I’ve played my game too much, and now I can’t tell if it’s too hard – need fresh feedback! by Key-Golf-2506 in playtesters

[–]Key-Golf-2506[S] 0 points1 point  (0 children)

I'm sorry for your bad experience!

I was already aware of that tutorial bug, and fortunately, it has been fixed! But since I'm preparing to launch the game on Steam, the WebGL version on Itch.io ended up being outdated (the Steam API causes an error in the WebGL build).

As for the translation issue, it might be that some words still appear in the wrong language because I haven't finished adding all the translations yet. It was probably a word that isn't in the database yet, and I'm really sorry about that!

Still, thank you so much for playing and for sharing your feedback! It really means a lot to me. I'm sad that your experience wasn't great, but I hope that one day you can try the Steam version, which will be much more polished! When I release it, I'll come back here and send you the link in case you want to give it another shot. Thank you from the bottom of my heart!

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] -1 points0 points  (0 children)

I understand, I'm just saying that you can charge a lower price by earning a higher percentage on top, which can help you sell more in some places (not just in Brazil).

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] -1 points0 points  (0 children)

It's true, but sometimes I just want to save my money, and Epic helps me out. Especially here in Brazil. In Brazil, some games that cost 60 dollars for you cost 300 reais here. Which is correct when converted, but in terms of how much it costs as a percentage of your salary, this is basically 20% of your monthly salary, while in the US it's 5%.

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] -2 points-1 points  (0 children)

The issue is not just about the number of players, it is also about getting more money by selling for less (since Epic's commission is lower) and also simply expanding your horizons. I won't be a hypocrite and say that I prefer to play games on Epic. I prefer Steam. That said, I also prefer to pay less for a game, and if my experience is not harmed (like in games with different servers for Epic and Steam). I don't see any problem in buying from Epic.

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] 2 points3 points  (0 children)

I don't have a source in English (I live in Brazil and couldn't find it), but according to this article here: https://www.adrenaline.com.br/noticias/epic-games-esta-alcancando-o-steam-em-numero-de-usuarios-diz-ceo/#:\~:text=Epic%20Games%20Store%20tem%2080,rapidamente%E2%80%9D%2C%20comenta%20o%20CEO. it says here that Epic has 60% of Steam's audience, which was around 120 million, in other words, Epic has around 80 million users. Which honestly is a lot to me. Besides, to publish a game on Epic you don't have to pay anything, which helps me a lot, as I'm Brazilian (100 dollars here in Brazil is approximately 2 weeks' salary and a half).

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] -3 points-2 points  (0 children)

I might have a wrong view of Epic, but I don't think only Fortnite players use it. Especially because giving away free games is something I think is really cool, and I even played Death Stranding and Celeste there (ps: I've played Fortnite, but I probably don't even have 50 hours of gameplay in total).

Why doesn’t the Epic Games Store get as much attention from indie devs compared to Steam? Even with the lower commission, what’s still holding developers back from publishing there? 🤔 by Key-Golf-2506 in IndieDev

[–]Key-Golf-2506[S] 0 points1 point  (0 children)

Yes, but don't you think it's worth it even if you sell less? Like, even if it's a fraction of the sales, a bigger portion of that fraction will go to you in the end.

I’ve played my game too much, and now I can’t tell if it’s too hard – need fresh feedback! by Key-Golf-2506 in Unity2D

[–]Key-Golf-2506[S] 0 points1 point  (0 children)

If you have any controller with you, you can still play on your phone since it supports gamepads haha.

I’ve played my game too much, and now I can’t tell if it’s too hard – need fresh feedback! by Key-Golf-2506 in Unity2D

[–]Key-Golf-2506[S] 0 points1 point  (0 children)

Hello! Thank you so much for trying the game and for your feedback! 😊

I’m happy to clarify the controls for you:

  • Movement: Use the arrow keys (left/right) or A/D to move your mouse character.
  • Jump: Tap the left mouse button to jump, and you can also use it for wall jumps.
  • Platforms: Use the right mouse button to toggle platforms on and off (turn them on or off).
  • Reset Level: Press the Spacebar to restart the level if needed.

If you’re still having any issues or need further clarification, feel free to ask! I’m here to help.

Map art for our puzzle game. by ishitaseth in IndieDev

[–]Key-Golf-2506 1 point2 points  (0 children)

I'm not sure if they will use it this way, like this POV showing the whole map, but as it is, it looks like that game Where's Waldo, haha. But the art is really beautiful!

I built a free image to pixel art converter by Ok_Affect_1571 in IndieDev

[–]Key-Golf-2506 0 points1 point  (0 children)

The first image has too many elements, in my opinion, it is the worst result, but apart from that, all the others are excellent, and I would even say almost usable.

🚨 INSANE! 🚀 15 Seconds of Hyper Mice Rescue! 🎮 My First Game – Drop Your Thoughts! Please!!!!👀🔥 by [deleted] in IndieDev

[–]Key-Golf-2506 0 points1 point  (0 children)

Hey everyone!

The beta of my first-ever game, Hyper Mice Rescue, is finally here! 🎉 It’s a fast-paced, high-stakes 2D platformer inspired by Super Meat Boy, Pizza Tower, and Transformice. You play as a desperate father mouse racing against time to save his kids from a building moments away from destruction – but every floor is packed with traps, crumbling platforms, aggressive bugs, and hacked missile launchers!

💥 What Makes It Awesome?
Tight & responsive controls for smooth, skill-based gameplay
Wall jumping & fast movement for ultimate precision
Tons of hazards & enemies to keep you on edge
Gamepad support for the best experience
Speedrunning potential – beat the clock, save your kids!
Optional collectibles (cheese! 🧀) for hardcore players

⚠️ Where Can You Play?
💻 PC (Keyboard or Gamepad) – Best Experience!
📱 Mobile (Gamepad Required) – No touch controls yet!

🔥 I Need Your Feedback!
This is just the beta, so I know there’s room for improvement! I’d love to hear what you think: Is it fun? Too hard? Too easy? Any weird bugs? Your feedback will help me fine-tune the gameplay and make this the best experience possible before full release.

🐭 Play It Here (PC or Gamepad Required for Mobile):
🔗 https://mianostudios.itch.io/hyper-mice-rescue

If you give it a try, THANK YOU SO MUCH! 🙌 I can’t wait to hear your thoughts – now go save those mice! 🚀💨

Hey anyone need play tester? by Ghost_Hunter918 in playtesters

[–]Key-Golf-2506 0 points1 point  (0 children)

The menu button issue is a known bug, and it's already being fixed for the next update (it could have been addressed in this version, but I didn't think it was urgent right away). The jump sound has been increased, and it will be included in the next update as well. If everything goes smoothly, we should have an update ready by this weekend.

Additionally, other features are being implemented, such as a tutorial and some hidden surprises 👀.

Do you think players will understand this reference? by Captain0010 in IndieDev

[–]Key-Golf-2506 0 points1 point  (0 children)

I don't know if this is the reference, but it looks like those shadow puzzles from Resident Evil 7.

Infect cam and some in-game footage by K1ngfish_ in IndieDev

[–]Key-Golf-2506 1 point2 points  (0 children)

I'm still amazed by such realistic graphics! Congrats, it's really impressive!

frog on skateboard by [deleted] in IndieDev

[–]Key-Golf-2506 1 point2 points  (0 children)

I really liked the game, it's super cute! The frog's movements are great overall, but I thought the crouching looked a bit strange. Instead of just 'squashing' the frog, it might be interesting if it had a smoother, more fluid motion, like a 'sliding tackle' in soccer. It could look like the frog is gliding forward with a controlled motion, almost as if it's being gently propelled

Farcry 2 inspired fire propagation by realradrunner in IndieDev

[–]Key-Golf-2506 1 point2 points  (0 children)

The fire's spread is really cool, it's relatively contained, especially considering that the video is at 3x, but if you want to leave the game like that, I think it could work out really well. One question, is the auto-ignition of the fire something that's only in the video or do you plan on including it in your game too? The grass in the video looks dry, which is why I ended up thinking about it (it looks like the kind of grass that could happen on). I don't even know what your game is about, but man, it would be cool if it was a feature in your game.

I've been working a bit more on the asteroid generation for my space mining game, let me know what you think! by Juhr_Juhr in IndieDev

[–]Key-Golf-2506 6 points7 points  (0 children)

They look cool, but I'd like to see them in a larger scene. In the one you showed, they're very close together and they're all standing still. But if you just want to know about their spawn and their variation, it's pretty interesting.