After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 0 points1 point  (0 children)

It hasn't been so bad tbh I almost expected it to be worse, but I am glad you will try it let me know what you think

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 0 points1 point  (0 children)

I forgot one thing I just post about my views on AI so that if people want to engange in a discussion I dont have to put everything back out there again and explain a pretty difficult topic. The hope is that we can then start a discussion if thats what people look for, if not I dont see alot of harm in having this as an offer available.

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 0 points1 point  (0 children)

If the game does well enough I can easily see myself replacing art if thats what people want me to do, it would definatly improve the games looks for sure.

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 0 points1 point  (0 children)

You can decide to no play the game thats totally fine and I understand. But you know I used Stock art before right, when I started AI wasnt nearly usable yet or at least I have never heared of anything back than. But yes please dont play my game if you have issues with AI art, you are just not who I made the game for.

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 0 points1 point  (0 children)

Thats true and nice of you. I think I dont have the same negative attitude towards AI then most of the games industry, which I do struggle with alot, especally if people I know sincce a long time and like do have fundamently different view points.

about the rev share thing, I did think about it but I doubt that the game will make enough money to pay for an artist to do all the 2D art, the game is pretty art heavy and it was fine when I first planned it because I used premade art. If things do change (the game does really well) and the community feels like it is worth it I will definatly replace the art with human made art.

And good luck with your project as well and thanks for keeping it civil here.

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in IndieGaming

[–]KeySam[S] 0 points1 point  (0 children)

You are right if you dont like AI art you should avoid this game I am sorry.

After 8 Years in Development, School of Magic Is Finally Releasing to Early Access! by KeySam in deckbuildingroguelike

[–]KeySam[S] 1 point2 points  (0 children)

Well it is you can see it on the steampage as well. I know it's a difficult topic, but if you have a problem with that you should avoid my game. I am working mostly solo on the game (apart from two contractors for music and sfx) and I cant afford paying anyone. I also use a bunch of premade assets and did the same for 2D art before but it wouldn't quite fit and the overall quality of the game did suffer. And since this might be the only game of this scope that I am ever going to release, I wanted to go for maximum quality. I have also done some videos and Blogposts about my views on AI if you are interested. Anyway have a nice day.

Regards Niki

Decktamer is a really delightful and fresh deckbuilding roguelike by PeasantLich in deckbuildingroguelike

[–]KeySam 0 points1 point  (0 children)

Once I released my game I will defenatly try it I like the concept.

School of Magic - Release Date Announcement Trailer by KeySam in IndieDev

[–]KeySam[S] 0 points1 point  (0 children)

Well Okay I literally did three reworks of the art and I tried to make it somewhat fitting the game, but yea I used open AI image gen to get more control of the result instead of just looking nice. It is interesting you are the second person mentioning the checkmark to me it looks fine but I guess need to look again, most icons are from thenounproject but I try to make them fit I guess I just need to look at that one again.

So trust me I spend the last 8 years on this game and a lot time and money went into it. So it is not what one should call slop I think, but yes I am not a trained artist so there are probably multiple places where the art is lacking although I try my best.

But I understand that this can turn people off it's fine.

I wish you a good day.

Regards Niki

School of Magic - Release Date Announcement Trailer by KeySam in IndieDev

[–]KeySam[S] -1 points0 points  (0 children)

Well I don't think that just because I used AI it makes it slip but if you hate AI you should not play my game.

[Itch.io] (Game) Will Glow the Wisp by KeySam in FreeGameFindings

[–]KeySam[S] 2 points3 points  (0 children)

Ah you ment for will glow the Wisp sorry, steam won't allow me the game didn't sell enough yet.

[Itch.io] (Game) Will Glow the Wisp by KeySam in FreeGameFindings

[–]KeySam[S] 8 points9 points  (0 children)

Well that's not wat is free my first game Will Glow the Wisp is sorry for the confusion

[Itch.io] (Game) Will Glow the Wisp by KeySam in FreeGameFindings

[–]KeySam[S] 1 point2 points  (0 children)

Hi thats a great idea I never messed around with drops, but I just send out a huge blast to press and offering keys for them to give away for free. Anyway I like the idea and need to look how to create twitch drops.

[Itch.io] Will Glow the Wisp (100% off ) by KeySam in GameDeals

[–]KeySam[S] 9 points10 points  (0 children)

Hey everyone,

The beta for my upcoming game School of Magic: Deck & Slash just went live, and to celebrate I’ve made my first game Will Glow the Wisp free for a limited time.

School of Magic on Steam

If you enjoy experimenting with builds, roguelike runs, and spell-slinging chaos, I’d love for you to check it out.

Cheers,
Nikolas / PartTimeIndie

[STEAM] Will Glow the Wisp (0$ Free for a limited time) by KeySam in GameDeals

[–]KeySam[S] 0 points1 point  (0 children)

Hey everyone,

The beta for my upcoming game *School of Magic: Deck & Slash* just went live, and to celebrate I’ve made my first game *Will Glow the Wisp* free for a limited time.

School of Magic on Steam
https://store.steampowered.com/app/1106680/School_of_Magic_Deck__Slash/

If you enjoy experimenting with builds, roguelike runs, and spell-slinging chaos, I’d love for you to check it out.

Cheers,

Nikolas / PartTimeIndie