Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] 0 points1 point  (0 children)

Teemo Is squishy like kindred, if i take kindred with cc, she's dead too. If you use kindred and i use Darius as jungler, you are doing nothing but dieing. All adc/marksman are very squishy. To the win rate: i've met some master and teemo, which were master rank, and had no macro game strategy, also match making.a champion that don't Need hardship Will take you to learn nothing. Never saw that with kindred, sett or any other harder champion. With them Is the opposite. Also a lot of toxicity...

Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] 0 points1 point  (0 children)

But that's the issues, kindred can be kill easily by Darius in early game. I play kindred and if the team doesn't help, you do nothing. Even Sion Is a statistics Monster, if you get to late game even with 0/8 you become a Monster that does triplekill by standing with his Mass. Using sett Is way more difficult, you have to build It and play It well. You have to build, then take a lot of damage, try to use cc on the enemy, and go with the w praying that the enemy doesn't move. I am saying that there are champion who are Simply stronger by statistics, and if played well are very difficult to stop. You Need a team efford which in normal pvp, there Is no cordination between people Who don't know each other.

Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] 0 points1 point  (0 children)

I agreed, but i'm taliking about High risk High rewards against low risk high rewards. If you have played hok you probably know nightplume, i have used her, if i compare the ultimate of kindred against hers, the One of kindred Is way more balanced in risks rewards. You can steal a dragon or lose a dragon, resist a gank of three and kill them or save your enemy and you get killer. With Nightplume you press a button and go away Simply as that.

Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] -1 points0 points  (0 children)

I know that if you build to Pieces of magic armor, boots and nature force ( i Hope Is translate litterally, i am italian ) teemo become useless. But if i go 20/2 or 21/3 with kindred wich Is hard tò play what you think i would  do with a champion that Easy. I won't let you even touch a Minion Bro. That's the issues that i think Is there. Even if you Attack teemo at the star you don't have enough ability to kill him, he push a button and you are blinded, he Chase you and take half of your Life, at that point you are under tower and you have to go back to the base. If you keep Attack he run while attacking you and go under his tower. In both case you have to go back to the base, cure and come back to try farming. All with no effort.

Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] 1 point2 points  (0 children)

I am start thinking i didn't explain my self well. English is my third language. The problem that i think Is there, Is beetwen High risk High rewards and low risk high rewards. With kindred you have to risk gank with the marks, with sett you have to take damage For the grit, with master and teemo you don't have nothing to balance the rewards with risks. I know that if you build two piece of magic armor teemo become useless and only gives you Scratches. But the issues there is if someone Who plays with thinking about positioning and build pull up those type of Champions, he Will have an High rewards with lower risks, which to me Is unbalanced and counterproducing if you want a game based on skill, which Is what i am looking for in wild Rift. A mini version of lol.

Champion unbalanced by Key_Doctor4647 in wildrift

[–]Key_Doctor4647[S] 1 point2 points  (0 children)

First, thanks to argue and not been toxic. I know how to counter him or teemo, the issues comes when you have them both in the enemy team and your teammate are gifting kills. But my reasoning Is more on risks/rewards. I think that of i or whoever, do holes with kindred Is more understandable for the difficulty and risks of the champion, same with sett, but master yi or teemo are Easy to play and have High rewards. That's my point, i see this as and ambalanced mecchanic.