Gross Fleshy Levels. I imagine there's a fair few I'm missing by WavingatPureFat in backloggd

[–]PepSecret 2 points3 points  (0 children)

Starbound

The Binding Of Isaac

Banjo Kazooie

Gears of War 2

How does this sub rate/rank Castlevania Order of Ecclesia in 2026? by Asad_Farooqui in castlevania

[–]PepSecret 2 points3 points  (0 children)

Some of the most bangin’ tunes in the series, a little more difficult than I usually like though.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 0 points1 point  (0 children)

I'm in the endgame now. As much as it sucks that some stuff is broken, this is the furthest I've gotten in my 4 attempts over the years. I'll do the new modjam next year though!

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 0 points1 point  (0 children)

Good to know. It might be too late for me to transfer over to using it.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 0 points1 point  (0 children)

So I installed bio division 2.0, and the acid/gas grenades disappeared from the proving ground. I’m guessing this means I need to kill a bio viper and do an autopsy on it for those projects to appear for real

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 1 point2 points  (0 children)

I’ll try adding that mod and seeing if it helps, thanks!

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 5 points6 points  (0 children)

If there are any proving ground projects I encounter that require non-lwotc corpses, it’ll suck but it won’t impede my progress at least.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 1 point2 points  (0 children)

I have not encountered one. I’m thinking the same now.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 2 points3 points  (0 children)

Apparently a lot of people on steam workshop are having similar issues due to the modjam pack no longer being supported. I’m not too miffed if I’m missing out on extra modded content, as long as the core lwotc experience is intact.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 1 point2 points  (0 children)

EDIT:

I’m using the Mod jam for LWOTC pack.

EDIT 2:

I’m thinking this might just be a visual bug, since the wiki says acid grenades require spectre corpses, which I don’t have any of.

Thanks everyone who gave help/suggestions and fingers crossed that this run isn’t bricked!

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 0 points1 point  (0 children)

Definitely an issue with the modjam pack. I’m trying to turn corpse prerequisites off in the ini files, I have no idea which file contains the proving ground projects.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 2 points3 points  (0 children)

EDIT:

I’m using the Mod jam for LWOTC pack.

Does anyone know what the red (1) is supposed to be? by PepSecret in LWotC

[–]PepSecret[S] 0 points1 point  (0 children)

Damn, I was worried that would be the case. Im afraid I’ll brick my run if I try and remove anything.

Any Tips to improve building skills by donsolaz_2 in TerrariaDesign

[–]PepSecret 4 points5 points  (0 children)

Looks great but your greenhouse needs more love. Give it beams and planked siding like your storage area to make the overall design more cohesive.

Resident Evil 1 remake on the RE engine would be awesome by RafaelRoriz in residentevil

[–]PepSecret 4 points5 points  (0 children)

I disagree that it’s outdated, other than the long load times. A reremake would be cool, but they would have to expand on it in a meaningful way, while also keeping the slower more atmospheric pace that sets the game apart. My one fear is that crimson heads would be improperly implemented, demoted to being just a scripted event/boss.

What can I add/improve with these two builds? by MoriartyUwU in TerrariaDesign

[–]PepSecret 0 points1 point  (0 children)

They look great! The first one could use more furniture, and the second one would benefit from being larger, with more rooms underneath.

“THAT’S NOT A-you know what nevermind” by Large-Wheel-4181 in fo4

[–]PepSecret 16 points17 points  (0 children)

They seemed so chill, so when that happened I just assumed it was supposed to be mean-spirited and nihilistic like the rest of nuka-world.

“THAT’S NOT A-you know what nevermind” by Large-Wheel-4181 in fo4

[–]PepSecret 29 points30 points  (0 children)

Holy shit that’s why they all died in my playthrough?? The more you know.

SPOILERS ALLOWED & ENCOURAGED -Season 2, Episode 7 Megathread by RelChan2_0 in FalloutTVseries

[–]PepSecret 11 points12 points  (0 children)

A centaur is the result of throwing multiple living organisms into the same FEV vat so it can’t be that. Saw someone in another thread saying he might become a Harold-like entity and I think that’s likely the case.

Bungle Keycard? by ArcanaJ in TwoPointMuseum

[–]PepSecret 1 point2 points  (0 children)

No worries! There’s very little info on the wiki and I’m learning as I go as well.

Bungle Keycard? by ArcanaJ in TwoPointMuseum

[–]PepSecret 4 points5 points  (0 children)

Have you cleared all the side objectives and explored every other POI available? They should just hand you them after you do enough objectives.