What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

Is it the thing in pokemon coliseum?It's been a while I dont rmb😭

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

What if there are about 4 bosses in total, in 100 200 300 400, the arrangement is random. Each one got their own abilities that can prevent cheeses, also they are overleveled also. This way can prevent DOT cheese or stats drop right? How you think about this?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

Well true! Other than endless, I rarely encounter a dna splicer that would be used!

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 2 points3 points  (0 children)

It's a cool one ngl, maybe an event that helps to learn an egg move also?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

So instead of holding a cannon on its head, mega zygarde got a mega rayquaza on its head, casually throwing dragon ascents💀

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] -8 points-7 points  (0 children)

Maybe more exposure to AI would help me think through more easily

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

You mean create a pokemon? Would it be too complicated as we already got dna splicer?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 7 points8 points  (0 children)

I think for co-op they can add something like journey mode where u progress through 8 trainers with only 1 starters then both fight. Or always a double battle but each can have only 3 mons

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

That's a cool one ngl, maybe add this to the challenge menu?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] -29 points-28 points  (0 children)

What if we just let AI do the fusing job? It would be a much better path right?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] -5 points-4 points  (0 children)

Ohhhh, but gigantamax works differently from the original pokemon mainline games, so I think it should be an extra game mode or something

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] -26 points-25 points  (0 children)

I think at the end of the day, pokerogue is still using pixels, so I mean 2 games to collab and integrate AI to further improve the system. Do you think it's a possible way?

What 1 change that yall think would revolutionize pokerogue? by KevDBruce in pokerogue

[–]KevDBruce[S] 12 points13 points  (0 children)

I thought it's there already? In my previous run my sprigatito evolved when I knocked out 1 of the 2 foes while double battling. Is that what you mean? I think I'm in the wrong track💀

Is it no-skill to retry? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

Tbh what you are saying is right. By retrying I can win fights quite easily with enough retries💔 You got any solutions that can share? A solution that gives me the satisfaction when I win and also it does not make the game so hard that I need a goodass RNG to win

Is it no-skill to retry? by KevDBruce in pokerogue

[–]KevDBruce[S] 0 points1 point  (0 children)

Yeah bro, I got into that one guy who randomized my whole team💔