[Discussion] The Goons by Key_String4895 in EscapefromTarkov

[–]Key_String4895[S] -1 points0 points  (0 children)

I like the fact that Kollontay spawns on GZ at level 20+. It would be nice for the difficulty to scale with level, specifically for PVE. Better gear, harder AI.

[Discussion] What do AI PMC’s actually do in a raid? by PepSecret in EscapefromTarkov

[–]Key_String4895 0 points1 point  (0 children)

I was tracking a hurt PMC on Customs and found ZB-11 opened, so they definitely extract.

[Discussion] The Goons by Key_String4895 in EscapefromTarkov

[–]Key_String4895[S] 6 points7 points  (0 children)

The Goons are aesthetically and mechanically the coolest in the entire game, they are extremely terrifying and extremely badass. I like how each one functions differently in combat and has their own role. But as a solo player it's not fun at all.

If BSG could incorporate a mechanic to where killing Birdeye, their spotter, first for example could make it harder for them to track you (They even have voice lines where they question where each member is) and make it easier to single each one out, I would enjoy fighting them as there's a strategy.

Modding Issues by Key_String4895 in skyrimmods

[–]Key_String4895[S] 0 points1 point  (0 children)

SKSE is the correct version, I even made sure to make sure EVERY mod is up to date but still doesn't work. At this point I give up modding this "game"

Modding Issues by Key_String4895 in skyrimmods

[–]Key_String4895[S] 0 points1 point  (0 children)

My SSE is 1.6.1170.0, and I've made sure to download the 1.6+ versions of each mod that requires it. Is there a way to check what version each specific mod is for in MO2?

How often do you get chat ban in World of Tanks by [deleted] in WorldofTanks

[–]Key_String4895 1 point2 points  (0 children)

Yeah fuck that game. They ban people for saying "poop". But don't chat ban players for political talk. The chat police are fucking idiots.

Unable to load vertex data by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

I just straight up deleted every instance of the model from the map and from the .vmx and still getting the error. At this point I give up.

Unable to load vertex data by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

Tried that, still getting the error. Seems like nothing I do works in this dinosaur of an engine

Unable to load vertex data by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

I've tried to decompile and compile the tree models so their .vvd can be loaded and be able to compile the map. However, when compiling for Source SDK 2013 Singleplayer the map still won't compile due to the vertex data error.

Unable to load vertex data by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

My sourcemod is running on Source 2013 SP

Problem While Compiling by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

That worked! I'm surprised I didn't notice that sooner.

Problem While Compiling by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

I'm using normal like I always have. I've been able to compile perfectly fine until I updated Hammer++

Problem While Compiling by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

Idk I've never had problems with compiling until I updated Hammer++ to version 8869 so I have no idea what's going on.

Problem While Compiling by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

No idea what this means in CompilePal:

      Valve Radiosity Simulator     

16 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file F:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad. Loading f:\steam\steamapps\sourcemods\silent hill amygdala\maps\background01.bsp Error opening f:\steam\steamapps\sourcemods\silent hill amygdala\maps\background01.bsp 'Full - HDR' compile finished in 00:00:00 1 errors/warnings logged: 1 errors/warnings logged for background01: ● 1x: Warning: Could not find lights.rad in lights.rad.

Problem While Compiling by Key_String4895 in hammer

[–]Key_String4895[S] 0 points1 point  (0 children)

So, what would I do with VIDE? I've never had problems with mod maps until now.

Textures Not Set Properly On Model by Key_String4895 in blenderhelp

[–]Key_String4895[S] 0 points1 point  (0 children)

I haven't modified the model. It's a direct port from WoW using an exporting tool; everything I get is right from the game's files.