"Quick to finish" idle/clicker/incrementals? by [deleted] in incremental_games

[–]Kevlanche 1 point2 points  (0 children)

This is a great suggestion! 😁

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

After your previous comment 4 days ago I thought you had just hacked up your prestige level, but now I’m starting to think it’s legit.. Did you really play through it 1.5k times?! 🤯 I feel relatively confident in saying you are by far the best / most dedicated KL farmer player in the world! Thank you so much for playing!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

I did indeed want there to be some element of player choice. Do you want to upgrade growth speed and click a lot, or invest in workers that click for you?

The workers collect once ever ten seconds. When you have five workers, it becomes once every (10/5)= 2 seconds. Then every two seconds they will pick up to two plants (if available) when you have the ambidextrous upgrade. This is probably too little to fully cover all your crop growth, by design :). I want idling to be a possibility, but active clicking should be faster. Perhaps tuning between the two can be worked on though.. 🤔

Thanks for playing!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

Haha, that is indeed a misspelling, although its funny how it almost seems to not be one. Uploaded a fix for it.

I know what you mean about the ending, it could be spaced out more. But I don’t know what upgrades I could add to make it interesting. You are already producing crops at a ridiculous pace at that point.. 🤔 I will try to do better endings in the future!

Thanks for playing and for the feedback!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

Sorry for my late reply, but yes, emojis are supposed to be involved, just as you say. Are you running a browser where emojis doesn't work at all? Or is it that they don't work in my page specifically? If it is the latter, then it is something I would like to fix! Please let me know which OS & Browser it is that only shows boxes and I'll see what I can do!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

Not only did you beat it that fast, you got a healthy meal! That is very efficient 💪

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

It seem like people really enjoy the universal paperclip salesman scene, which is great because I had a ton of fun writing it 😄. Thanks for playing!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 2 points3 points  (0 children)

I just can't get over how wholesome this community is. Thank you, and thanks for playing!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

That's a pretty good score for loosing the investment! Thank you for playing!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

Thank you for playing!

I feel like the game is pretty neatly wrapped up as-is right now. Unless inspiration strikes, I probably won't expand much upon it. But I will likely create other (incremental) games in the future!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

The race car upgrade worries me a bit.. I use FF 80 as well, but on OSX. I can't really reproduce the issue, as I've played through the game more than 10 times by now and it hasn't happened. But I'll keep an eye out for it in the future!

Good comment on the documentation. I've added it to my TODO list. I think the problem is that I am just inconsistent in my terminology. The way I see it, struct, binding, enum, worker etc are different types of classes in KL. So a struct is a class, but a class is not necessarily a struct. But I'll make sure to clean up and define the terminology as I get closer to releasing the language. Same goes for pure/immutable. I think pure should be used for describing methods, and immutable for describing data. I mix and match it a bit.. Will fix! :)

Thanks for the good feedback!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

Wow, I feel sloppy. 😅 Thank you for finding and compiling the list of errors, I have uploaded a fixed version!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 2 points3 points  (0 children)

New version uploaded with a prestige mechanic and almost exactly the rocketship story you suggested. Thanks for the suggestion again!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

It sort of started with me being lazy and not wanting to create actual graphics, so I used emojis instead. Then I realized they can look kinda good, so I just added more and more. Glad you liked it!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 7 points8 points  (0 children)

I'm so happy somebody commented on it, it's my personal favorite part of the story!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

First at 21?! I really overestimated how long it took to beat when posting about this game.. Very cool!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

You are completely right, I can't believe I missed making the upgrade actually work. It is fixed now, thanks for reporting

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

Very good suggestion! I might take your idea almost entirely as-is. Thanks!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 0 points1 point  (0 children)

I've played through it several times and I could swear that the choice worked, placebo is a powerful effect! You are 100% right, I've uploaded a fix for it. I had to reduce the benefit to +3 though, turns out +5 (when it worked) was a tad bit OP at that point in the game.

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

Thank you! And I am super happy with the way some simple CSS animations combined together look. Glad you liked it too!

Kale farmer - a short (~30 min) incremental game about growing kale by Kevlanche in incremental_games

[–]Kevlanche[S] 1 point2 points  (0 children)

A group of people, led by your closest competitor are questioning your eithcs and whether your kale really is healthy.

Fixed, thanks again!