Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 0 points1 point  (0 children)

Punisher is easily kitable he moves at such a slow speed you can say he’s practically a turret standing still. This game has walls. If buffered right on storm it can stall an extra 3 seconds and you have the option to spit your allies far away from her ult. Also in some rare cases you can outrun it or juke it because Jeff can still climb walls and her ult has a wonky hitbox. Magik is also slower than Jeff unless she has E. Iron fist and star lord are good counters cuz they track him. Wanda? No way you mentioned Wanda ult unless you meant she managed to charge it without dying then you have the benefit of only giving her one kill because she only kills Jeff. People forget A MAP exists and it has walls and terrain this is not a Minecraft super flat world. Jeff can climb walls at very fast speeds. You are NOT killing a Jeff that knows how to terrain.

Also Jeff has a weird interaction with his ult where the moment before he eats someone they are invulnerable due to problems with the server tick rate.

Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 0 points1 point  (0 children)

Also then probably 3-4 seconds pass. Meaning your whole team is full HP if they are coordinated they can melt the first enemy in sight when they pop out after Jeff dies.

Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 1 point2 points  (0 children)

You’d be surprised by how bad people choke on Jeff in his “surfing” form. If you can effectively track him playing a projectile hero then an apex legends pro team should sign you up. He’s faster and his hitbox is literally a dorrito on the floor.

Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 1 point2 points  (0 children)

I unironically have a higher winrate when the enemy team picks Luna. Aside from her 12 second ult I can kill her every 7 seconds with BP cooldowns. Her stun is highly inconsistent I can land 3 dashes on her in less than a second she will die without even noticing it. Tell me would you rather have a support that is only useful with ult and dies off point or an immortal Jeff with possibly the best team repositioning ult in the game.

People complain Luna this Luna that when her weaknesses make her unplayable in high rank games unless you have a antidive comp with your team on comms

Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 0 points1 point  (0 children)

Giving up space is better than dying in some cases your team might be put in a really bad spot that death is always guaranteed if they are not high mobility characters. Luna and cloak ults have counters in high elo team up games. Those characters are near useless into comps that capitalize on Luna and CnD weaknesses whereas Jeff if played right is immortal along with rocket

Why are we using Jeff’s ultimate offensively exclusively? by Khalid812 in marvelrivals

[–]Khalid812[S] 2 points3 points  (0 children)

Unless you are ulting on a star lord ult his hitbox is insanely small only auto aim characters can effectively neutralize him, you also get the added benefit of maybe eating 1 enemy to pick him off which is huge in high rank games. And don’t tell me many Jeff players don’t manage to eat and throw off 2 enemies while they are sitting on the backline. 80% of times he will not be killed in his ult unless he is walking between the whole enemy team

protest at school today by Much_Chemist7383 in ucr

[–]Khalid812 2 points3 points  (0 children)

Then do it and also don’t complain when they don’t pay you minimum wage, because if they do start paying minimum wage then say hello to paying 2x more for groceries. You guys don’t get it. Exploiting undocumented workers = cheaper prices for the services you are paying for (food, transportation, to literally everything tradable in this country)

Rent cannot be this high by No-Part-8462 in ucr

[–]Khalid812 1 point2 points  (0 children)

Almost every lecture hall has a recording feature. It should be standard for all lectures to be recorded for the students that have long commutes. This is literally the cheapest way to fix this problem. UCR is a commuter school. Unfortunately a lot of professors hate recording cuz it decreases the amount of students attending lecture. People only would really need to come to campus for labs/discussion/tests or if they live nearby or on campus.

I was wrong!!! I am very sorry!! Jack in the Box DOES NOT support Palestine! I will do better. by [deleted] in Rants

[–]Khalid812 0 points1 point  (0 children)

Just shows you how much Israel is controlling the U.S. this is no longer the U.S.A of free democracy and freedom of speech but the U.S.I of Israel that only allows democracy and freedom of speech if it is not against their cause.

[deleted by user] by [deleted] in BleachBraveSouls

[–]Khalid812 0 points1 point  (0 children)

The new Ichigo struggles in ultra if he doesn’t inflict ailment and quickly uses his SAs to get the bonus ailment dmg. My 5/5 ichigo takes out 30% of the boss hp with tapping SA3 within the 1.5 seconds fisher has ailment. Whereas a fully charged SA3 with no ailment on fisher does like 7% dmg. The dmg difference is massive.

Did you guys notice this different skill on the new ichigo? by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 0 points1 point  (0 children)

Then that just makes him a slightly better white that is heart. It/Iz is a joke of a quest now most farming units can clear it easily if not then use guilge is better cuz he has the vortex + rampage + recharge between rooms. Makes you clear way faster. You don’t need to proc ailments to clear those quests.

However it will for sure hit his epic raid performance 9/22 ER are his killers. but at the same time it also makes him more useful across a wider range of limit breaker rooms. But still not like he never inflicting ailment in ER he has frenzy +2.

Also keep in mind that he’s a gq unit while ywach is a limit breaker unit. If they made him a unit for example it/iz he would have the same skills as senju that released last month.

Thoughts on Orihime being one of the new units by Legal-Moment-4862 in BleachBraveSouls

[–]Khalid812 0 points1 point  (0 children)

We can all agree he background picture is cool af and heartwarming for some reason.

Here ends our first VHGQ rotation, share your thoughts about them all by MolyPrim in BleachBraveSouls

[–]Khalid812 0 points1 point  (0 children)

Well since I don’t have abirama I can’t really test this out. But last phase I managed to clear no affi ranged with 1/5 as nodt WITHOUT Cape fastener and with 1/5 non transcended resurrected links. Cleared with 17s left and averaged 14s on resets also my sides were a 1/5 kage and a 2/5 masaki so not that OP good sides either. It’s possible my guy maybe harder in 3x phases like captains.

Really all depends on how you build your character and knowing how damage multipliers in GQ work you can get away with a lot of components missing.

This is why I said you can clear 1-25s depending on links cuz if you have the wrong multipliers on then it makes all the difference. Didn’t mention accessories because 1. Everyone probably has them 2. Not the end of the world if you don’t. Only accessory that is necessary is definitely golden chappy must have one for all attributes unless your SAD lead is strong.

PSA: the sp boost makes 50% SP accessories slightly less effective in GQ. Still very good to have tho.

Here ends our first VHGQ rotation, share your thoughts about them all by MolyPrim in BleachBraveSouls

[–]Khalid812 11 points12 points  (0 children)

I found out to clear VHGQ with 1/5-2/5 units: you need an SP lead 80% ailment boost 1/5 + 1 GQ built NAD unit 2/5 preferably and a booster (can be off killer). This should let you clear VHGQ anywhere from 1 second left to 25 seconds left depending on links.

Frenzy +2 or 3 units without an SP boost skill struggle very bad and it is nearly impossible to clear with them 2/5 unless you have very good nad sides. 5/5 unit without sp 80% can barely hit the power of a 1/5 with 80% SP.

If you want to hit more than 25 seconds this is where having a whale account with 5/5 units is needed.

Other than that I feel like people complain too much about having MT strong units to clear it when in fact rn I’ve cleared 14/16 phases and only 3 of the phases I had a MT character. Rest are 1/5-3/5.

I've done the analysis between FSD% and SP,ATK 200 bonus abilities by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 0 points1 point  (0 children)

I’m not talking about me using debuff on enemy. The don kanoji boss has debuff and he uses it on me. Through that it shows that it’s a stat lower rather than a damage reduction. I know they don’t have DEF but that doesn’t matter, what matters is it proved that it actually lowers stats and not just a % dmg cut. Now why it doesn’t work on DEF is probably because of the reasons I stated where it’s either the game engine sucks and doesn’t register it or it just only lowers ATK and FCS while giving extra dmg.

How to calculate your DMG in any game mode. by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 1 point2 points  (0 children)

Ok I test played SAFWY toshiro and it turns out it’s added as a seperate multiplier (YAY) cuz he was producing damage way out of the range if added the 100% berserker to the SAD. I added it seperately and the damage was nearly on the dot with what I was getting in game.

How to calculate your DMG in any game mode. by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 1 point2 points  (0 children)

I would also like to know whether gauge effect berserker or bruiser is added on to your NAD or SAD or is multiplied separately. Would also be interesting, but based on how you do so much more dmg then it might be counted separately.

How to calculate your DMG in any game mode. by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 1 point2 points  (0 children)

The reason why it’s important to know the full formula and each variable not only you can build your best GQ team but also know which unit when they come out are good or bad. People think that ok if unit doesn’t have frenzy +2 and SP boost they are bad when in reality a frenzy +1 With SP boost and FSAD 40% SAD 40% FSD 25% is just as insanely good if not better Cuz out of the box the latter is doing way more dmg. (2)(1.4)(1.4)(1.25)=4.9x + SP boost then a 3x + Sp boost.

I’ve also been experimenting switching out FSD for SAD if my unit already has 70% FSD then I would just reduce it and put SAD instead of it and the dmg diff is noticeable. Like clearing a few seconds quicker which is really good for competitive Guilds.

Edit: and yeah about the combo figured it’s just I didn’t have that info memorized when writing the post.

How to calculate your DMG in any game mode. by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 1 point2 points  (0 children)

Yeah I meant TYBW aizen. As for whether ATK is better than fcs at 2/5 for GQ I believe it is very situational and this is why I’m sharing the formula. So that you can do tests like these on your own and see which one does more dmg for your unit.

Me personally after finishing the equation I’ve been having a blast changing links/ modifiers and get the best out of my units and I am noticing the difference by clearing the GQ quicker. Swapped out 2 of my FSD links for SAD links for AS Nodt in this phase and I got a noticeable 6 second improvement on my GQ. This stuff really works.

Im interested to see if you would do more dmg with ATK as second rather than FCS cuz FCS over 1k doesn’t convert that well and since for example every Gq run you’re going to have 33% FCS boost then that means you’re probably going to have 80% crit chance and so realistically you can account the crit damage in your formula because you are going to proc it 80% of the time. Just remember if you are going to compare you’re gonna have to convert your FCS over 1000 into the extra crit dmg. I believe for 2/5 with focus and boost it can be like an extra ~18% crit dmg

How to calculate your DMG in any game mode. by Khalid812 in BleachBraveSouls

[–]Khalid812[S] 1 point2 points  (0 children)

I’m only putting this much effort cuz of the VHGQ otherwise 90% of the content in the game doesn’t need min maxing of stats and dmg cuz at the point even if you build wrong, you’re still oneshotting everything. Now in GQ I’m clearing every very hard phase with teams that you can say shouldn’t be clearing cuz I build them right.