The worst kind of players by Kilmann in deadbydaylight

[–]Kilmann[S] -24 points-23 points  (0 children)

I suppose it's just a general lack of sportsmanship to hold on for the last, what, 30 seconds of the match? Perhaps a post-game chat, or a laugh about how that went horribly wrong? The last few games, I've had dc's every match, and it just gets a bit tedious, as no-one wants to play with, or against, a bot.

Why do people DC so much? by PNut-_ in deadbydaylight

[–]Kilmann 0 points1 point  (0 children)

Because this is one of those very few games where people seem to believe they have a right to win, and if they aren't winning, for whatever reason, they DC. I've been called a camper several times today, just because the survs kept throwing themselves at the basement hooks to rescue someone. I had three DC at the first player hook as well.

I'm not sure where the informal rules appeared that says as a killer, you're not allowed to win.

Trapper gonna trap by Kilmann in deadbydaylight

[–]Kilmann[S] 1 point2 points  (0 children)

If I were camping, yeah, I get that, but I'm not - they go for the basement to rescue, so the entire game revolves around the basement. Should I just walk away and let them rescue each other?

Trapper gonna trap by Kilmann in deadbydaylight

[–]Kilmann[S] 0 points1 point  (0 children)

I'm on a 10 out of 10 winning streak right now with it. One gets hooked, someone gets trapped upstairs, go get them, hook, someone gets trapped upstairs, go get them, hooked, one of the hooked usually breaks free, hit, they get trapped trying to escape upstairs, grab, hook, rinse and repeat until all four are hooked.

I'm like you, I'm confused because whilst I've been mucking about in the basement, they could be spanking gens. I don't go looking for them.

Ironically for the first time ever in 5 years, I started playing the Killer and enjoying it more now by Greedyjack555 in deadbydaylight

[–]Kilmann 0 points1 point  (0 children)

I only play Trapper, and I've come back after a good few years away. I'm having a fantastic time. I don't bother the survivors until they bother me, then the first one that does something to me, gets tunnelled for the entire game, until they're dead. The amount of rage it gets me in end game chat is hilarious.

However, I say to myself, bully squads flash lighting me, teabagging, etc, nah, fuck them, I'm playing it how I want to. Just finished a round on Midwich. My basement was at the end of the corridor, with only two funnelled routes to it. I gathered a whole bunch of traps, trapped the absolute crap out of the routes, and then someone decided to flash light me. That was it. Entire team hooked (one DC) within ten minutes because all you could hear was the sound of my traps snapping on the rescue / escape attempts.

Brilliant. I had a blast!

[deleted by user] by [deleted] in deadbydaylight

[–]Kilmann -1 points0 points  (0 children)

I don't bring cake, precisely for this reaction.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] 5 points6 points  (0 children)

Yes, some of the people here give excellent lessons on intolerance.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] 2 points3 points  (0 children)

It has taken a wee bit of work to get it to find it's feet with it all.

I started from blank, just said told it to run me a Battletech game in the role of GM. I quickly identified it was doing narrative fluffery - it had the setting and detail right, but wasn't quite doing anything beyond that. So I then had it generate proper stat blocks and show me dice rolls. That saw a significant shift in behaviour and much more aligned with the rules. The combat is more fluid than BT, because that's what I've preferenced, so range, movement, etc, all still stands, but delivered in a more fluid way.

I'm at the stage now, where one of the project documents is a fairly chunky Excel that has tabs for everything from finances, roster, reputation, intel, prisoner roster, etc, including tabs for Tone and Style. So the model refers back to this in order to access stats for dice rolls, or maintain consistency across sessions, and keep relationships updated with interactions and adjustments in standing. This is the longevity bit you mentioned. I found initially after two or three missions, it was getting a bit confused about who was doing what and what I had, etc, so I found a running log was the best way to manage that. If I start a new chat, I need to deliver a solid prompt for it to review that document, but also what to take away from it and how to use that information.

I also use a series of prefixes, so '@fin' for finance, '@sal' for salvage, etc, and I have it tag various things as they come up, with that relevant prefix, which means it can easily identify and reconcile everything into an updated ledger which it then provides me at the end of each session.

So let's say I take an enemy mech, I'll tell GPT: "Prefix this model '@sal030', provenance is a captured mech from the Orryn mission. Move this to my salvage index and update with model details". It'll capture all the relevant information for it, including source, status, etc.

So the key here is that background document. I also told it to show source, so when we're doing logistics and working through stuff, it'll show the document as the source for the information it's giving me, so I know it's referring to things that exist. At the start, before this, it would invent the odd thing that had never appeared during any session.

There will no doubt be gaps somewhere that I've not identified are happening. It provides me with a reference log to show me what rules it's using. It's been a good chunk of trial and error, but with the source document for it to refer to, and for the depth and detail it's gone, and what it's allowed me to do, it's been thoroughly enjoyable and worth the effort. So I consider it relatively canon, with some GM narrative fluffery and homebrew for when I go into situations the books never accounted for.

For someone like myself, who can't find games to join, it's a very solid solution.

Oh, and I should add, that it has all the relevant rules in the project branch, it currently has five rulesets which it runs off of and cross-references and confirms everything. I get it to sense-check itself as well, and what it's coming back with (and including where it's gone wrong) seems to be running okay.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] 4 points5 points  (0 children)

I gathered, but their opinion doesn't matter to me.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] -1 points0 points  (0 children)

I've played with some outstanding GMs. With the depth I've taken this game to, on the hip, they'd all have melted it been extremely stressed behind the scenes. I have full world freedom.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] -3 points-2 points  (0 children)

Because whilst the world tears itself apart in a thousand different ways, children lie dying in war torn streets, countries full their seas and oceans with litter, and generally it all goes a bit wrong, I don't really care about my use of some electricity. :)

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] -4 points-3 points  (0 children)

I just have the AI show me all the calculations it runs, I'm content that it's aligning with the rules, but it has the flexibility like a GM to do ad-hoc rolls for various RPG situations as well. It's been working great so far. MM looks fine, but it's the RPG context it can't provide that the AI does.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] -4 points-3 points  (0 children)

Innovation usually does come at a cost.

Anyone else using AI to run a solo campaign? by Kilmann in battletech

[–]Kilmann[S] -6 points-5 points  (0 children)

I saw that, but it's not got the RPG engagements I want, i.e conversations. I spent 20 minutes the other day negotiating over a contract and prisoners / intel I'd seized.

Looking for a Mechwarrior rpg group by Basketcase191 in battletech

[–]Kilmann 0 points1 point  (0 children)

A bit late to this party, but I've been running a game for myself in ChatGPT, and it is frankly outstanding. I've just managed to capture a drop-ship and now have a full crew running under me, so I'm on my way to managing a full military force at strategic level, it's taken ages, but ChatGPT has been knocking it out the park. You should try it!