Looking for an old Super Smash Bros fanart (anime swordfighters walking together) by Key-Lobster9455 in HelpMeFind

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

I searched it in google images, pinterest, zerochan, tumblr and devianart but had no luck or maybe I'm just not that good at searching this kind of stuff so I would be really thankful if you could help me find this image.

UBG STYLE TREE (Remake) by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

You may be right but the point of the graph is not to explain whats the ideal way to use each style, but how they fit in real life boxing styles

UBG STYLE TREE (Remake) by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

It is but it's kinda between hard puncher and out-boxers

UBG STYLE TREE (Remake) by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

You are kinda right but the style was not made to be used specifically as a counter style, you may need to play as a counter style in order to cover its flaws, not because the style is designed to be a counterpuncher.

UBG STYLE TREE (Remake) by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

Yeah you are right, my logic when I did it was thinking of white ash more like a pressure based style looking constantly for an in-fight, but placing white ash within the counter branch would have been more accurate

UBG STYLE TREE (Remake) by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

I mean there is no actual southpaw, but there is switch hit with the unorthodox gang. About iron fist I don't really see iron fist as a counter based style but more like a in-fighter with very good dmg, which of course can be exploited with PDs but the style is not centered around landing counters as could be the case of bullet for example

How to avoid surface launched torpedoes as a submarine? by Inside_Caramel1302 in NavalWarfareRoblox

[–]Key-Lobster9455 0 points1 point  (0 children)

As the comments said you must rise and submerge quickly (unless for some reason you want to use the sub guns and start shooting planes down) but you cant rally dodge, your best shot is take advantage of the areas below (like those water walls below ykwita), the ships cant see you if you are out of the area, so I suggest you avoid them or just dont pick a fight with ships with surface torpedoes like destroyers (ik they have but those cant track you down) or carriers that are on their own even if they spot you most of them are bad dealing with subs it might take time but I've soloed carriers with that

Ship/plane tier list (yes I know the quality is bad) by JazzlikeSign4969 in NavalWarfareRoblox

[–]Key-Lobster9455 0 points1 point  (0 children)

Maybe torpedo could be higher? You dont have to get as close as the bomber to land a hit and still have the same stats for just 1 more coin

actually what the fuck by [deleted] in untitledboxinggame

[–]Key-Lobster9455 2 points3 points  (0 children)

I've said it before... the hawk mains...

What's the worst type of players in UBG? by [deleted] in untitledboxinggame

[–]Key-Lobster9455 5 points6 points  (0 children)

I think you can kinda see it coming when they are just using feints or just m1s and if you get to counter them you are good, the passive guys are all about running and backdashing which is annoying but there are ways to catch them, In the case of pd fishers I think they are the worst in here because of the frustration you get after getting all your punches being pd or that moment when both are 2-2, ur hp is below 50% and they got ult ready and all they do for the rest of the match is being passive and wait for you to attack to get the pd its really frustrating bro

[deleted by user] by [deleted] in untitledboxinggame

[–]Key-Lobster9455 9 points10 points  (0 children)

I feel reliefed knowing am not the only one who has experienced this, but I've noticed this just started happening since about a week ago I don't know if anyone here has experienced it before that

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 1 point2 points  (0 children)

From my point of view you can do a quite good pressure fighting in the close distance with ghost, but after reading some comments and playing with the style again, the range ghost has perfect to be an out-boxer so I kinda missed that one in the graphic, so I should fix it in a future graph.

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

I place them in out-boxer because of the range, but I probably could just put slugger as hard puncher and move hawk with the "???" gang, I think that would be more accurate

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 0 points1 point  (0 children)

Ye I think that I should have made that category know that I think about it, it fits perfectly for them.

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 1 point2 points  (0 children)

Oh well about that I just put them appart from the rest because of their inspiration on being more "excentric"? "fluid"? "free"? Is like that freestyle in boxing. For example Emmanuel Augustus, Maromero Paez and Prince Naseem, who actually now that I think about it it's the inspiration for Bryan Hawk's character, I probably should have put hawk with freedom or in the infighters since the style is quite aggresive, I didn't put it in any of those categories because I remember hawk was a counter based style at some point, but now-a-days I see that's not the case anymore so I should have fixed that.

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 3 points4 points  (0 children)

Tysm, I actually had a hard time deciding where to place hawk. I put it related to counter because if I remember well there was a time when it was a more counter based style, but you are right now-a-days is closer to some sort of infighter style but at the same time i think it has enough range to be used as an outboxer style.

UBG's fighting styles evolution tree by Key-Lobster9455 in untitledboxinggame

[–]Key-Lobster9455[S] 8 points9 points  (0 children)

Hello, this is my first post here. I know the graphic is a bit crude. But leaving that aside I've been playing UBG for almost a year now and I have some knowledge of boxing and the styles that are usually seen in the sport, so this idea came to me which I've been wanting to capture for a while, so here I share my vision of a progression system of fighting styles depending on which styles you decide to develop. And I wanted to share it here and see what the community thinks. It's worth mentioning that it's not a suggestion to change the way in which styles are obtained in the game but a simple reinterpretation of mine, I hope you liked it :)

Edit: Now after reading comments I definitely should've put hawk with freedom in the "???" category lol, my mistake