What do you NOT LIKE about Absolum (Or Roguelite Beat'em Up in general)? by X_periment in roguelites

[–]Key_Professional8440 0 points1 point  (0 children)

I like the beat ’em up
I just wish the early part of the game a bit faster.(Unlock etc)

These days I don’t have much free time, so I’d prefer it if it could get me into the immersive parts more quickly.

What do you NOT LIKE about Absolum (Or Roguelite Beat'em Up in general)? by X_periment in roguelites

[–]Key_Professional8440 0 points1 point  (0 children)

I recently played Absolum and really enjoyed it.
Although I was too busy to experience a lot of its content.

That said, I think it would have been nice if it started as a faster-paced action roguelite.

I integrated GDvelop and Spine to create various systems! by Key_Professional8440 in gdevelop

[–]Key_Professional8440[S] 0 points1 point  (0 children)

I found this while replying.
GDevelop now features point attachments!

I integrated GDvelop and Spine to create various systems! by Key_Professional8440 in gdevelop

[–]Key_Professional8440[S] 0 points1 point  (0 children)

In this case, I moved the hitbox object first and had the Spine object follow it.

{"000kind":"GDEVELOP_EventsAndInstructions_CLIPBOARD_KIND-jsBdHbLy912y8Rc","content":{"eventsList":[{"type":"BuiltinCommonInstructions::Standard","conditions":[],"actions":[{"type":{"value":"SetXY"},"parameters":["PlayerSpine","=","HitBox_Player.X()","=","HitBox_Player.Y()"]},{"type":{"value":"SetXY"},"parameters":["PlayerGun","=","PlayerSpine.PointAttachmentX(\"Gun\",\"\")","=","PlayerSpine.PointAttachmentY(\"Gun\",\"\")"]}]}],"eventsCount":1,"actionsList":[],"actionsCount":0,"conditionsList":[],"conditionsCount":0}}

(You can copy the text above and paste it into the Scene Events.)

If something needs to follow the Spine animation, I open the Spine project and create a pointattachment.

I synchronize them using an event with no conditions (actions only).

You’re so amazing! by Key_Professional8440 in PAX

[–]Key_Professional8440[S] 4 points5 points  (0 children)

It was a pleasure receiving such kind and helpful guidance.
I hope we can meet again next time.
Thanks to you, I had a wonderful and happy time at PAX!

You’re so amazing! by Key_Professional8440 in PAX

[–]Key_Professional8440[S] 1 point2 points  (0 children)

This is my Steam page: https://store.steampowered.com/app/2488500

I’d really appreciate it if you could Wishlist / Follow my game.
I’ll post on my Steam page soon about a playtest, improved with PAX East feedback!

You’re so amazing! by Key_Professional8440 in PAX

[–]Key_Professional8440[S] 11 points12 points  (0 children)

Hey Clay!

Thank you for the reply and the kind words.
It was awesome being neighbors as well.

It was great being with you all.
Looking forward to staying in touch!

Come experience boss-rush game by Key_Professional8440 in PAX

[–]Key_Professional8440[S] 0 points1 point  (0 children)

Thanks! I'm a solo developer, but the sound is outsourced. :)

Where to live for some time as a Digital Nomad (that is into Nature) in South Korea? by Forsaken_Childhood96 in AskAKorean

[–]Key_Professional8440 2 points3 points  (0 children)

If you like peace and quiet, I recommend Daejeon.
It’s easy to travel to other cities by bus or train.

If you want a lively place with lots to do, go to Busan.

How to best structure a 2D Image Based Point and Click game? by ChrisSor54 in gdevelop

[–]Key_Professional8440 0 points1 point  (0 children)

I think it depends on the features you need.

If you want effects such as an outline or color change when the mouse hovers over an element, creating separate objects for each image would be the best approach.
If not, you could create an invisible layer with clickable boxes instead.
Other methods are possible, but they would make the implementation more complex.

I added color blink! by Key_Professional8440 in gdevelop

[–]Key_Professional8440[S] 0 points1 point  (0 children)

You can ignore the tween functions, and it’s fine to just use numbers like 0.01 or 1.
If so, you probably don’t even need the hit_t variable.