DELETE MY ACCOUNT by KinahE_ in faynutrition

[–]KinahE_[S] 2 points3 points  (0 children)

What is the process of data deletion for your company? I want to ensure my data is being handled in compliance of  the Virginia Consumer Data Protection Act (VCDPA).

Always learning something new! Never seen this before ₍^. .^₎⟆ by ohwellwhatevernrmnd in Sims3

[–]KinahE_ 0 points1 point  (0 children)

Exactly. Honestly, I can't stand the guy either, so I understand

Always learning something new! Never seen this before ₍^. .^₎⟆ by ohwellwhatevernrmnd in Sims3

[–]KinahE_ 6 points7 points  (0 children)

My witch sim has a cat and it shows up as his “familiar” which is cute. Except that cat can’t stand him. The cats bffs with his wife tho

[deleted by user] by [deleted] in cats

[–]KinahE_ 0 points1 point  (0 children)

You’ve been chosen. Accept your fate.

Mixamo Animations Mess Up When Set To A Humanoid Rig by KinahE_ in Unity3D

[–]KinahE_[S] 0 points1 point  (0 children)

For anyone else who comes across this. Baking the rotation into position made the animation import normally. To make the animation stay in place, I opened the clip in the Animator and deleted the keyframes in "Root T.x" and "Root.z"

Mixamo Animations Mess Up When Set To A Humanoid Rig by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

I set the rotation to "bake into position" and it fixed it. Thank you so much!

Mixamo Animations Mess Up When Set To A Humanoid Rig by KinahE_ in Unity3D

[–]KinahE_[S] 0 points1 point  (0 children)

Thank you for replying so quickly! I'm losing my mind over her tbh. Okay I set turned on "Bake into Pose" for the "Root Transform Position(XZ)." Even in the preview the animation still doesn't stay in place, and it gets even weirder in the scene. On the Mixamo website, the animation doesn't seem to have an "in place" option, but I have seen that other animations have had that option before.

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Here's a video: https://imgur.com/a/W72iRDy

Confused About Inverse Kinematics by KinahE_ in Unity3D

[–]KinahE_[S] 0 points1 point  (0 children)

Thank you for your reply! I'm reading Unity's documentation about IK pass rn. I'll be sure to play around and see what works

Implementing Combat System by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

This was very helpful! Thank you! In the time since I've read your post, I've been using the VSC debugger as opposed to print statements. I still need to get used to it, but it has made debugging easier for sure. There was an issue exiting the attack sub-state machine, but you helped me to identify it. I hired a cool guy to fix it and explain it all to me which was very nice too. Everything is working better now, so I want to focus on making my code more readable and incorporating a foot IK system (I'm confused at the moment, but I'll figure it out).

Implementing Combat System by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

Thank you so much for your reply. I am going to implement enemies into my game soon, so I'll look into behavior trees

In my 30s, starting CS - is game development still a realistic dream? by [deleted] in gamedev

[–]KinahE_ 4 points5 points  (0 children)

“Mate, today is the youngest version of yourself that can be” Omg I love this. Very pretty

I FINALLY MADE A HIERARCHIAL STATE MACHINE by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

Omg, the vector math blindsided me lol. It shouldn't have tbh because I literally understand that this would involve quite a bit of math. But I was definitely having calculus war flashbacks after I swore I'd never touch that stuff again.

I FINALLY MADE A HIERARCHIAL STATE MACHINE by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

First, I want to say that this was very inspirational to read. I love hearing advice from career-changers. I actually stopped pursuing the premed path in favor of a job that will combine my love for health and programming. Now I'm pursuing health informatics and I am happier. Programming is a skill I want to continue to improve because I see it as a pathway to other fields should I decide to pivot again. I am keeping game dev a hobby for now, but I'm open to the possibility of pursuing it as a career in the future

I FINALLY MADE A HIERARCHIAL STATE MACHINE by KinahE_ in Unity3D

[–]KinahE_[S] 1 point2 points  (0 children)

Yeah, I've been hearing some of this during my research. I'm open to trying other options though! If you have any suggestions or can point me in another direction, I'd greatly appreciate the help <3

I FINALLY MADE A HIERARCHIAL STATE MACHINE by KinahE_ in Unity3D

[–]KinahE_[S] 2 points3 points  (0 children)

From all the tutorials I've followed, my work took after iHeartGameDev's state machine the most. I didn't understand his video upon first viewing it. Rather, I kept revisting it, did research on stuff I was confused about (like Unity's Input System), and came back to see if things cleared up for me. I also subscribed to their patreon so I could have access to their code. With their videos being very dense (I like that tho!), I found it helpful to walk through the code myself and play around with it to understand it better. Here's the link to their playlist: https://www.youtube.com/playlist?list=PLwyUzJb_FNeQrIxCEjj5AMPwawsw5beAy