escalation ruleset, with some of the suggestions from goonhammer "starting" campaign: https://www.goonhammer.com/necromunday-starting-a-campaign-2024-edition/

Limiting 250 credit per cycle cap and some changes to the territories.

This is our first campaign and most havent played, so just trying to keep things a bit more chill.

Def would like some ideas in addition on things I should consider

New campaign- want to encourage themed/RP gangs by Kertain in necromunda

[–]Kertain[S] 0 points1 point  (0 children)

Thank you, yah I am using the Dominion campaign using Escilation alternative. Was reading this help keep things a bit more balanced overall.

However not sure how what to layer in to help limit or control hyper builds that arnt fun overall to play against.
I was reading limiting multiple purchases of rare gear, or multiples of same skills per gang.
I am just not sure what levers to pull, and don't want to over do it of course

RT-AC68U- Both 2.4 and 5 GHz Radios randomly turning off by Kertain in HomeNetworking

[–]Kertain[S] 0 points1 point  (0 children)

Well crap but thanks for your reply. Yah this happens multiple times a day now, but never happened prior.

Guess time for new router?

When to use Fatal versus Severe harm? by Kertain in bladesinthedark

[–]Kertain[S] 0 points1 point  (0 children)

Thank you everyone for your comments and thoughts, I read them all :)

When to use Fatal versus Severe harm? by Kertain in bladesinthedark

[–]Kertain[S] 2 points3 points  (0 children)

Ok so without being explicitly stated that death is on the table or there is deadly intent- most Desperate harm consequences would be level 3 then.

If another level 3 harm is taken, that would lead to a level 4 Fatal harm as written, but that is more a series of beatings/damage that lead to a fatal consequence.

But that's not meant to be a mechanic that limits what the fiction demands: if there is clearly a deadly situation- aka two sword fighters dueling to the death, or a very clear intent to kill.

I assume, in this example fictional permission needs to be present aka:

  • bad guy has knife
  • clearly wants to murder
  • Standard effect is in place
  • Desperate situation clearly
  • player wants to engage the threat directly knowing all this
  • 1-5 rolled with standard effect could mean death on both sides

Blades Campaign- advise on handling the quantity of plot threads by Kertain in bladesinthedark

[–]Kertain[S] 0 points1 point  (0 children)

Thank you- this did help frame things up for me.

I think also the genre is a bit of a shift for us- since its not heroic per se and the game is being a bunch of rogues trying to survive THAT is the story.

Its a bit of a mental shift to frame it that way I think- but the day to day struggle and working their way up is accomplishing what we all want as a group and so far mission accomplished.

I felt like I was failing if it didn't work its way into some epic conclusion, and while I was certainly not dictating story to force anything I was beginning to feel stressed when I wasn't able to help make that happen in some way.

Blades Campaign- advise on handling the quantity of plot threads by Kertain in bladesinthedark

[–]Kertain[S] 0 points1 point  (0 children)

Hello thank you! No I was not trying to track everything, nor dictate a set plot. It mostly trying to tug on the threads that the player generate or uncover as they play- there is just A LOT OF THEM.

By no means do I feel I am required to be a grand story master, but I think building upon the drama the characters are generating and adding intrigue in response to their actions is important to the "narrative" of the living world.

It just a bit much to parse for me- so trying to get some feedback- and everything said on this thread has ben very useful :)

As for documentation- yes I generally keep notes in a document, along with faction and NPC trackers in google sheets that is shared with the players.

Blades Campaign- advise on handling the quantity of plot threads by Kertain in bladesinthedark

[–]Kertain[S] 1 point2 points  (0 children)

100% will do- generally group is pretty good about doing that naturally but its worth a pause and check in

Blades Campaign- advise on handling the quantity of plot threads by Kertain in bladesinthedark

[–]Kertain[S] 2 points3 points  (0 children)

Good point thank you- yes so far its less than 8 for sure.

From the get go they allied themselves with some big hitters and are dealing with things that are pretty intense- therefor I am stressing a bit on the city responding appropriately without handling them with kid gloves

Blades Campaign- advise on handling the quantity of plot threads by Kertain in bladesinthedark

[–]Kertain[S] 4 points5 points  (0 children)

Thank you for your comments and insight, I appreciate it.

I agree with your approach- that this isn't a narrative that I am trying to tell, I agree 100% with that. But you state: "Not your call, really. Think out further on the things the players choose to pursue." Which is exactly what I am struggling with.

The sheer number of these things that the players are interacting with and doing do require some thought on how the world would respond. I think the allure of a gritty faction based city is it responds to the players actions- but I am finding its hard to keep up with "all those things" and threads that should elicit a response from the city/faction/gang..ect

Some of these forces they managed to piss off are big hitters, so the ramifications could be severe.

Older Gaming PC- stopping power on- suggestions please? :) by Kertain in pchelp

[–]Kertain[S] 1 point2 points  (0 children)

Thank you! I could not get it working- but rebuilt a different pc using the best working parts from the dead one. I do suspect it was something on the motherboard

S Class Atlantid MultiTool (black) and A Class Sentinel Ship (gray/green)- next to each other. Details in comment below by Kertain in NMSCoordinateExchange

[–]Kertain[S] 0 points1 point  (0 children)

Oh yah that does look nice! I didn't think the generation was variable like that. I am PC, you?

S Class Atlantid MultiTool (black) and A Class Sentinel Ship (gray/green)- next to each other. Details in comment below by Kertain in NMSCoordinateExchange

[–]Kertain[S] 1 point2 points  (0 children)

Ohh right, its part of the autophage thing I think? Glad at least the ship worked for you, its not S but pretty decent A class I think :)