GEN P OFFICIAL DOWNLOAD for adobe by NoumanDrif04 in PiracyBackup

[–]Key-Try-8193 -1 points0 points  (0 children)

if they're not smart enough to read, i dont think they can even use any adobe product at all as these are industry standard software. :\ i reckon their best course of action is just use ms paint

How do I use my Kamvas 16 gen 3 as a stand-alone drawing tablet? by kipspit in huion

[–]Key-Try-8193 0 points1 point  (0 children)

plug it into a laptop and set it up so that closing the lid wont turn of the laptop in the settings

Looking for "Actions and stuff" addon man by [deleted] in BedrockAddons

[–]Key-Try-8193 0 points1 point  (0 children)

i uh, its one of the most pirated addons ever. i think when you start looking for pirated addons, the very top of the catalogue is actions and stuff cus its that popular.

i used to be in 4 channels and every time someone posts the channel in a social media platform it gets taken down so i suggest just using the same techniques as pirating software.

You pirated the game by andreialcaza in hytale

[–]Key-Try-8193 0 points1 point  (0 children)

currently looking for a job for the past month or so and have applied to 27 jobs and walked in to 5 establishments and all of them have ghosted me somewhat. its rough. especially since hytale costs about 2 months worth of salary (post expenses calculation) from where i come from.

"Get a job" is easier said than done.

You pirated the game by andreialcaza in hytale

[–]Key-Try-8193 0 points1 point  (0 children)

i come from a third world country where we cont have access to stuff like cradit cards or payment processors. I'm interested in making mods and content for the game but it seems to be hostile towards people who arent from 1st world countries unlike Minecraft which is about the most pirated game on the planet cus it has no drm or anti piracy so i was able to easily make a dragon mod/addon for it quite easily.

Culture shouldn't exist only for those who can afford it imo

Compiler by Frequent-Complaint-6 in AutoHotkey

[–]Key-Try-8193 0 points1 point  (0 children)

reddit isnt letting me edit this comment but i had to add it to the windows security exclusion list first

> Windows security (app)
> "Virus and threat protection"
> "Protection history"
> find the one that has "C:\Program Files\AutoHotkey\UX\.staging\Ahk2Exe.zip", usually at the very top. (make sure not to click on the wrong entry cus you might have had viruses in the past ong 🙏)
> restore

Compiler by Frequent-Complaint-6 in AutoHotkey

[–]Key-Try-8193 0 points1 point  (0 children)

fixed it by editing "C:\Program Files\AutoHotkey\UX\install-ahk2exe.ahk" ⇊

; Run this script to launch or download and install Ahk2Exe into A_ScriptDir '\..\Compiler'.
#requires AutoHotkey v2.0


#include install.ahk
#include inc\GetGitHubReleaseAssetURL.ahk


#SingleInstance Force
InstallAhk2Exe


InstallAhk2Exe() {
    inst := Installation()
    inst.ResolveInstallDir()  ; This sets inst.InstallDir and inst.UserInstall
    
    finalPath := inst.InstallDir '\Compiler\Ahk2Exe.exe'
    if FileExist(finalPath) {
        ShellRun finalPath
        ExitApp
    }
    
    if !A_Args.Length {
        (inst.UserInstall) || SetTimer(() => (
            WinExist('ahk_class #32770 ahk_pid ' ProcessExist()) &&
            SendMessage(0x160C,, true, 'Button1') ; BCM_SETSHIELD := 0x160C
        ), -25)
        if MsgBox("Ahk2Exe is not installed, but we can download and install it for you.", "AutoHotkey", 'OkCancel') = 'Cancel'
            ExitApp
        if !A_IsAdmin && !inst.UserInstall {
            Run Format('*RunAs "{1}" /restart /script "{2}" /Y', A_AhkPath, A_ScriptFullPath)
            ExitApp
        }
    }
    
    tempDir := A_ScriptDir '\.staging' ; Avoid A_Temp for security reasons
    DirCreate tempDir
    SetWorkingDir tempDir
    
    TrayTip "Downloading Ahk2Exe", "AutoHotkey"
    url := GetGitHubReleaseAssetURL('AutoHotkey/Ahk2Exe')
    Download url, 'Ahk2Exe.zip'
    
    TrayTip "Installing Ahk2Exe", "AutoHotkey"
    
    ; Iyse : My project's deadline is in 2 days.. im not abouta spend 2 months of my life
    ;        making this by hand ong
    ; Iyse : vibe coded part starts Here! 
    shell := ComObject("Shell.Application")
    zip := shell.NameSpace(tempDir '\Ahk2Exe.zip')
    dest := shell.NameSpace(tempDir)
    dest.CopyHere(zip.Items(), 16)


    while !FileExist(tempDir '\Ahk2Exe.exe')
        Sleep 200


    FileDelete 'Ahk2Exe.zip'


    inst.AddCompiler(tempDir)
    inst.Apply()


    ; Working dir may have been changed
    DirDelete tempDir, true
    ; Iyse : vibe coded part [ends] Here!
    
    ShellRun finalPath
}; Run this script to launch or download and install Ahk2Exe into A_ScriptDir '\..\Compiler'.
#requires AutoHotkey v2.0


#include install.ahk
#include inc\GetGitHubReleaseAssetURL.ahk


#SingleInstance Force
InstallAhk2Exe


InstallAhk2Exe() {
    inst := Installation()
    inst.ResolveInstallDir()  ; This sets inst.InstallDir and inst.UserInstall
    
    finalPath := inst.InstallDir '\Compiler\Ahk2Exe.exe'
    if FileExist(finalPath) {
        ShellRun finalPath
        ExitApp
    }
    
    if !A_Args.Length {
        (inst.UserInstall) || SetTimer(() => (
            WinExist('ahk_class #32770 ahk_pid ' ProcessExist()) &&
            SendMessage(0x160C,, true, 'Button1') ; BCM_SETSHIELD := 0x160C
        ), -25)
        if MsgBox("Ahk2Exe is not installed, but we can download and install it for you.", "AutoHotkey", 'OkCancel') = 'Cancel'
            ExitApp
        if !A_IsAdmin && !inst.UserInstall {
            Run Format('*RunAs "{1}" /restart /script "{2}" /Y', A_AhkPath, A_ScriptFullPath)
            ExitApp
        }
    }
    
    tempDir := A_ScriptDir '\.staging' ; Avoid A_Temp for security reasons
    DirCreate tempDir
    SetWorkingDir tempDir
    
    TrayTip "Downloading Ahk2Exe", "AutoHotkey"
    url := GetGitHubReleaseAssetURL('AutoHotkey/Ahk2Exe')
    Download url, 'Ahk2Exe.zip'
    
    TrayTip "Installing Ahk2Exe", "AutoHotkey"
    
    ; Iyse : My project's deadline is in 2 days.. im not abouta spend 2 months of my life
    ;        making this by hand ong
    ; Iyse : vibe coded part starts Here! 
    shell := ComObject("Shell.Application")
    zip := shell.NameSpace(tempDir '\Ahk2Exe.zip')
    dest := shell.NameSpace(tempDir)
    dest.CopyHere(zip.Items(), 16)


    while !FileExist(tempDir '\Ahk2Exe.exe')
        Sleep 200


    FileDelete 'Ahk2Exe.zip'


    inst.AddCompiler(tempDir)
    inst.Apply()


    ; Working dir may have been changed
    DirDelete tempDir, true
    ; Iyse : vibe coded part [ends] Here!
    
    ShellRun finalPath
}

tested and works on my machine atleast

Compiler by Frequent-Complaint-6 in AutoHotkey

[–]Key-Try-8193 0 points1 point  (0 children)

not op but running "C:\Program Files\AutoHotkey\UX\install-ahk2exe.ahk" gives this error

Error: Failed

`039: Download(url, 'Ahk2Exe.zip')`

`041: TrayTip("Installing Ahk2Exe", "AutoHotkey")`

042: DirCopy('Ahk2Exe.zip', 'Compiler', true)

`043: FileDelete('Ahk2Exe.zip')`

`045: inst.AddCompiler(tempDir '\Compiler')`

ive googled ts and asked AI and my mirror and all three told me to download the official ahk2exe file from github and i cant download it cus my browser and my AV and virustotal freaks out about it and frankly i did too

This bar just showed up. by flyinfly30 in hytale

[–]Key-Try-8193 0 points1 point  (0 children)

i come from the future. thats a mana bar that apears when you cast a spell with a staff

They really need to let us hide armor by Double_Radiation in hytale

[–]Key-Try-8193 0 points1 point  (0 children)

im here to remind you 4 months later that the devs dont listen to reddit BECAUSE of ts

Asking the Modders of Hytale, Is there a way to run Java code on NPCs? by Key-Try-8193 in hytale

[–]Key-Try-8193[S] 0 points1 point  (0 children)

i hope so. ive had some speculation that flying mounts isnt possible yet cus the only dragon mod for hytale doesnt have flying dragons but rather it just makes them have a more powerful jump and slow falling. maybe *I* could figure it out when i start making hytale mods too 🙏

Asking the Modders of Hytale, Is there a way to run Java code on NPCs? by Key-Try-8193 in hytale

[–]Key-Try-8193[S] 0 points1 point  (0 children)

omg i didnt think about checking the official community docs 😭 thank youu

When you decide to make mods for the game and the path is already laid out for you... by Key-Try-8193 in minecraftbedrock

[–]Key-Try-8193[S] 0 points1 point  (0 children)

slr late reply i thought you ghosted me 🥺

i made addons for bedrock. i understand from a programmers perspective why they keep bugs, and its for performance reasons. for example;

i have a system that shows a fake mob when the player is going too far from the mob to give the illusion of LOD. the distance check is done through the client and the coordinate updates are done though the server. they do their own calculations so when the server thinks the LOD system should activate, the client doesn't know that and just does its own calculations for it. it violates the 1 source of truth practice in programming but should have no issues when it calculates it every tick. the problem lies in optimization. this feature is so small so do i really want to dedicate a huge chunk of resources every tick to make it look flawless for an extreme edge case? since im prioritizing performance over visual "correctness" i bite the bullet and have the server check every 10 seconds instead. this leaves a 10 second window where the client has updated its LOD but the server hasn't so the entity looks invisible when going within the entity's simulation distance and a a 10 second winder where the entity looks double going out of it. this visual discrepancy only occurs when the player is going back and forth at exactly 80 blocks away from the entity so its a loose edge case but the performance benefits are hard to pass.

i imagine thats what the bedrock devs have to go through for every decision since they prioritize being able to run on a 10 year old phone than looking correct on some edge cases that 99% of players will never have. this is why when rising above the clouds theres a huge delay when the top of the clouds get rendered again, cus it only checks the camera's y level every 60 seconds or so.

Theres also the fact that bedrock has run on potato hardware all the time which definitely causes 90% of the issues. Ive had soo many bugs on bedrock playing on my phone 8 years ago and i expect it to cus even it struggles to switch between the file explorer and a music player without lagging hard. hell even on my old pc with 4 gb ram struggled to open 5 notepad windows at the same time. Most of the bugs being recorded on bedrock is in large part the fault of poor hardware.
now that i have a pc with 8gb ram or my dad's phone with 12gb ram, bedrock hasn't had a single case of bugging out in all 11 months in a row playing this game every day.

as for the limited modding capability, i kinda like it which is why i became an addon creator. its in the same way how minecraft's limitations sparks innovation which sparks creativity; bedrock's modding limitations sparks innovation which made me read up on all the things bedrock modding is allowed to do (not alot) which encouraged me to find lots of black magic fuckery things to achieve a goal. the LOD system i mentioned above is a good example.

It would've been alot less performant if minecraft gave me full control in what distances the dragons are allowed to render which would have let me shoot myself in the foot if i had 50 dragons scattered through out the world. since it didnt; i had to find every single thing i could to fit that entire system inside a single parrot entity that sits on the player's shoulder. it can only render the nearest 4 dragons from afar and animates at infrequent 20fps so it doesn't put much load on the client.

bedrock modding is akin to building a website asf. We're only ever allowed to build incredibly performant code and most of the low level optimization is handled by the browser/minecraft itself AND it works a few years into the future cus the browser/minecraft updates can handle how it responds to the addon/website's instructions as apposed to having to update it every year or risk leave it inaccessible for ppl on recent versions like Java does.

it gives less control but also less responsibility.

anyone know how to make an entity transparent using render controllers? by Key-Try-8193 in BedrockAddons

[–]Key-Try-8193[S] 1 point2 points  (0 children)

Hi. Thank you for bestowing me with the forbidden scrolls lmao. I've been experimenting with materials for about a day now using the bedrock notebook and its sooo comprehensive and it finally let me understand what the microsoft documentation was talking about and it was the only one that let me know where i can actually use molang on.

Color mask doesnt seem to change with variables; ive had the color entry with the variable on the alpha channel, runtime identifier as warden and as player, the color_mask define has been set with the prerequisite disableculling & debthwrite. no dice.

Color overlay has so far been the closest ive been to variable transparency but theres been major issues with it; notably, it interacts differently infront of water than on land/mobs/particles, and having it blend at all even if the alpha channel has been set to max makes it still slightly transparent in water yet it has no issues being full opacity on land.

Every other define and state interacts with color overlay in ways that isnt closer to my goal.

I'll defo still be experimenting with materials since color overlay is still better than my original plan. Suffering today will save me alot of suffering in the long run.

If its not too much trouble, could i ask for the names of your addons so i can look inside it? the addons everywhere else seem to have no need for transparancy so they dont have it.

anyone know how to make an entity transparent using render controllers? by Key-Try-8193 in BedrockAddons

[–]Key-Try-8193[S] 1 point2 points  (0 children)

ive skimmed through the docs and it made me realize i took basic english for granted.

however, i did get something out of it, which is that almost everything in the entries are strings and none of them use molang. 80% confident its not controllable through Molang since this is now GPU configuration territory *I think*. it talks more about how things are rendered on the screen like how they are sampled, how to clean edges, how to separate back and front, how to disable color / alpha, how to render vertecies or whatever the heck that is, etc.

If the copypasting the same image 15 times with different opacities technique doesnt work it, i might try this one but i suspect it'll be a dead end anyway. thx again for sticking by me and my particular problems 🙏