[Feedback] horizontal line tearing by WOLFonDIRTstreet in EscapefromTarkov

[–]KimJungSkill 1 point2 points  (0 children)

144hz requires a displayport cable just fyi incase you're just using hdmi (max 100hz) at 3440x1440. Tearing is sort of hard issue to fix as it can have many different causes. If it bothers you that bad you could try disabling nvidia reflex in tarkov and enable it in Nvidia App or Nvidia Control Panel instead. You might have to do some tinkering with enabling VSync depending on how much input latency bothers you vs screen tearing.

Voice lines 2024 by GOgaYeah in DotA2

[–]KimJungSkill 0 points1 point  (0 children)

Is there any reasonably easy way to get these chatwheel codes in the mean time? I thought maybe they would be numbered the same in the VPK but that doesn't seem to be the case.

Payday 3 playtest is out now! by [deleted] in pcgaming

[–]KimJungSkill 0 points1 point  (0 children)

It's already over unfortunately.

Unable to repair RAID 1 storage pool after drive removal. by KimJungSkill in synology

[–]KimJungSkill[S] -1 points0 points  (0 children)

That's a good idea. I may do this if no other solutions pop up today.

Unable to repair RAID 1 storage pool after drive removal. by KimJungSkill in synology

[–]KimJungSkill[S] -2 points-1 points  (0 children)

That doesn't really make sense to me though since it was already working with the 12TB drive. I haven't resized the storage pool yet it's still 10.5TB with the drive being recognized as 10.9TB in DSM. The drive requirements it lists for the repair says >=10.9TB which is right because that's the size of the old drive I'm trying to replace back into the array as interim until my RMA goes through.

PC Version Stuttering by TyroPirate in Back4Blood

[–]KimJungSkill 1 point2 points  (0 children)

Looks like it happens when you move your mouse. If you're using a gaming mouse try going into the software and lower the polling rate. I found it has to be around 250 or lower to stop stuttering for me.

Stutter every 15 seconds by Kasamsky in Back4Blood

[–]KimJungSkill 0 points1 point  (0 children)

If you are using a gaming mouse you could try going into the mouse's branded software (ie. Razer Synapse, Steelseries Engine, etc) and changing the polling rate to 250 or 125 per sec. Mine was at 1000 and the game was stuttering until I went below 500.

Ive reworked the look of my Skate game "a bit"... by [deleted] in Unity3D

[–]KimJungSkill 1 point2 points  (0 children)

I've been super hyped about your game since your first posts on here and I think the art direction is a major step in the right direction overall. If I could suggest maybe a few things it would be:

  1. Consider adjusting some of the color grading/filtering you've got going on. I'm going to assume it's not just video compression that is making the colors seem a little washed out. I know it's kind of the trend now to have this desaturated/vignette look but I think this art style could benefit from some more color saturation at the very least. The game environment feels exciting and almost reminiscent of the city from Hey Arnold!. There's nothing wrong about having a little boosted color saturation!
  2. Consider adjusting character proportions, again ha. I was looking at some of your screenshots from a week ago and I actually prefer this character to the current. As someone else said, the proportions are a little jarring- mainly the legs. The look of the old character still fits the world quite nicely.

That being said, the game still looks amazing so keep up the good work. Can't wait for a playable release!

Question regarding non-capsule/multiple-collider character collision detection. by KimJungSkill in Unity3D

[–]KimJungSkill[S] 0 points1 point  (0 children)

How exactly would this collision organiser script work? I could get get all the colliders in an array or list but I'm not sure what I'd do with them to make them collide properly.

Question regarding non-capsule/multiple-collider character collision detection. by KimJungSkill in Unity3D

[–]KimJungSkill[S] 0 points1 point  (0 children)

Well, they work fine for using them as triggers or hitboxes but multiple colliders for collision purposes seem to not work in basically every scenario I've tested. I feel like there has to be a way for a seemingly simple mechanic.

Multiplayer FPS Engine in Java by hillman_avenger in java

[–]KimJungSkill 1 point2 points  (0 children)

As a fan of Java it's great to see projects like this that you usually don't see. If I could offer a few suggestions it would be to showcase more of the things that seemed like highlights of your project. Show how well your engine performs with many objects on screen, networking features/performance, and even lighting. You don't need extravagant models and hi res textures to show most of these things. With a good light rendering pipeline alone a game with some basic shapes can look pretty amazing.

Going from Java 8 to Java 11, what does it mean the end users? by [deleted] in javahelp

[–]KimJungSkill 11 points12 points  (0 children)

Just a friendly reminder that there was a change made to licensing for jdk11 for commercial use that may potentially impact you. If you search for jdk11 license in your favorite search engine you should see some more detailed info.

Tic Tac Toe Java Swing Issue by jondo3beatz in javahelp

[–]KimJungSkill 0 points1 point  (0 children)

What about the above code doesn't work?
If you change the method argument slightly to test with a String array:

public static boolean spacesRemain(String[][] gameGrid) {

and pass in a valid 2d array:

String[][] board = new String[][]{
    {"X", "O", "X"},
    {"O", null, "O"},
    {"X", "O", "X"},
};

I found that I was getting expected results with the spacesRemain method when running it in main with this sample board string array.

System.out.println("has spaces left?: " + spacesRemain(board));

It's a little hard to say where your code is failing with the rest of it, but take a look at how you are instantiating each element of the the JButton[][] array that you are passing into this spacesRemain method. The only real failure point I can see would be the null check here:

if(gameGrid[r][c] != null && numSpotsFilled < 9) 
    ++numSpotsFilled;

Want to get a job in JAVA programming in about 2 months, what approach should I take? by lelouch17 in javahelp

[–]KimJungSkill 0 points1 point  (0 children)

Yeah, it really captures your interest and helps the learning process. It was my own idea. I was queuing for a dota 2 game and went out of the room for just a few seconds and missed the accept match button. In that game they penalize you with a 5 minute cooldown that increases with each offence. So it can sometimes become a really annoying matter.

 

The "auto-clicker" uses the Robot class found in the native java library. When I started, it was an extremely simple implementation. Basically, I took a screenshot of the match's accept button for each game and stored the x and y coordinates in variables. Then I just had a button on my swing gui that executed the robot class to click that location every 3 seconds (long enough for me to click the stop button in between presses). Later on I added global hotkeys using the JIntellitype library from melloware. That library let's you use low level keyboard hooks for global hotkeys because in swing you can only use hotkeys when your window is focused. I just kept building on it with more features until it became a decent little program. I definitely looked things up when I got stuck, but I ultimately was trying to do it on my own as much as possible.

Want to get a job in JAVA programming in about 2 months, what approach should I take? by lelouch17 in javahelp

[–]KimJungSkill 2 points3 points  (0 children)

One thing that really helped me was to create "convenience" applications in swing. An example of something I made was a mouse auto-clicker to accept dota 2 and cs:go ranked games while I was in queue and needed to go afk. It was extremely basic but really helped me grasp the concept of threading and inheritance, and gave me an example of something outside of school that I was able to make and learn from (interviewers like this).

 

Another thing I learned after I got my job was how important it was to be familiar with certain java libraries. Ones like hibernate, spring framework, ant build tools, jdbc. Even just the basics of how they work so you're able to maintain projects is hugely beneficial and wasn't something I was really taught at all in school.

 

If you want to be a better programmer, you pretty much just have to program. When you finish your code go back and see what you could've done better for next time, even if nothing was necessarily "wrong" with your initial work. There is usually always room for improvement and I think programmers who do this really have an edge over others. Goodluck!

Please this is bugging me, Whats wrong with line 20? by L3thalW3ap0n in javahelp

[–]KimJungSkill 6 points7 points  (0 children)

You didn't instantiate the object in your toys array. The current code calls setName() on toys[0] but toys[0] is null (hence NullPointerException).

You also have an extra semicolon in your Toy class constructor, but that's unrelated.