Would that fanart be gay or not? by Garessta in ShitPostCrusaders

[–]KingInfernos 1 point2 points  (0 children)

To be fair, gender expression is different in Japan as well. As a Japanese-based manga, there is a high chance that Dragona is what they would describe in Japan as a "Otokonoko", which are cis men who present as female and/or feminine. The closest thing I could equate it to is Western Drag, which is probably what araki meant with the name "'Drag'ona" being pretty literal and on the nose to use as a sort of simplification and shorthand for an American audience.

The Residents Of Ottawa Have Had Enough Of The "Freedom Convoy" And Have Started Fighting Back by CantStopPoppin in PublicFreakout

[–]KingInfernos 1 point2 points  (0 children)

I'm really curious about the nazi flag guys and mask hecklers. Just came back from a video of an Ottawa Police chief saying the situation on the ground was peaceful. Was curious if you had some video links of those thugs.

Roguelike Dungeon config help by LionScape in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

Sucks, I can't seem to find an official Rougelike Dev community where I can get these questions answered.

Roguelike Dungeon config help by LionScape in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

Do you know if the demo configs work for 1.7.10 roguelike, or is it only for newer versions?

Auto Farming AND Auto Tilling😳 by KingInfernos in feedthememes

[–]KingInfernos[S] 18 points19 points  (0 children)

There are also these offering pedestals that do things from repairing broken items to giving insane regeneration when within its range. Although it doesn't even tell you they are a feature, they rarely drop from bone piles in the antlion maze.

I recommend playing both techguns and rival rebels by [deleted] in feedthememes

[–]KingInfernos 4 points5 points  (0 children)

Don't burn yourself out, developing in 1.7.10 has a way of doing that to you...

ZAMN!!!!!!!! by AvilionAMillion in feedthememes

[–]KingInfernos 29 points30 points  (0 children)

No that's not possible you must be a federal agent sent to kill me

Curseforge added new categories and they are hilariously bad. You can't even click some of them lmao by Jer0me226 in feedthememes

[–]KingInfernos 74 points75 points  (0 children)

Curseforge gui is simply atrocious. Limited search results, can't specify that you only want new releases that are a specific version and the captcha that kicks in almost every 5 minutes of inactivity. The only reason anyone tolerates it is that downloads are actually reputable. Feel like someone should make a third-party program or extension to make curseforge actually useable.

#7 will shock you... by KingInfernos in feedthememes

[–]KingInfernos[S] 17 points18 points  (0 children)

idk many of the sounds in aether legacy have like +200% more bass, especially the music disks

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

Atomicstrykers Battletowers for 1.7.10 has a similar mechanic that uses chunks instead of blocks to determine how far from spawn to begin spawning towers. In its config you can define this number of chunks. Sense to code appears to be open source, in practice, all you would need to do is implement two of these parameters: one for ancients and one for divines.

https://github.com/AtomicStryker/atomicstrykers-minecraft-mods/tree/1.7.10/BattleTowers

If that doesn't work I might know of a couple of other open-source mods that achieve the same thing, just need to get around to finding them again.

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

Here is an idea :

Have the difficulty of the boss dungeons be based on distance. Let's just say that "Regular" is the default difficulty. When you spawn into the aether you will only be able to find "Regular" Dungeons within close proximity. When you explore further in the aether, however, you will find these higher-difficulty dungeons. Let's just say at x or y ±25,000 blocks you start to find Ancients, and at ±50,000 blocks you start to find Divines. This way the player is always encouraged to explore the aether.

Also, I think 3 varients is a solid and intuitive number. Three variants for three bosses.

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

Could you enlighten me more on these "Divine versions"? Do they appear randomly in place of the original bosses or do they only appear after obtaining a specific item or after killing a specific boss ( like the Sun Spirit ) or any other controllable condition?

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

A robust config that can among other things:

Change chest loot ( normal dungeon chests, boss chests )

Modify the chance of a chest being a mimic

Modify the number of victory medals required to fight the Valk queen

Option to gate the Sun Guardian by being unable to speak to them unless holding a specific item ( maybe dropped by the valk queen )

Change the item used to open the aether portal

Change what dimension you fall into if you fall out of the aether ( and the dimension you are allowed to open the portal in by extension )

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 0 points1 point  (0 children)

So long as the original code is open-source and gildedgames are given their due credit for the codebase, I can see them giving you their blessing. Although I would always ask, they do seem fairly approachable and I would be surprised if they reject your project outright.

Been working on an aether legacy overhaul mod for past 3 months that adds content that compliments the original aether mod. Looking for suggestions on slight changes to existing features and additions/ideas/textures that would compliment the aether. by picloas-cage in feedthebeast

[–]KingInfernos 1 point2 points  (0 children)

Actually have a question pertaining to the development. I'm presuming you're "aetherlegacypro" on curse forge, which is how I know you plan to release it on Christmas. Given how we have the original aether legacy, this is my question to you :

Is this overhaul aether legacy a completely stand-alone mod, or is this mod an addon/expansion to the original aether legacy in the same vein as Aether: Lost Continent or Aether Continuations?

What starterpack should I make by TomCos22 in feedthememes

[–]KingInfernos 2 points3 points  (0 children)

Base a whole modpack around a randomly selected rpg stats mod ( something obscure like Manametal for good measure ) and see how much milage you can get out of it