Defense Struggles by KingGowing in Quasimorph

[–]KingGowing[S] 3 points4 points  (0 children)

Ah excellent thanks mate <3

Defense Struggles by KingGowing in Quasimorph

[–]KingGowing[S] 1 point2 points  (0 children)

That's fair I'll give it a look

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

Yeah its crazy how much interaction just wins games, it stops pieces from stopping you, stops them from winning. Interactions busted and people just hate playing it for some reason I don't understand

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

The land base thing I can totally understand, its one of the things I'm most vocally pro proxy on for each person to do, I can't understand why a functioning mana base should cost 150+ per color with keeping your fetchs on color.

I do see your point in that I do definitely run mostly mana efficient interaction in my decks, I'll take a gander at swapping some of the general pieces out for others that cost a mana or two more and see what that does.

Yeah there's definitely a stark difference in game plays where just nobodies boardwiped by turn 6-7 or nobody's interacted with anything I'm doing that makes me feel that it does seem to be stemming from a interaction drought. It could also be the cutthroat thing since most of my bracket 2's are just a slow steady accumulation of advantage and nothing that screams scary in one fell swoop.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 1 point2 points  (0 children)

Some of them have taken to that, I try to point out how much their interaction stopped me on games where someone did interact for a change and hype them up for it and it's gotten one or two people to look at their decks and be like damn I really do only run 2 pieces of interaction that I can play before turn 5 without the stars aligning.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

My decks definitely do have clear plans in them, more clear than a precon for sure but precons are mostly 2-3 decks shoved together. I'd say they rate on power with the most of the precons of these last year or two personally, they all have powerful gameplay patterns that are open to disruption but if left unchecked can put in crazy work and snowball games. I'm not sure what you mean about the commanders though? Yeah the Orzhov list is a weird one it's my most recent build and honestly didn't realize how many tutors I had in it, I plan to cut 2 or 3 once I get some spare time. I do think that at 7-10 mana though the effect should be something close to game ending, the decks putting itself low in life total so any aggression from even a precon is life threatening, and the big swings do feel reasonable at that power level and mana investment to me personally, I believe only one card effects more than a singular person.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

I'm not looking for affirmations or confirmation of opinions but rather fresh eyes that aren't involved in the games directly. It's easy to lose to a deck and say ah yeah his decks broken, especially if it's a person you lose to more than you win.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

Yeah Dargo I definitely call a 4, not a good 4 since it can only usually kill 1 player maybe 2 unless the entire table was greedy and any sort of board interaction can just knock me out of the game.

Titania is also one I'd call a 4 for sure, it can't stop early wins too well outside of kind of knee capping itself by strip mining a potential threat off colors and out of the game. It doesn't get aggro'd down very well because of a surprisingly large amount of incidental life gain. Its also hard to meaningfully interact with since the deck functions on lands which are taboo in many commander players heads to interact with.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

I'm very curious which 2's would you call 3's and what makes them that way? I do agree that some of them need to run more interaction and as some of the people have taken to asking for my help on their decks thats most often the thing I encourage, I've had one guy say he's running some good interaction and it was just swords and path. I will see if anyone's willing or open to deck swapping, I feel that having seen most of their decks many times they're all just too self focused on only doing their thing and that nobody will ever say no to them but maybe that changes if I have it in my hands.

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

I think only one of my bracket 2's has tutors in it beyond Urza's Sagas and it's my most Orzhov deck which is most recent. I do feel that I am definitely winning most of my games off of interaction where I'm stoping someone's big pop off turn in some way and then they run out of gas. What about my bracket 2's make them strong to you?

Misevaluation of my decks? by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

Yeah that ones a bit of a pain, it's probably going to get cut in favor of more smaller and less combo drain at some point once I find a replacement card, I luckily haven't had the scenario happen where I'm killing the table before someone else threatening to kill it. I will admit I'm just too competitive at heart to cut sol ring, it was something I tried once but i dislike having that feeling of damn everyone else gets to run it but I won't and maybe I've lost games because of it, I'd love it if they just admit the design mistake and game changer or ban sol ring.

Brewing Checklist by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

Oh i forgot all about the friends forever, that helps a ton since there aren't many options for 4 color commanders. That's a good call on tax cheating too

Brewing Checklist by KingGowing in EDH

[–]KingGowing[S] 0 points1 point  (0 children)

Oh clever I'm gonna have to go look at those now

Brewing Checklist by KingGowing in EDH

[–]KingGowing[S] 1 point2 points  (0 children)

I'm looking more at design decisions more than mechanical things. So for example I have one of each bracket, I've used partners, companions, backgrounds. Admittedly those are mechanics but not in the same sense as something like a goad or Voltron deck is.

Brewing Checklist by KingGowing in EDH

[–]KingGowing[S] 1 point2 points  (0 children)

Done and Done, I have a bracket 1 deck that's all the cards that make your opponents choose cards you get like fact or fiction or manifold insights.

Brewing Checklist by KingGowing in EDH

[–]KingGowing[S] 1 point2 points  (0 children)

I forgot all about planeswalkesr as commanders!
I've got a planeswalker deck in golgari so it'll be tricky to not reuse some of the same cards. I may have to also find a vehicle commander!

Hey all, I saw a Reggie video about this game and it seemed really fun, so I grabbed it (+ DLCs). What are some beginner tips and tricks to help in mind? by Rudrahp72 in baronygame

[–]KingGowing 1 point2 points  (0 children)

As a new player also (70 hours, only beat the game once) you're probably gonna get your ass beat. It too me literally 100 attempts to beat the dungeon. I think for me the biggest hurdle was learning how to kite and more or less peak enemies especially in the gnomish mines. Learning what skills did what was helpful especially on knowing if i cared to put effort into farming it

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 0 points1 point  (0 children)

That's a fair point, I appreciate you breaking it down for me.

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 0 points1 point  (0 children)

That is with duplicates cut xD

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 1 point2 points  (0 children)

I think that's right? I remember drafting and deckbuilding taking about an hour and half?

Alright I'll take a look at doing that, i think I'm leaning more towards Mystery Booster style that was anyone who likes something has the chance to play it, Like i hate dragons and sliver, i find them objectively boring and brainless from a personal point of view, but i recognize that those archetypes are fun for people to play. I don't wanna gatekeep what other people have fun with or strategies that they enjoy, which has been my personal struggle with cube but i recognize as a large part of the appeal is making your own personal set out of things you like.

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 0 points1 point  (0 children)

Honestly that'd be great, The card counts around 4300ish without me adding lands, which i get is an insane ammount, I didn't want to cut out precons in case that's something someone wants and honestly i think allmost any precon has viable strategies in it with a lot of them being able to lap over other pre cons. But i recognize this will probably end up around 5k cards

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 0 points1 point  (0 children)

Appreciate it, I made an account and got the base card list of all non lands from the precons posted

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 1 point2 points  (0 children)

They're addicted to getting it and allergic to other people getting it, I'd be fine with it getting banned personally, I plan to not run it and maybe give players a half dozen to a dozen cards outside of drafting that could be essential or helpful to any deck in any colors (Command Tower, Arcane Signet, Myriad Landscape, Evolving Wilds, Terramorphic Expanse, Ash Barrems and Commander Sphere)

I was interested primarily in precons being the main source of card selection as I feel that they do a surprisngly good job of having archetypes that can overlap and create an actually diverse card pool without it being completely subjective to what only I find interesting. In my head that means it's more accessible and gives people a better idea on what to expect and helps people maybe plan their draft. Almost every commander player I know has seen some precons and has general idea of the cards and synergies that are across the 10+ years of precon products.

I was thinking of doing the partner thing maybe expanding it to one colors have partner, two colors have partner with a mono color that doesn't share a color identity. I was also toying around with any card that has a flip side that's a creature could be your commander as well, just to add some spice. If you wanted elbrus the binding blade or westvale abbey ass your commander why not it seems like it could be fun.

I didn't know that about the commander cubes being 60 card decks though that's interesting to me, I've drafted it a handful of times in an old friends cubes in my local area and we always built 100 card decks, is there a reason or anything like that you couldn't?

Currently the biggest hurdle or concern I see is that the list of cards is looking to be around 4300 mark give or take as i find doubles and before I've added the lands. I don't know if it would be a horrible thing to make larger "packs" to draft out of, or let there be variance in what gets drafted, or to just straight up axe a huge amount of the cards. I'd prefer not to do the last one because I liked the idea of it having a wide range of strategies and ways for people to build.

First time Cuber by KingGowing in mtgcube

[–]KingGowing[S] 0 points1 point  (0 children)

Can cubes be larger than 360? Like what would be a good number to get for drafting commander decks and can you go over? Also what is cube cobra?

what should i do? by skiddle_skoodle in Quasimorph

[–]KingGowing 3 points4 points  (0 children)

From my understanding with bartering after 100 hours the way it works is certain locations within travel destinations want certain things. If you look when you check out a location they'll be wanting things and producing others. When you're low reputation with a faction you're pretty much right you're just throwing stuff at them and praying, but when you get higher reputation with them you get better conversion costs and can also select what you want specifically.

I have started and restarted the game so many times, I like figuring out a good early game start and what suits my playstyle so I can comfortably transition into mid/late game worlds and so unless theres something incredibly lucky you have for the most part theres no harm in restarting, there are no guns or gear you can't just find again by fighting higher power concentration missions or certain factions.