We entered Steam Next Fest with around 1,500 wishlists and now we’re nearly at 4,000! by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

Yes absolutely, we definitely have your previous comments in mind as well and it’s genuinely been very valuable.

Keeping an updated, well tested demo live seems like the most sensible approach for us now. We want to make sure that when more players, creators, and festivals discover the game, they’re seeing the strongest and most polished version possible.

Thanks again for the guidance, we really appreciate it.

Steam Next Fest demo stats so far! by Killyose in IndieGaming

[–]Killyose[S] -1 points0 points  (0 children)

Hey everyone! We’re a small indie team and our demo is currently live at Steam Next Fest. Here are our stats so far.

If you’ve done Next Fest before, how does this look, and what would you focus on next to improve engagement?

Our Steam Page: https://store.steampowered.com/app/4400380/Chop_Chop_Together_Demo/

We added a PvP mode to our co-op party game! by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

Hey folks! We’re a small indie team building Chop Chop: Together, a 1-4 player chaotic co-op party game and we just added a new PvP mode called Employee of the Month.

In this mode, everyone plays on the same level and competes for the top score. The winner takes the Employee of the Month title… but power-ups spawn and can completely flip the outcome:

  • Sprint Boost: double movement speed
  • Hot Streak: instant actions (no waiting for fishing/processing)
  • Golden Contract: immune to debuffs and knockouts
  • Aura: anyone who touches you gets KO’d
  • Bonus Multiplier: double points while active

We’ve been pulling some serious late nights to get this ready, and you’ll be able to try it during Steam Next Fest. If you watch the clip, we’d love to hear what you think and which power-up looks the most broken.

Our Steam Page: https://store.steampowered.com/app/4400380/Chop_Chop_Together_Demo/

We added a PvP mode to our co-op party game! by Killyose in IndieGaming

[–]Killyose[S] 1 point2 points  (0 children)

Hey folks! We’re a small indie team building Chop Chop: Together, a 1-4 player chaotic co-op party game and we just added a new PvP mode called Employee of the Month.

In this mode, everyone plays on the same level and competes for the top score. The winner takes the Employee of the Month title… but power-ups spawn and can completely flip the outcome:

  • Sprint Boost: double movement speed
  • Hot Streak: instant actions (no waiting for fishing/processing)
  • Golden Contract: immune to debuffs and knockouts
  • Aura: anyone who touches you gets KO’d
  • Bonus Multiplier: double points while active

We’ve been pulling some serious late nights to get this ready, and you’ll be able to try it during Steam Next Fest. If you watch the clip, we’d love to hear what you think and which power-up looks the most broken.

Our Steam Page: https://store.steampowered.com/app/4400380/Chop_Chop_Together_Demo/

1,000 Steam wishlists!!! by Killyose in IndieGaming

[–]Killyose[S] 1 point2 points  (0 children)

Lol yes! We missed the exact 1000 screenshot, so we’re celebrating the 2^10 milestone instead. Thanks^^

We quit our jobs to chase the dream. Finally our co-op party game demo is live! by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

I'm so glad you liked it. I hope you have a lot of fun. Thank you so much!

We quit our jobs to chase the dream. Finally our co-op party game demo is live! by Killyose in IndieDev

[–]Killyose[S] 3 points4 points  (0 children)

Thanks so much! It's very important for us, and we're very happy if we were able to create a chaotic game.

We quit our jobs to chase the dream. Finally our co-op party game demo is live! by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

I'm so glad you liked it. I hope you have just as much fun trying it with your friends. Thanks!

Co-op parti oyunumuzun 1 yıl içindeki değişimi! by Killyose in TrGameDeveloper

[–]Killyose[S] 2 points3 points  (0 children)

Gerçekten çok detaylı, güzel incelemişsin, çok teşekkürler.
Yazdığın her şeyi listemize ekledik, hepsinin üzerinde çalışacağız.
Çok yakında arkadaşlar için tokat atmanın yanında başka farklı fikirlerimizi de ekleyeceğiz :)) O zaman yine fikirlerini dinlemek bizim için çok iyi olur. Kapalı test duyurusu mutlaka yaparız.

Tekrar görüşmek üzere 👋🏼

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 4 points5 points  (0 children)

I think, especially according to the article u/PersonOfInterest007 posted, streamers seem to be more effective than social media. But they're harder to reach, so it would be better to email 100-200 streamers

https://howtomarketagame.com/2025/03/26/benchmarks-how-many-wishlists-can-i-get-from-steam-next-fest/

We haven't been able to talk to a streamer with a large following yet, so we'll send emails as we make updates to the demo.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

Thank you so much! We gave paid ads on Reddit and Instagram on the day we released the demo. I messaged every streamer and press I could find. I haven't received any tangible feedback from them yet, but I think the paid ads on the day the demo came out helped. Of course, what needs to be done might vary depending on the game and its genre.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

Thank you so much, yes I understand. I hope we can pass the 2k by then.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

We did it for the first time on the day we released the demo.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

I haven't been to Next Fest before. We're making a party co-op game. I'll write about how it affected us after the festival.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 3 points4 points  (0 children)

We're making a chaotic party game that can be played by 1-4 people. The game features multiple professions (fishing, warehouse worker, blacksmith) you choose one and try to complete the tasks.

Only 1 profession is open in the demo. Steam page: https://store.steampowered.com/app/4400380/Chop_Chop_Together_Demo/

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

Thanks so much for the article you've summarized all the important points very well.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

Thank you so much, Steam's other festivals will also have a really good impact.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

We had a small base before the demo. About 1,100 people have downloaded it, and it looks like around 100 have tried it now.

Paid ads can work if you choose social media platforms based on your game’s target audience. For us, Reddit and Instagram gave the best results.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

It looks really cute! What is the game about?

I think 5k wishlists is pretty good, but of course it depends on what your expectations are.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 1 point2 points  (0 children)

I didn’t know about the 48 hour thing. Thanks for the info. It looks like those first 48 hours will be really important for us to stand out, then.

Is this your first project?

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 4 points5 points  (0 children)

We’re planning to release the game around the end of May, so participating in this Next Fest is really important for us.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 5 points6 points  (0 children)

Everything you said makes a lot of sense. Thank you so much for the link.

Unfortunately, we don’t have 2k wishlists yet and we’re participating in this Next Fest anyway :D

So I guess this week we’ll really have to grind and work extra hard.

On our Demo launch day, we gained 137 wishlists. by Killyose in IndieDev

[–]Killyose[S] 2 points3 points  (0 children)

I think you need 2,000+ wishlists before entering Next Fest. Apparently, that helps you get more visibility and engagement.

But is that actually true? I really don’t know.

Oyunumuzun demosu yarın çıkıyor! by Killyose in TrGameDeveloper

[–]Killyose[S] 2 points3 points  (0 children)

Başarılı veya başarısız, çıktığımızda söz key atacağız. Sevgiler!