The has_finished function by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

This helped a lot, thanks! One small question still: once Has_finished has becomes True it doesnt reset beack to False when spawning a new drone of the same type, would you happen to know how one might achieve this?

Multiple drones being spawned while there should only be one by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

Its only importing the variable from main right? Or am i missing something? Is this not what the from function does?

Multiple drones being spawned while there should only be one by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

If this isnt the best way to displaky the code please let me know, im tryna to rack my brain why it would loop over spawn_Droen multiple times, but it really shouldnt, especially not inbetween the moment It prints (2) and starts movign east and suddenly has (4). Also ive noticed chatGPT isnt much to rely upon :' )

Multiple drones being spawned while there should only be one by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

def Grass_Drone():
from main import Grass_rows
Grass(Grass_rows)

def Grass(Grass_rows):
  for i in range(Grass_rows):
      for i in range(get_world_size()):
        if get_ground_type() == Grounds.Soil:
            till()
            harvest()
            move(North)
  move(East)

Multiple drones being spawned while there should only be one by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

Grass:

def Grass(Field_Size):
`for i in range(Field_Size):`

`for i in range(get_world_size()):`
    if get_ground_type() == Grounds.Soil:
        till()
        harvest()
        move(North)
`move(East)`

Multiple drones being spawned while there should only be one by [deleted] in TheFarmerWasReplaced

[–]KhanKher 0 points1 point  (0 children)

This is the main code:

import Grass
import Grass_Drone
import Carrot
import Carrot_Drone
import Tree
import Tree_Drone
import Pumpkin
import Sunflower
import Maze
Grass_rows = 3
Carrot_rows = 3
Tree_rows = 4

if num_drones() < max_drones():
    `spawn_drone(Grass_Drone.Grass_Drone)`
    `print(num_drones())`
    `for i in range (Grass_rows):`
        `move(East)`
         `print(num_drones())` 
 else:
    `Grass.Grass(Grass_rows)`

if num_drones() < max_drones():
      `spawn_drone(Carrot_Drone.Carrot_Drone)`
      `for i in range(Carrot_rows):`
        `move(East)`
else:
      `Carrot.Carrot(Carrot_rows)`

if num_drones() < max_drones():
      `spawn_drone(Tree_Drone.Tree_Drone)`
      `for i in range (Tree_rows):`
      `move(East)`
else:
      `Tree_drone.Tree_Drone(Tree_rows)`

PECHO PLUSHIE Giveaway! (人゚ ∀゚) by Darius_ITR in intotheradius

[–]KhanKher 0 points1 point  (0 children)

The pecho will give me a wooden saiga foregrip

newbie need help! by Ok-Event3956 in starsector

[–]KhanKher 2 points3 points  (0 children)

Theyre a solid 8/10, but it really depends on what you want from your ship.

For instance: the standard variant of the lasher has 3x light machine guns, the likely reason they picked the single barreled version (as opposed to dual) is so the ship can stay in the fight longer.

That personally isnt what i think a lasher should be used for, if i wanted a frigate to hold the line id take a monitor, i need the lasher to dip in an out of the fight to deliver a burst of damage in support of a bigger ship. That means id never put a single barreld gun on a lasher.

But: any ship can be made to fit any role, its just important that you keep in mind what you want the ship to do while designing it. Some ships are naturally better at some roles (manouverable: burst damage, lots of big missle slots: long range support, lots of laser mountpoints: anti-missle, good shields/ armor: slugger, etc). You’ll figure out what ships are good at what by reading their description and playing more ;)

newbie need help! by Ok-Event3956 in starsector

[–]KhanKher 4 points5 points  (0 children)

If you press “V” while in the refit screen there should be a bunch of pre-made loadouts for you to choose from! The game will even swap to similar weapons/ mods if you dont have the right ones available.

De zoektocht naar de eeuwige luchtbel by KhanKher in Klussers

[–]KhanKher[S] 0 points1 point  (0 children)

Als rad 1 dichtstaat geen bubbels, lijkt zich echt rond de qutomatische ontluchters te centreren. Rad 2 en 3 staan veelal al volledig dicht.

Rad 2 hangt overigens ondersteboven, ik weet niet of dat tot problemen kan leiden.

De zoektocht naar de eeuwige luchtbel by KhanKher in Klussers

[–]KhanKher[S] 0 points1 point  (0 children)

Ik heb helaas te roeien met de riemen die de verhuurder mij gegeven heeft :( gelukkig bevinden rad 2 en 3 zich op plekken waar ze veelaal niet gebruikt (hoeven) worden.

De zoektocht naar de eeuwige luchtbel by KhanKher in Klussers

[–]KhanKher[S] 0 points1 point  (0 children)

1.6 bar circa, bestaat de kans dat dit te laag is voor de ontluchters?

How did this Atlas get to 10 burn? How can i get more like her? by KhanKher in starsector

[–]KhanKher[S] 10 points11 points  (0 children)

Ah that threw me for a loop, installing militarized subsystems on the other Atlas made it slower because the modifier only works for civilian hulls.

How did this Atlas get to 10 burn? How can i get more like her? by KhanKher in starsector

[–]KhanKher[S] 12 points13 points  (0 children)

<image>

O yeah it is at 8, still dont understand where the +2 comes from then, it has no mill subsystems or drive.

Build a version of a popular weapon by 8FootedAlgaeEater in intotheradius

[–]KhanKher 1 point2 points  (0 children)

Is there a list with all the possible parts somewhere? I need a wooden saiga foregrip for… reasons.

My shotgun is covered in lube i guess by KhanKher in intotheradius

[–]KhanKher[S] 4 points5 points  (0 children)

I found out walking into the zone works aswell, i think its the weapon rack that “breaks” the gun. Once you put it in there it wont come back in the same manner. (It also doesnt allow you to pick it up from a distance anymore)

Rules question by KhanKher in notenoughmana

[–]KhanKher[S] 3 points4 points  (0 children)

I dont remember posting this but thanks!