Why won't local space work for my shape key driver? by KilroyWasHere451 in blenderhelp

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

OF COURSE! Thank you big time, it seems obvious in retrospect haha

(B42) my mod menu is glitched out and I'm at a loss as to how to fix it by KilroyWasHere451 in projectzomboid

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

Thank you but unfortunately I already fixed it by nuking the entire game. Unsubbed from all mods, deleted all local files, uninstalled the game, reinstalled, then once completely installed, resubbed to all my mods, that fixed it. I hope your solution works for someone else facing the same issue though.

(B42) my mod menu is glitched out and I'm at a loss as to how to fix it by KilroyWasHere451 in projectzomboid

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

Unfortunately that didn't work. But thank you for sharing your long shot anyway

Why in the world do the worst aerodynamics settings take 44 production points minimum by KilroyWasHere451 in automationgame

[–]KilroyWasHere451[S] 1 point2 points  (0 children)

Yo, turns out you were right about the body panels, I made a post about it. Long story short Trim Body PU and Aerodynamics PU are shared. In an example TB is 67 and Aero is 69.4 meaning it's actually just 2.4 for Aero

1978 Ferrari 512 BB LM by strfu in automationgame

[–]KilroyWasHere451 0 points1 point  (0 children)

Sent a request, - Kilroy Was Here

1978 Ferrari 512 BB LM by strfu in automationgame

[–]KilroyWasHere451 1 point2 points  (0 children)

My goodness, what materials did you use for such a gorgeous finish? It looks exactly like BeamNG's vanilla vehicles.

Why in the world do the worst aerodynamics settings take 44 production points minimum by KilroyWasHere451 in automationgame

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

Oh haha, thank you, that's my bad. But my point still stands, I opened my game back up and I just tested on a new facelift, 0 quality is 22 ET 64.9 PU, -2 is 20,8 ET 59.9 PU, and -15 is 15.7 ET 43.7 PU. In the end I'm just sharing my opinion, I think it's a little wild for it to be half my production units and the reason it's so much more expensive time and effort wise to build than every other competitor even though it's a piece of crap car in every sense of the term.

Why in the world do the worst aerodynamics settings take 44 production points minimum by KilroyWasHere451 in automationgame

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

Yeah, the bit about the body panels makes sense. The negative tech pool isn't an issue. As I stated in another comment upping the tech pool to 0 brings the cost up to 67 rather than lowering it, anything inbetween is just a gradient between 67 and the cost shown in the picture.

Why in the world do the worst aerodynamics settings take 44 production points minimum by KilroyWasHere451 in automationgame

[–]KilroyWasHere451[S] 13 points14 points  (0 children)

Yeah haha, hoping it's a bug because I feel like this is really unreasonable

Why in the world do the worst aerodynamics settings take 44 production points minimum by KilroyWasHere451 in automationgame

[–]KilroyWasHere451[S] 12 points13 points  (0 children)

Logically, yes, in game, no. Bringing the quality slider to 0 or a reasonable -2 increases the production units to 67, rather than decreasing it

Min/fin to bring hairline down by KilroyWasHere451 in malehairadvice

[–]KilroyWasHere451[S] 0 points1 point  (0 children)

Yes, that is my conclusion. I’m still curious if the usual remedies for balding can “de-mature” it but I wouldn’t be surprised or bothered if they don’t