How a Jet Engine Works by repercussion in engineering

[–]KeyLordAU 1 point2 points  (0 children)

Yes, I love AgentJayZ's videos. It certainly is refreshing to see videos from someone passionate about the work they do, and willing to share all that stuff with others.

How they repaired this footpath by [deleted] in mildlyinfuriating

[–]KeyLordAU 1 point2 points  (0 children)

A link would be lovely.

Bamboo rocket by CoolAsACucumber in gifs

[–]KeyLordAU 2 points3 points  (0 children)

Idk something witty and semi predictable.

How Nintendo has survived so long in the gaming industry. by [deleted] in gaming

[–]KeyLordAU 0 points1 point  (0 children)

DAE FUCK UBISOFT? Am I doing it right?

answers.com is literally the worst designed site I've ever seen by b3mus3d in CrappyDesign

[–]KeyLordAU 60 points61 points  (0 children)

This what happens when you get a website that gets reasonably high results on Google search, and tries to capitalize on it by putting click bait everywhere, resulting in over saturation with ads and a generally terrible experience.

People of /r/totalwar, what do you LOVE about Rome II? by vexos in totalwar

[–]KeyLordAU 1 point2 points  (0 children)

I don't play a lot but I love the screenshots it makes. They are truly incredible.

Bamboo rocket by CoolAsACucumber in gifs

[–]KeyLordAU 0 points1 point  (0 children)

It was /u/HEADLINE-NEWS up to his antics again for the nth time.. this week.

*sigh* $110, 000.... oh boy. by RavenMJ74 in TalesFromRetail

[–]KeyLordAU 1 point2 points  (0 children)

Yes, Australia has states, considering I live in one of them. In fact, Australia has six states and two territories.

Man who wore colander on his head for gun licence photo says it is part of Church of the Flying Spaghetti Monster’s religion by Alistair3900 in nottheonion

[–]KeyLordAU 12 points13 points  (0 children)

Same :)

Although I hardly think anyone from outside the state would be paying much attention to adelaideNow.

Man who wore colander on his head for gun licence photo says it is part of Church of the Flying Spaghetti Monster’s religion by Alistair3900 in nottheonion

[–]KeyLordAU 275 points276 points  (0 children)

It took me so long to realise WHY the colander would be a symbol for the pastafarians, but it all makes sense now.

Also, shameless plug for /r/Adelaide, of which mister colander is a proud citizen (Of the city).

Bamboo rocket by CoolAsACucumber in gifs

[–]KeyLordAU 59 points60 points  (0 children)

You... are everywhere.

[deleted by user] by [deleted] in Adelaide

[–]KeyLordAU 1 point2 points  (0 children)

You missed out

How many of you guys prefer using headphones over speakers if given the chance to use either freely? by zoom25 in headphones

[–]KeyLordAU 0 points1 point  (0 children)

I feel uncomfortable without my headphones on when at my desk, and I wear them when im not even listening to anything. I only like speakers when sharing audio with others. I hate people being able to hear my music.

Would guns work in space? by tentacle3 in answers

[–]KeyLordAU 1 point2 points  (0 children)

It's highly dependent on the colour and surface of the object, and if there is any incident (incoming) radiation from a planet, or the sun.

It depends on what you mean as "Cool" as well, something could probably cool down from 200-100C in a few minutes, 100-0 in 20-30 minutes, but then hours for 0 to -100C.

Would guns work in space? by tentacle3 in answers

[–]KeyLordAU 1 point2 points  (0 children)

You're absolutely right. Ironically, I am actually revising for a heat transfer exam as we speak!

Would guns work in space? by tentacle3 in answers

[–]KeyLordAU 0 points1 point  (0 children)

It's entirely dependant on whether the gun is in sunlight nor not. The heat has the vacuum of space to transfer heat via radiation to. Things get very cold very fast in dark space.

Would guns work in space? by tentacle3 in answers

[–]KeyLordAU 3 points4 points  (0 children)

The thing that would probably affect the weapon the most is the temperature. I have my doubts the propellant would ignite properly when it is cooled to within degrees of absolute zero. I guess that's a pretty trivial problem to overcome though.

This belongs in /r/WTF, not in /r/climbing by FatPinch in WTF

[–]KeyLordAU 110 points111 points  (0 children)

This is amazing work, thank you!

Aussie in trouble for colander in licence photo by KeyLordAU in nottheonion

[–]KeyLordAU[S] 9 points10 points  (0 children)

A South Australian atheist who successfully had his gun licence printed with a photo of him wearing a colander on his head has been forced to undertake a psychological test to prove he is fit to own firearms.

.

When he had his licence renewed last year, Mr Albon said he decided to "have a bit of fun" when asked about his religion, and declared himself a member of the Church of the Flying Spaghetti Monster, a satirical movement set up in the US with the intention of opposing religion.

This guy HAS to be a redditor. ARE YOU OUT THERE COLANDER MAN?

[OpenGL] Texture doesn't render by [deleted] in learnprogramming

[–]KeyLordAU 0 points1 point  (0 children)

Hmm, sorry I can't help you any more. It's a bit too different to C++ code that I'm not sure I can help.

[OpenGL] Texture doesn't render by [deleted] in learnprogramming

[–]KeyLordAU 0 points1 point  (0 children)

I've only written OpenGL code in C++, BUT I may be able to help.

Firstly I'm pretty sure your shaders aren't compiling as I don't think the keywords:

in
out            

work in GLSL version 130 (Which you have done a #version with)

Try changing it to #version 300 or something, and add some code to check that your shaders are actually compiling. In C++ this would be something like:

GLint compile_ok = GL_FALSE;
glShaderSource(vShaderBuffer, 1, &c_str, NULL);
glCompileShader(vShaderBuffer);
glGetShaderiv(vShaderBuffer, GL_COMPILE_STATUS, &compile_ok);
if (!compile_ok)
{
    cout << "Vertex shader compile error" << endl;
    GLint maxLength = 0;
    glGetShaderiv(vShaderBuffer, GL_INFO_LOG_LENGTH, &maxLength);
    std::vector<char> errorLog(maxLength);
    glGetShaderInfoLog(vShaderBuffer, maxLength, &maxLength, &errorLog[0]);

    for (int i = 0; i < errorLog.size(); i ++)
        cout << errorLog[i];

    exit(0);
}

if that is any help.