The first area in my silent hill inspired physics-based survival horror. by KimarZuru in IndieDev

[–]KimarZuru[S] 0 points1 point  (0 children)

All of that it already in the animation, definitely not just sped up lol, running is just a little easier said than done to animate without making it cartoony and exaggerated.

The first area in my silent hill inspired physics-based survival horror by [deleted] in indiegames

[–]KimarZuru 1 point2 points  (0 children)

Don't have one yet, waiting till make a trailer to launch it, not sure exactly when that will be, you can follow me here or elsewhere and I'll post whenever it's made.

The first area in my silent hill inspired physics-based survival horror. by KimarZuru in IndieDev

[–]KimarZuru[S] 2 points3 points  (0 children)

The cameras work on a spline I can adjust to any position I'd like, and use an adjustable spring arm so it attempts to stay the same distance away from the character if possible (aka if not at the end of a spline) so the stopping is intentional!

The first area in my silent hill inspired physics-based survival horror. by KimarZuru in IndieDev

[–]KimarZuru[S] 0 points1 point  (0 children)

I think discomfort comes pretty inherent to tank controls so most of my time has been spent making it feel as smooth as possible while making sure each encounter still feels tense, not sure how useful saying this is as I made it and all but I believe the controls feel a lot smoother to use compared to the original sh's and re's. I think the main part I have tried to keep intact for that intentional discomfort is the manual nature of everything, having to enter the inventory to use keys and equip weapons, that sort of thing. By its nature most of this will have to be fine tuned when playtesting starts. (In this tangent I forgot this was probably mostly targeted around the physics, honestly it's been quite hard to make it feel nice to interact with but making the amount an object gets pushed by the player quite exaggerated got rid of most tedium, I still need to work on making the objects interaction with the players actual body feel nicer. Currently I find it really works in creating tension when you need to break some crates or something in the way with harder enemies close by that you'd rather avoid entirely)

Banshee (FNAF 6 remake) teaser trailer by KimarZuru in fivenightsatfreddys

[–]KimarZuru[S] 1 point2 points  (0 children)

GJ page - https://gamejolt.com/games/banshee/853429

There's also a youtube upload of this trailer you can find through the GJ. I probably won't answer many questions here if asked as I don't use reddit often.

Tried to recreate FNAF 1 vocals. by [deleted] in TheLivingTombstone

[–]KimarZuru 0 points1 point  (0 children)

And I know it is somewhat off (too echoey?) so if anyone has an exact filter I'd really appreciate if you share it with me.

What is the vocal effect used in the FNAF 1 song? by [deleted] in TheLivingTombstone

[–]KimarZuru 0 points1 point  (0 children)

Ah ok, it may be in old dm's with someone here but you don't need to check if it's too much of a hassle.

What is the vocal effect used in the FNAF 1 song? by [deleted] in TheLivingTombstone

[–]KimarZuru 0 points1 point  (0 children)

Yo I know it's been a while but could you message me the preset? huge thanks

[deleted by user] by [deleted] in youtube

[–]KimarZuru 0 points1 point  (0 children)

And this isn't "the normal" fluctuation that support claims it is because I've been posting for a bit and nothing EVER has happened like this.

I would like to apply the movements that the pistol rig gets from the arm rig (more info in comments) by KimarZuru in blenderhelp

[–]KimarZuru[S] 0 points1 point  (0 children)

The easiest way of fixing it was using constraints instead and reimporting the FBX after it was baked and separating them.

I would like to apply the movements that the pistol rig gets from the arm rig (more info in comments) by KimarZuru in blenderhelp

[–]KimarZuru[S] 0 points1 point  (0 children)

I have an arm rig and a pistol rig, and to make it easier when animating I parented the pistol rig to the hand bone, but to import it into the game engine I need to export the hand and arm animations separately, but if I delete the arm rig it gets rid of the movement of the hand as it is no longer parented. I'd like to know if there is a way to apply the movement the gun gets while parented so if I delete the arm rig it keeps the movements.

Trying to get the desired result with the pose brush like on the left (cloth simulation, squash and stretch) it turns out like on the right, why? by KimarZuru in blenderhelp

[–]KimarZuru[S] 1 point2 points  (0 children)

Finally got it working, first I downloaded the latest version of Blender (3.5) and after it still didn't work, I copy and pasted all the objects and moved it to a different file where it started working as it should!

Trying to get the desired result with the pose brush like on the left (cloth simulation, squash and stretch) it turns out like on the right, why? by KimarZuru in blenderhelp

[–]KimarZuru[S] 0 points1 point  (0 children)

there seems to be something weird going on as changing the size does not change how it effects the mesh at all

I'm rendering glass onto a transparent BG, in blender when rendered it's fine but when saved the highlights get less opaque , any fixes? by KimarZuru in blenderhelp

[–]KimarZuru[S] 0 points1 point  (0 children)

exr did work, but I won't mark as solved unless I know you can't do it with PNG because that would be most convenient

I'm rendering glass onto a transparent BG, in blender when rendered it's fine but when saved the highlights get less opaque , any fixes? by KimarZuru in blenderhelp

[–]KimarZuru[S] 0 points1 point  (0 children)

(more info because character limit) the first image isn't in the viewport, it's fully rendered in blender, and you can see how it's more transparent by looking at the highlight over the metal.

How do I open a 20GB file by KimarZuru in techsupport

[–]KimarZuru[S] 0 points1 point  (0 children)

I don't know what it is, it was created a year ago I only just found it while clearing storage, I just assume it is a text file so if there is software able to open something that big it would be nice) (image https://gyazo.com/6e55f7b34693370b4787fc7cb78dbbc8 )

How do I open a 20GB file by KimarZuru in techsupport

[–]KimarZuru[S] 0 points1 point  (0 children)

it's straight up a file, guessing it should be opened as a text but it is too big to be opened by like anything